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    Rhodes Corridor

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    • S Offline
      Sully114
      last edited by

      Hi heres my latest image, this time of an old Rhodes alleyway. I have been working on it for two days now and although im not totally happy with it I think this is as far as im going to take it using Sketchup and Shaderlight for now. Crits comments welcome...

      http://artvps.com/gallery/originals/261.jpg

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      • numbthumbN Offline
        numbthumb
        last edited by

        I like it. Although I am not sure about that blueish overcast - the other part looks pretty b&w.
        Nevertheless, nice work.

        Comfortably numb...

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        • tademaT Offline
          tadema
          last edited by

          Great image, a bit mystical.
          john

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          • C Offline
            Crazy Eyes
            last edited by

            Very nice!

            Any particular reason for naming it Rhodes Corridor?
            My mum was born a Rhodes from Manchester, England

            Some people are lovers, some are fighters, if you love to fight, fight for love!

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            • S Offline
              Sully114
              last edited by

              Well the arch style I was going for here is typical of the arch in Rhodes Greece. Alot of the alleys and streets there look kinda like this except alot older looking and more weathered. Do a google search for Rhodes you will see what I mean..

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              • R Offline
                Roger
                last edited by

                What is it that you are not quite satisfied with? Perhaps your answer can give me some insight into what the next level is.

                http://www.azcreative.com

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                • S Offline
                  Sully114
                  last edited by

                  Well the main thing I would like to improve is the material setup and overall detialing. For example the next step for me would be to take this scene into 3dsmax add some realistic ivy here and there, take the mesh into zbrush and add displacement detial to bricks etc. I would then add extra texture mapping to the materials such as reflection maps, spec maps, normal maps etc. Also I think I could take the lighting further in 3dsmax/MR as you have more light types and better GI solutions. I could not really get a defined light direction which was my intial plan. Saying all of this for two days work im happy and I think ive captured my inital concept.

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                  • olisheaO Offline
                    olishea
                    last edited by

                    great stuff

                    oli

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                    • artysmediaA Offline
                      artysmedia
                      last edited by

                      @sully114 said:

                      Well the main thing I would like to improve is the material setup and overall detialing.

                      Yeah there is some texture repetition on the floor
                      I like the image a lot and this blue atmosphere also 😲
                      You are great!
                      Wanna see this improved with ZBrush!!!

                      Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                      Blog: Artysmedia

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                      • S Offline
                        SketchUpNoobie
                        last edited by

                        Very intriguing render. A few questions. Why is the far corridor a yellowish color compared to the blue tint of the rest of the picture? Also, I think it would look better if the moonlight at the top was a little bit less bright. And the lantern seems to be a modern one by the blue light and not lit by a candle. Those are just my two cents, not that they count. πŸ˜† Cool model and render overall. πŸ‘

                        --

                        SketchUpNoobie: the complete noob in all things SketchUp.

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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          Very nice.

                          http://www.coroflot.com/boofredlay

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                          • S Offline
                            Sully114
                            last edited by

                            Hi SketchupNoobie, the far corridor is supposed to be lit by the two lanterns which you can just about see down in that orange far portion. I was originally planning to have an interior lit window in that region as well, spilling warm light out onto the street which would justify that amount of orange light. Your right about the lanterns, they were simply taken from google warehouse and do not fit with the era of the scene, I will model the correct type in 3dmax though.
                            I will get the scene over to 3dmax early next week and I will add some progress shots of it from there. Thanks for the feedback guys..

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                            • S Offline
                              ScottPara
                              last edited by

                              I agree about the repeating texture on the floor. Also the foregrouind arch needs more segments as you can see the facets. The walls seem a bit too clean. Overall I like the image.

                              Love the fact that some HATE my avatar.....

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                              • J Offline
                                jsteacy
                                last edited by

                                I think the changes you are talking about are good but I think the render is also pretty good to start. I think the ground texture could use some work and the broom isn't very good but I like everything else.

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                                • Bryan KB Offline
                                  Bryan K
                                  last edited by

                                  Wow.

                                  See my portfolio at https://delphiscousin.blogspot.com/

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