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    Projection issue

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    • F Offline
      ffunky
      last edited by

      New guy here - how come I can't get this image to project onto the model correctly? Each facing wants to have it's own texture that doesn't line up right.

      -Jason


      Chip Bag.skp

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      • Dave RD Offline
        Dave R
        last edited by

        Like this?
        Chip Bag.png

        Try correcting the face orientation so you have all white faces out and soften the edges between the faces.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • F Offline
          ffunky
          last edited by

          I must be missing something else. I did what you said (didn't realize I could reverse the face of each polygon!), then I softened the edges - no luck. It only works for me when I make a flat shape, project the image onto the shape, and then extrude the shape into the 3d effect. Attached the two that I'm talking about.

          Thanks for your help, by the way!

          -jason


          Chip Bag.skp

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          • massimoM Offline
            massimo Moderator
            last edited by

            What is not working? See the attached model.


            Chip Bag(1).skp

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            • pilouP Offline
              pilou
              last edited by

              Maybe like this ?
              Enter inside your false Component (Edit)
              Click your faces object : Show Hidden Geometry
              Select one face
              Right Click / Texture Projected
              Use the color pipette on this face
              Select all faces
              Paint

              Maybe the image will be inversed or multiple
              Just exit of the Edit component!
              It must be in the good way! πŸ˜‰

              ships.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • Dave RD Offline
                Dave R
                last edited by

                Pilou mentioned something that I wonder if you are forgetting. Are you opening the component for editing before trying to apply the material? If not, you should be. After softening the edges, there should be no need to show Hidden Geometry, though. Just sample the material on the flat surface with the eye dropper/pipette tool and click on the surface of the bag. Even though you can't see the material on the flat face while the component is open for editing, you can still sample it.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • F Offline
                  ffunky
                  last edited by

                  Thanks, Pilou! I was importing the image, and exploding it, but I was not right-clicking one of the faces and setting it as projected.

                  Thanks, all, for your input.

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    FWIW, I didn't have to do any of that. All I did is what I described. The image you imported was already set as 'Projected' so sampling it and applying it to the surfaces inside the component did the trick. Not nearly so many steps as Pilou used.

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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