@dale said:
I think this is a well executed example of the effective use of SketchUp to pointedly express a design concept.
Very clearly presented.
Great stuff!
What he said.
The execution is appropriate.
@jdadesignstudio said:
there is a full size rendering of it available in this forum:
http://forums.sketchucation.com/viewtopic.php?f=81&t=40151&start=30
could maybe ask alvis to post a hidden geometry view, might be worth the $3 to explore the details of the model though...
Have at it.
Thanks Peter, we used to hire the boats and spend an hour messing on the river during our dinner hour!
Thanks TIG, I was wondering about the roof, almost straightened it out myself as it looked like a bodge.
Cotty, spot on. Street-view should show it better.
John
Good way to get your city modeled for Google Earth for free! And first prize is an iPad! come on! it's Qatar! First prize should be a gold brick or a Lamborghini...lol.
This stair leads from the lower road & car park entrance, to the upper Gallery. Maxwell & Sketchup as always SL 21.6. Many thanks to Jason Maranto for helping me with this model. Also my friend Tomasz who converted the EPS file to dwg.
[image: rcVo_Stair.jpg]
@hieru said:
Frederik's diagram on that thread is pretty good and Notareal provides some useful variations, but I thought all the options might be a bit confusing.
Keep in mind that the posted Frederik's diagram is for Kerkythea. Even as models needs to be split a bit similarly in Thea, same diagram does not apply. Use of "Container" is required for correct result. Study Thea example scene GlassOfWater.scn.thea (that you can find under File > Scenes > Examples). Also on said topic it's mentioned that you need to use mouse right click > Assign Interface. "Assign Interface" was replaced in some point with term "Assign Container".
@roger said:
An interocular distance of 1:10 is a good starting camera separation. Compare that to the separation between the distance between your eyes and the length of your arm. It is also very close to 1:10. Then ask yourself at what distance 3D vision would have been important in a million years of human evolution. Until very recently the length of your arm was the distance at which humans interacted with their physical surroundings so you did not need or could not use stronger interocular separation.
I think there is something related to tree dwelling and swinging between branches No really don't we share much of our visual development with the other primates? Then there was a long period of bipedal evolution. We also have better long distance vision in general than many animals, some of whom seem to depend on movement to really see something in the landscape beyond their (very acute) noses. Thanks for the observations.
Well, that's interesting.
Yoy might consider removing the dark clouds over the building in the second rendering - my first impression was the building was on fire.
Fred,
I've always enjoyed your style of rendering and I love the first rendering. Especially the material for the glass top table and wine glasses. The wall on the left is a bit too glossy. You can see the reflection of the speaker and lighting. If you can adjust that it will be great. The center black chandelier needs to be a bit glossy to bring up the glass material and it will feel more high end. While you are in there pick up the cushion from the ground (j/k). Other than that, love it.
James