@l i am said:
Thanks Rich, I do not fully understand what you mean When you say my model is not set up for the tweaking you suggest. Are you saying bevel all corners? and also the sugested variations. I do not see much lattitude for that in this model, could you explain further please/
Look at the mesh density. The fencing has tons of geometry but doesn't feature in the render. The walls, doors, windows are all one piece. Its just not setup to work with easily.
Nothing in the world is 100% sharp at the corners. But trying to go in and add bevels now is just a chore and time consuming.
I suppose what I am saying is the basic model is lacking geometric detail which makes it hard level up.
The lights have 13k entities but the house has 1.3k entities. Not saying the house should have more than the light but there's a massive gap in detail that stands out to me.
The pavers if you slightly rotate them in random directions by less than 1deg and vary the height will cause light to hit them differently. Just subtle little adjustments that are common in the real world.