⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • Share and get feedback on your projects

    758 Topics
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    Mike AmosM
    Looking good, Steve, very good.
  • Sketchup Mod For HL2

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    V
    Ok, the Lee Enfield rifle is complete (cheers!) 5 and a half gruelling hours. [image: 4Sod_enfy.jpg]
  • Steampunk Tank

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    artysmediaA
    @urgen said: ...176 layers? titanic work! I dont think so... See what makes Bert Monroy with Photoshop and Illustrator: http://www.bertmonroy.com/fineart/text/fineart_damen.htm HE is a titan! Thanks! [flash=640,505:24y52bto]http://www.youtube.com/v/ASccAMrBi2Q&hl=es&fs=1&[/flash:24y52bto]
  • RX-78 Ver.KA WIP + various older work

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    B
    Well since I bought Subdivide and smooth yesterday my modeling today seems to be allot better. I refined my RX-78 and now its so much smoother then before. Heres an example image. Hopefully this model will continue to come out the way its going now. [image: Body_and_modifications_by_Troopermanaic.jpg]
  • Airplane Study

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    C
    WOW! You must be REALLY fast, or not getting much sleep, if it's all done in the evening. Now to give some careful thought as to what kind of creature's going to be flying this masterpiece/monstrosity...
  • Work Experience Renders

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    olisheaO
    yes it is weird, especially the outdoor 'al fresco' kitchen haha.....but you gotta give him some credit....its the first thing he's ever designed! the model was an absolute nightmare to work with: no layers, no groups, no components, no textures, no trees, no windows, no lights......just pure messy geometry (takes me back to when I first learnt SU!!)
  • Solitude

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    StinkieS
    @unknownuser said: Nice Views of "The Rock" ,"The Big House" ,the Graybar Hotel", the "Slammer" In fact I can hear Nicolas Cage Saying Now "Id take Pleasure in Guttin' you. .. BOY!" (name the movie!) 'The Rock'. Nice images. Keep at it.
  • Themeing Models and Rendering

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    R
    actually for the ropes and netting I just create a new layer and then set a stroke to the outside of the brush stroke and make that stroke dark gray and paint with white physically painting in the netting a ropes, the stroke adds to parallel edges that give the illusion of ropes or netting, the writing on the live bait sign is drawn by hand, and the Great white signage is done in photoshop text tool Bob
  • Residential Exteriors Vray :::

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    S
    Very impressive, especially the little things you add in post pro like the ground cracks and such. keep up the great work free.
  • Modo is neat!

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    free agentF
    i really need to get into modo...
  • LightUp WIP

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    S
    Thanks mate. It is great compliment coming from you You should try it. It is quite easy soft to go with. Image lighting is very good. You have several choice of blend. I find linear goes well with interiors (better ambient) and IBL goes best with exteriors. At moment the power of sun is not controllable but I believe it will come in next version. Also, slightly confusing, material editor stores relative values of bump, specular and reflection. The absolute values will come in next version, which makes more sense. Nice thing about it is that mat editor is real time and you can either use slider or maps. The bump is based on normal maps (better quality) or in absence of that bump maps would be used. Lighting is either, sun, omni or area lights. Animation is quite straight forward. You press record and move about and when had enough stop. At moment the files are huge as they are not compressed, so hopefully some sort of compression feature will be implemented. Camera is nice. Movement feels like real camera with parking. Also you can save pano images with one click. There is also possibility to save .fbx files for export of lighting to other software. I have not played with it but I hear works well with Maya and Unity. Feel free to ask mate. If I do not know the answer than Adam will The workflow is quite simple. The imager quality is good. Still renders are .tiff and allows for a lot of post process without killing the image. I agree the mapping needs to be tweaked and also corner joint is missing.
  • Learning VRay

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    R
    one shot more!!! [image: interior14copia2.jpg]
  • Podium animation's

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    S
    Heh.. nice I even saw my animations posted on some vietnamies SU forum Nice to know that someone likes my work. By the way this is my first animation I mentioned before. [flash=820,485:33vn4i3g]http://www.youtube.com/v/jZ-37h7wz0s[/flash:33vn4i3g] http://www.youtube.com/watch?v=jZ-37h7wz0s
  • Killzone 2 - Level Design

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    S
    i love killzone a lot!!! I would really love to do this one day too. I believe this should be really really hard to do from scratch only by working with a picture. Well done! Love it a lot.
  • Destroyer

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    artysmediaA
    No problemo!
  • Barcelona Pavilion

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    J
    Thanks for all the kind comments! I left my laptop rendering again last night and the result is another 4 renders, concentrating on details and a view of an internal corner you don't often see in photo sets of the pavilion. The column foot detail has been pretty heavily photoshopped as the travertine slab diffuse map doesn't really stand up to close inspection, so I PSd a higher resolution example in and mapped it over the rendered one. The others have just been gamma and exposure adjusted from the HDR renders, a little diffuse glow and a little dodging on the stool cushion seams. The last one shows window frames without any filleting, beading or screws- I'll update that part of the model one day, but I thought it might be interesting to post an example of the difference that details like that can make to a render. Scott, re: the chair and stool cushion thickness, on studying more photos I agree they could be a bit thicker (uuugh, back to the vertice mines LOL ), but it's only on copies that I've seen cushions anywhere near twice as thick as in my model, see the black copies below compared with the real deal. I really had my heart set on modelling the original original barcelona furniture with bolted steel legs rather than Mies' updated cast monolithic ones that we all know and love, but I couldn't find reference photos anywhere. I'm pretty sure I remember seeing them at the Bauhaus museum in Berlin years ago- I'm going back in September so I might have to sneak my camera in. heh heh [image: FakeBarcaChair.jpg] [image: RealBarcaChair.jpg] Again, the original 1400 x 800 images can be viewed at the following links: http://i449.photobucket.com/albums/qq215/JacksonPhotobucket/7_29BarcelonaPavilionInterior090-1.jpg http://i449.photobucket.com/albums/qq215/JacksonPhotobucket/8_29BarcelonaPavilionInterior090-1.jpg http://i449.photobucket.com/albums/qq215/JacksonPhotobucket/9_29BarcelonaPavilionInterior090-1.jpg http://i449.photobucket.com/albums/qq215/JacksonPhotobucket/10_29BarcelonaPavilionInterior09-1.jpg [image: 7_29BarcelonaPavilionInterior090617.jpg] [image: 8_29BarcelonaPavilionInterior090617.jpg] [image: 9_29BarcelonaPavilionInterior090617.jpg] [image: 10_29BarcelonaPavilionInterior09061.jpg]
  • Hospital Clay Rendering

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    brodieB
    Daniel, hehe, I think that was actually what I liked most about it . It felt a bit more artsy than most of the clay's I've seen. I did try a b/w sky behind the building but didn't really like it as much so I left it out. -Brodie
  • SketchUp Movie

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    T
    Thanks for the advice. I might look to do one to show 'the process' then. Do you think its the quality that is a problem, or the content?
  • Casa-salón

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    G
    They say people with glass houses shouldn't throw stones. I think that they also say "make sure you have good fences so your neighbours don't have to watch you run naked to the hot tub / pool". Looks like a fun model, was thinking if the second story balcony extended over the deep end of the pool it could make for some fun times.
  • Some Sketchup models

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    P
    Good model kephalos!
  • Impresion

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    2
    @unknownuser said: I especially like the second one. I think it's the postprocessed lighting effect you've got going on. Thank you mate....it's very refreshing when other pepeol apreciate your work @unknownuser said: If you've already put the effort into photorealistic though I wouldn't be so quick to go back to SU for non-photorealism. Why not just take your PR renders and turn them into NPR via Photoshop? I've had pretty good luck with that approach on occasion. well i didn't go back to SU for the NPR...not completly anyways...I used Thom's vray tools to get the exact camara angels used for the PR renders, to get the line works in SU and using the existing PR renders i already had...went into PhotoShop and created the NPR images. I'll upload the line work and PR images so you can have a look at what i had to work with. [image: fHGU_002.jpg] [image: kb4q_102.jpg] [image: jkEo_ArtistImpresion101.jpg]

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