@rich o brien said:
You probably already noted it but the leaves need some love. They look radioactive.
It's also hard to decipher what shapes are happening on that rear wall structure. There's definitely some curved elements based on the shadowing here...
[image: 30LMb0y.png]
But the rest of it seems hidden. Maybe a clay pass to just dial in the lighting first. Big open spaces like this deserve dramatic lighting.
I would actually nuke the tree and stick a gobo behind the camera to cast shadows.
Looks good though
Lighting will be key, good suggestion on the clay render for lighting. That is a very rough sketch to look at the composition so the tree does not have the application of maps on the leaves. On applying textures would I use projected textures, will the normal maps pick up on that?