⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • Share and get feedback on your projects

    758 Topics
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    Mike AmosM
    Looking good, Steve, very good.
  • Tower blocks

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    C
    I like both the images however if the building were not in the center of the frame it would feel more comfortable.
  • Lets call it "The renders I've failed to achive"...

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    david57D
    Here's one with the trees to close to the building so i never finished cause it took to long to render. [image: pUJE_Oops.jpg]
  • Bridge

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    StinkieS
    @unknownuser said: ooo, rerendering in Maxwell, eh? Curious to see how it works out. Worked out fine. I'll post the result in this thread as soon as I've found the time to do some tinkering in PS. @unknownuser said: I'm not sure that your images need this based on what you're doing but it's worth taking a crack at and seeing how it looks. Just keep in mind that it's one of those rules that you may want to break for the sake of art. I'm not sure they need it either, but I'd like to try nonetheless. If it looks good, great. If not, well ... then it doesn't. As for printing relatively small, a lot of contemporary paintings, photographs and drawings are just too darn big! This, I think, is because they are made with the archetypical 'white cube' in mind. People don't live in white cubes. Well, most don't. (A second reason for a lot of contemporary stuff being big, is due to how art students get to know art: by watching slides. Hence they never learn 'big' is the poor man's 'scale'.) Thanks alot for the tutorial!
  • Texas homes Sketch

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    E
    @allanx said: Thanks Yaseen, Its a SketchUp model exported to Piranesi for the painting style....There is a demo of Piranesi that you can try... Cheers, allanx Thanks allanxfor this information.. I will try.
  • Manny "Pacman" Pacquiao

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    olisheaO
    lol dont worry about it nomer, i thought it was funny haha
  • Black Hawk

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    GaieusG
    @princedragoncok said: Thanks for bringing this to attention Gaieus, appreciate it Hehe... I subscribe to their feed. You need these things for editing TDC. BTW this is not your first affair with this toy as one can also read about here.
  • LU scenes video

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    GaieusG
    It's not "just" quite good - it's very good! I need this LU definitely (Bert, I hope you don't mind that I mentioned your video in TDC )
  • My Seastead Design Contest Entry

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    allanxA
    Mike, The institute I think is not looking for a practical solution at the moment, what they are looking for are more of a aesthetic looking presentation rather than the design. I have thought of that at the beginning of my design but as a trained Architect I did what I am trained to do. That is to design a more practical and easy to build spaces... The reason for this say's the Institute is to encourage more people to participate and get involved in their vision and I think also is to make them donate money to generate funds... steelers05, I'm glad that you like the sketchy version, I've used Piranesi for that to add a more artistic and natural feel to the image... Cheers, allanx
  • Pasted picture

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    olisheaO
    inspiring illusion...
  • .comics.

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    EscapeArtistE
    @earthmover said: :thumb: Haha..I love it. How cool is that....spidey sipping on a cup of joe and hanging out on a sign you built in sketchup! Heh, he's just looking at the cup wondering how coffee filtered through a spidey-suit mask will taste... (nice job on the sign!)
  • Another bathroom...

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    FrederikF
    Woah... This post was brought back to life from a long sleep... But thanks anyway guys...
  • [SPLIT TOPIC] Vray and exteriors question

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    S
    I disagree that v-ray is not good for exteriors. If you have not already seen this amazing v-ray render, check it out. http://forums.sketchucation.com/viewtopic.php?f=81&t=10549
  • War Scene(Not Graphic)

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    M
    AAahhhhh prisoners, shame on me, shame on me ! I'm working with Atl since three or four years, and I've never take a single look at this preference panel... ... So, many thanks for that !
  • St Peters Church

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    S
    One more image from the Summer show. [image: t3Fe_StPeterChurch1.jpg]
  • Plane Modelling

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    C
    Hi again, I've done a couple more models since last time. [image: mgsO_untitled.391.jpg] [image: pXs5_untitled.401.jpg] Oh, and here are some stats from them all: A-12 2210 Triangles F-35 2300 Triangles Osprey 5500 Triangles SU-25 2365 Triangles SU-22 2528 Triangles A-10 3408 Triangles Shafaq 1722 Triangles
  • Sample Render

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    E
    Hello honolulu, thanks I will fix that, and about the reflections I'm having some trouble with vray glass settings, would be a great help if anybody could give idea bout this.
  • Help w/ vray glass settings

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    E
    Hello Kwisten,thank you for the info I will try that,
  • Factory Layouts

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    W
    Dear Jay, Yes I know, but I got carried away. I have been using SU for the design concepts (because I find it quicker), and I'm almost ready to switch to Inventor for the rotor's component parts. After designing the machine base and load spreader using SU, I quickly redrew the component parts in Inventor, which then lead to the 2D drawings for manufacture. I must say that my Inventor models, being feature based, are much cleaner using this approach, and I get fewer conflicts when making changes as I know what I want to draw and how to draw it. Why do I like modelling in SU? Because I can chop and change without worrying about the constraints placed on the features making up the model. Making the lobe/outrigger a component ensures that changing one changes all three, and so not a lot different to SolidWorks or Inventor. I think it all stems from my background as I learned to draw on a drawing board (pencil and drawing film), and then migrated to AutoCAD 2D. When the department switched to AutoDesk's Inventor (which comes bundled with AutoCAD) I found the transition from 2D to 3D very difficult and so tended to rough out my ideas in AutoCAD before switching to Inventor. Discovering Sketchup and it's very user friendly interface I quickly became hooked on 3D modelling. I just need to hone my Inventor skills now so that I find modelling in that software as intuitive as modelling in SU. Using Inventor's parametric modelling attributes is obviously the way to go, but unlike your good self, most of what I do is a one off and so the overhead of not using parametric modelling is very small. The making of the mould was left to the pattern makers at Granitek (http://www.granitek.co.uk/index.htm) as it is a highly specialised process requiring alchemy as well as engineering. No, I haven't made a pure hole component, but it is an idea I will try out. I have made some thread textures which I find useful for showing what is a clearance hole and what is a tapped hole. The texture only works if the upper and lower circles defining the hole are true circles. If the circles are exploded into segments then it won't work. You can find the textures here http://forums.sketchucation.com/viewtopic.php?f=40&t=11378&hilit=+thread They could be improved, but I hope you find them useful. Kind regards, Bob
  • Another podium render

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    olisheaO
    i think maybe next time I will pick my people more conscienciously
  • What's Up?

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    S
    the lighter one is defo the better image, gives the impression theres some light from behind the observer and that they're close to the other side of the underpass too.

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