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  • Housebuilder

    sketchup
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    T
    Thanks again - much appreciated - will remember to Jordan the tongue on the next one...
  • Photo import / beginner

    sketchup
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    TIGT
    Apply textured images onto the face itself, not the group/component. Edit the group to get into its geometry... Plain materials applied directly onto a 'container' work fine as no UVmapping is needed, but to get good results apply textured materials onto faces, you can then edit the placement etc in the context-menu item 'Texture'...
  • How to fill holes up in Sketchup

    sketchup
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    xiombargX
    Three videos on how to close a hole! Awesome!
  • How to get building outer shell?

    sketchup
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    pbacotP
    If the inner part is truly separate you can triple click it and delete. As you say it is a solid,I assume that it is separate.
  • How should i fill up hole in a face

    sketchup
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    Dave RD
    Why didn't you ask your real question in the first place?
  • Push/Pull Tool

    sketchup
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    pbacotP
    You can also posts Sketchup files.
  • SketchUp starts up minimized ...

    sketchup
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    V
    Ok! I finaly found the solution. I saw on a forum that the problem comes from the fact I have 2 screens (1 DVI, 1 VGA). Just unplugged the second screen, launch SU... replugged and now it's working properly. Sorry for the inconvenience!
  • Can I install Plugins for All Users?

    sketchup
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    TIGT
    On PCs... if there is a folder named ' Plugins' inside the special subfolder C:\ProgramData\SketchUp\SketchUp 2014 then that is added to the $: [aka $LOAD_PATH] and then as SketchUp starts its contents [if any] are auto-loaded for ANY user... However, the AutoInstall tool of SketchUp will always use the User's own 'Roaming' Plugins folder! BUT using the AutoInstaller in the SketchUcation PluginsStore's dialog [or its Archive Installer menu item] will see that additional folder and prompt you to select the main Plugins folder OR that 'shared-folder' as the installation's destination - thus allowing an AutoInstall into any selected folder...
  • Slice Model at Section BugSplat?!

    sketchup
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    TIGT
    If your 'cut' is through tiny geometry (which result in edges <1/1000" long), then there'll probably be problems... What are you cutting ? Very finely faceted surfaces, branches, leaves etc will cause issues... More details = more advice...
  • No front view in toolbar

    sketchup
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    Dave RD
    As far as 1001bit goes, it may be set to pop up that message even if there've been no changes to its toolbar. I don't use it so I don't know for sure.
  • Extension warehouse doesnt work

    sketchup
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    H
    i tried in firefox, google chrome, seamonkey, internet explorer 11, and directly through sketchup, always i get same error, and yes i'm logged with my gmail account while i try to download/install plugin.
  • Maxwell render question

    sketchup
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    J
    Most dogs, including mine, do not have the slightest idea that they are any different from us. Looks like it passes the test!! That was my plan also was to make a side table. Oh well, nice job on the design though. Tell your brother good job on the construction too. Now wonder it looks so good... [image: 6kB2_084.JPG]
  • Rotate tool not on selected object

    sketchup
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    pilouP
    Maybe you can find useful Axes tools by Thomthom when Axis of object(s) is anywhere inside the object(s)!
  • Projection issue

    sketchup
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    Dave RD
    FWIW, I didn't have to do any of that. All I did is what I described. The image you imported was already set as 'Projected' so sampling it and applying it to the surfaces inside the component did the trick. Not nearly so many steps as Pilou used.
  • Orbit Shortcut Key PLEASE HELP

    sketchup
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    Dave RD
  • MAXWELL PLUGIN AND SKETCHUP FOR INTERIORS

    sketchup
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    BoxB
    @carlosarchicon said: Help!!! I totally need help with rendering with maxwell in sketchup ,and see how helpful these forums can be, but I can't even find where can I start my own post, to ask a question . go to the relevant subforum and click the button that says Post a new Topic [image: 5tTN_Newthread.JPG]
  • Complex Arches

    sketchup
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    xiombargX
    Instead of using the follow me tool you might want to just create a cylinder with multiple vertical sections (Push Pull Tool + ctrl key) then scale(S) and move the sections as needed. The Follow Me tool would be the quickest and relatively easiest way to make a turret, but you have to do it correctly or you will get odd results. Just keep in mind when using the follow me tool that you will have two objects. One will be the profile of the turret and the second will be the path it follows (circle). These objects do not physically connect with each other. The circle is just a reference of for the profile to follow. Be sure to select the circle first, then select the follow me tool, and lastly select the profile of the turret and you should get the results you are looking for. If the turret needs to be smoother than the results you are getting, before using the follow me tool go to the Window drop down menu and open the Entity Info window. Select your circle and you will see in the Entity Info that the default number of segments in your circle is 24 (which means your turret will end up having 24 segments as well...), but you can type in as many segments as you want so get smoother results.
  • SKP to 3ds max post work - Add facets?

    sketchup
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    xiombargX
    I wouldn't add polygons in SU if the model is going to ultimately end up in 3ds. Add your extra polys in 3ds with its excellent poly modelling tools just so that you know what you are getting as your end result and with much easier and cleaner results. But you can do it in SU using the Artisan plugin and its subdivide or knife tool depending on how much control you want over where the new polys go and how they are organized. Artisans knife tool is one of the least recognized of the best SU plugin tools. Just be sure to use it in orthographic views and probably with your perspective turned off for the most predictable results.
  • How to rotate north to an angle?

    sketchup
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    Dave RD
    I guess it depends on your attitude. I don't see that as a work around. As for why the top view is as it is, it starts with the standard front view which is the view you get with the default solid red axis running to the right and the solid green running away from the camera. The other standard views including the top view are correctly developed from that view. These are standards that have existed since before SketchUp. Look at any textbook on drafting. The default axes are located such that the red(X, solid red = positive) and green(Y, solid green = positive) are on the ground plane and solid blue is positive Z. Moving the axes does not change the real X,Y,Z orientation or the orientation of the standard views. It doesn't change the location of the ground plane, either. In over 10 years I haven't ever found a need to move the model axes but I've seen plenty of cases in which moving them has caused other people grief.
  • Name that plugin

    sketchup
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    massimoM

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