ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
  • Inches to pixels

    sketchup
    7
    0 Votes
    7 Posts
    267 Views
    B
    Actually no vacany at my job - I work in a construction company doing some marketing/social networking/ design stuff. I got a degree in traditional and flash animation a few years ago but with the economy I have not been able to work in my field (plus I am getting old and I think it seems odd for a noobie old guy applies for a job ). This is just a little side work from someone I know - a bit nervous since I have done little animation in the past 3 years since I graduated but taking the chance since I need the work. Thanks very much.
  • Skin plugin by architect boy

    sketchup
    3
    0 Votes
    3 Posts
    298 Views
    M
    thanks got fredo lib appreciate it
  • Draw or place component on curved and twisted surface

    sketchup
    3
    0 Votes
    3 Posts
    169 Views
    jemagnussenJ
    Wow... I'm impressed. That works like a charm. Thank's TIG, Best regards Jesper
  • Newbie Show & Tell

    sketchup
    13
    0 Votes
    13 Posts
    834 Views
    GaieusG
    Outliner is a good thing to use - make sure however to close or at least minimize it before using some of the plugins that add considerable amount of geometry to your model (like the Fur plugin or such) as SU will try update it instantly and you will get lags very easily. As for layers, here is a good video why not to put ungrouped geometry on other than Layer 0 as in SU, layers are merely for controlling visibility and not for separating geometry. [flash=600,470:2givdic7]http://www.youtube.com/v/fBdP499iw0Y?fs[/flash:2givdic7]
  • Importing Drawing Styles

    sketchup
    7
    0 Votes
    7 Posts
    155 Views
    GaieusG
    Well, for a "so called" professional modeller it may be worth using these models/styles/materials whatnot... You can always keep it in your final product like renders, animations etc. that you have already "sold" to the clients. And do not forget that most (well, "all") of these models are very high quality. As low poly as possible without to much visual compromise, all faces are correctly oriented, no "litter geometry" inside and all those nuances that make a huge difference between these and an average Warehouse model where you must start with cleaning up first and if it is a really crappy model, you may spend more time on it than if you started from scratch. And a "professional" modeller is professional because he is modelling for money - and time is money. So all in all, there is a circle of modellers to whom it may be worth this subscription system. (And let's not scold FF too much as we have a bunch of nice people here who are also FF artists)
  • Moving on a specific axis

    sketchup
    7
    0 Votes
    7 Posts
    2k Views
    GaieusG
    In fat, you can press the arrow key any time - even after you started the move. First it does not seem to take effect but when you move your mouse a bit again, it will "jump" to that direction. So there is no problem if you forget first.
  • Newbie question

    sketchup
    16
    0 Votes
    16 Posts
    420 Views
    M
    The texture replacement from the materials editor is the perfect solution. Thanks Gaieus! monks
  • Disappearing model

    sketchup
    4
    0 Votes
    4 Posts
    290 Views
    bazB
  • Blending rounded corners of different radii

    sketchup
    7
    0 Votes
    7 Posts
    951 Views
    unigamiU
    @tig said: Or try my ExtrudeEdgesByRails tool...[attachment=0:3fyeuj77]<!-- ia0 -->Capture.PNG<!-- ia0 -->[/attachment:3fyeuj77] Thanks TIG!
  • Hi, can you help please with drape?

    sketchup
    6
    0 Votes
    6 Posts
    1k Views
    M
    Wow, thanks a lot for this. I'll give it another go later when I get home following your instructions. Yes, I found quite a number of posts on this but the solution seemed to be something of a moving target as things have changed over time. I'm using drape in the sense that it's used in the GIS industry (as opposed to 3D modelling)- draping a texture over a heightfield (I guess that means orthographically projecting a texture onto it). The draping of geometry sounds very useful too. I did try to do this but I had trouble setting up the rectangle, but I've learned a few more things since then. Another problem I may have is that some of my models placed onto the terrain have become grouped somehow with the terrain mesh- I posted about this elsewhere. I may need to resolve that issue first. Dunno. monks
  • New developer wants to simple plugin

    sketchup
    4
    0 Votes
    4 Posts
    193 Views
    K
    Stevo, You should make a simple plugin, 1st. For example, try having an message box pop up with the text "Hello". That's like 1 line of core code, but the rest will be a wrapper that creates the actual plugin. Check out these videos: http://www.youtube.com/user/ChrisFullmer#g/u Then you can try writing your plugin. Brake it up into pieces and get each piece working, before moving on to the next. For example, 1st piece might be to simply to rotate the selected group/comp 90 deg. For user input, you can probably just use an input box: http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#inputbox You see that I went to the Sketchup Ruby API documentation, when I wanted to research how to do something: http://code.google.com/apis/sketchup/docs/index.html -Kwok
  • Looking to create a fairly simple plugin.

    sketchup
    4
    0 Votes
    4 Posts
    149 Views
    TIGT
    There are several existing scripts that read in 'text files' and parse the 'fields/parts' line-by-line into an array of values [e.g. separated by space/tab/,/;/etc] to use in making geometry of some sort from these as x/y/z/material/layer/etc ... Find these and see how it's done...
  • Circle facets

    sketchup
    4
    0 Votes
    4 Posts
    504 Views
    GaieusG
    You cannot change it any more. It would affect ll connected geometry (and what would happen with the other circle at the other end of the cylinder?)
  • Walkthrough in rendered model?

    sketchup
    9
    0 Votes
    9 Posts
    385 Views
    A
    Well it's not really rendered in Unity so but still it looks great. Downloading Unity atm xD and I'll be looking forward to test LumenRT.
  • Am I Allowed To Request Something On Here?

    sketchup
    19
    0 Votes
    19 Posts
    944 Views
    HieruH
    Solo, Thanks for the helpful explanation and posting the proxy primitive. As I suspected it all comes down to practice, practice, practice. Now I just need to find a poly-reducing plugin for my eyes .
  • Plug In loads but doesn't work

    sketchup
    11
    0 Votes
    11 Posts
    357 Views
    P
    @rodwall said: HI Guys. I have finally found the answer. The problem was the ACtiveX control on my PC. I went to internet options, security and reset all defaults. That didn't work. Then I ran a fix: Click Start, click Run, type regedit, and then click OK. Expand the following registry subkey: HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Internet Settings\Zones\ In Zones there is a folder "L" with 2 keys in. Deleted the folder and everything started working again. It is apparently a bug in the Adobe Flash download, but we are up and running again. Thanks for all your help. Dave, don't forget my Sheet sizes now, hey.....!!! RodWall, thank you very much!!!! great solution!!!!!!!
  • Photoshop Question

    sketchup
    8
    0 Votes
    8 Posts
    446 Views
    leedeeteeL
    Just checked back, nice to see some more posts. Thanks, guys.
  • Work share and help need

    sketchup
    10
    0 Votes
    10 Posts
    407 Views
    GaieusG
    @dave r said: Don't take this the wrong way but it kind of sounds like you want to run before you learn to walk. I think you'd find it useful to look at the training videos on the SketchUp.com site as a start.
  • Selecting in SketchUp Outliner

    sketchup
    7
    0 Votes
    7 Posts
    382 Views
    GaieusG
    There must have been an imported component/group with some surreal bounding box (because its component/group origin was very far away). This often happens when people import stuff from CAD and preserve the drawing origin (and then later move things to the origin but the original CAD block had its own origin at the World origin). You said you imported some SU models (components). I bet one of those was somehow made this way. When you explode such a thing and re-group it, SU will place the group (component) origin as close to the geometry as possible (ideally the geometry would be aligned to the current World axes and then the bounding box "fits" nicely to the geometry).
  • My wall dont wants to fillup

    sketchup
    22
    0 Votes
    22 Posts
    390 Views
    E
    semmi baj ^^

Advertisement