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    Water Bottle

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    • HieruH Offline
      Hieru
      last edited by

      Thanks Eric πŸ‘

      @andybot said:

      What engine did you render with? The cap plastic material is spot-on. (I was just trying to do a similar material recently in vray, so curious how you got there.)

      I used Thea. I'm not sure if there is any similarity in the material system, but the cap plastic is just a basic clear glass with 20% Roughness and 40% Roughness Tr.

      www.davidhier.co.uk

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      • soloS Offline
        solo
        last edited by

        @hieru said:

        I used Thea. I'm not sure if there is any similarity in the material system, but the cap plastic is just a basic clear glass with 20% Roughness and 40% Roughness Tr.

        Thanks for that I was wondering also.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • andybotA Offline
          andybot
          last edited by

          Cool, thanks! Yes, the transmission and specular roughness parameters make sense.

          edit: - oh yeah, another question - did you model the water as a separate object?

          http://charlottesvillearchitecturalrendering.com/

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          • HieruH Offline
            Hieru
            last edited by

            The only part of the water that is separate is the top surface. That surface has one water material applied to it and the part of the bottle below the top surface has another material applied, which you have to assign a container material (in this case the plastic used for the rest of the bottle).

            There's a really useful diagram over on the Thea forum, but I can't find it at the moment.

            www.davidhier.co.uk

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            • C Offline
              cmoreink
              last edited by

              @hieru said:

              @cmoreink said:

              Can you please upload file in ver. 7 SU.
              Thanks

              Here you go:

              [attachment=0:67vktd13]<!-- ia0 -->WaterBottle_Proxy_SU7.skp<!-- ia0 -->[/attachment:67vktd13]

              Thanks. I will try to render this in vray.

              my portfolio

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              • L Offline
                leminilab
                last edited by

                @hieru said:

                The only part of the water that is separate is the top surface. That surface has one water material applied to it and the part of the bottle below the top surface has another material applied, which you have to assign a container material (in this case the plastic used for the rest of the bottle).

                There's a really useful diagram over on the Thea forum, but I can't find it at the moment.

                http://www.thearender.com/forum/viewtopic.php?f=54&t=5817&hilit=glass+liquid
                I don't know if you must be logged in first to read the post... πŸ˜•

                • "Live every day as if it were your last and then some day you'll be right."
                • "ThomThom rules!!!"
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                • HieruH Offline
                  Hieru
                  last edited by

                  Frederik's diagram on that thread is pretty good and Notareal provides some useful variations, but I thought all the options might be a bit confusing.

                  www.davidhier.co.uk

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                  • R Offline
                    Roger
                    last edited by

                    Some Post Pro
                    Just some post pro to see what you think. The DOF simulation and opening up the tones in the top of the bottle are the most important effects.

                    http://www.azcreative.com

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                    • HieruH Offline
                      Hieru
                      last edited by

                      Thanks for that Roger - I had completely overlooked the possibility of using a little DOF.

                      www.davidhier.co.uk

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                      • N Offline
                        notareal
                        last edited by

                        @hieru said:

                        Frederik's diagram on that thread is pretty good and Notareal provides some useful variations, but I thought all the options might be a bit confusing.

                        Keep in mind that the posted Frederik's diagram is for Kerkythea. Even as models needs to be split a bit similarly in Thea, same diagram does not apply. Use of "Container" is required for correct result. Study Thea example scene GlassOfWater.scn.thea (that you can find under File > Scenes > Examples). Also on said topic it's mentioned that you need to use mouse right click > Assign Interface. "Assign Interface" was replaced in some point with term "Assign Container".

                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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