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  • SP3 RC.

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    Give him time!
  • Assigning weight to an object.

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    I hope they have it in someday. What I'm trying to do is a simulation on same size balls of different materials, like solid gold and solid plastic balls. For example, a coin operator that can tell the difference between a fake coin or a valid one, based on it's weight and size. That's not what I'm working on, but something along that line, and I can't find a way to do it.
  • Fluid object.

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    oh ok, thanks.
  • All known scripts

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    Those values in the key table don't work. I think there is a conflict because Sketchup is using the mouse.
  • Where'd my thread go?

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    Ah you're a legend, thanks mate
  • Trigger

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    Umm... Please post that on the Newbie forum
  • Animation Export

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    Thanks Bubin, wasn't aware of Frapps, it works brilliantly and gets around the problem that my model crashes about 90% of the time when I press the reset button. So even with the ability to save the sketchy-replay to jpg's I'd still struggle to get to that option before it crashes. The only issue with Frapps is you can only save the screens' resolution, so I've had to rearrange the model abit in a higher resolution screen display to get a decent result. Still much easier than frame by frame saving.
  • 26 amazing requests!!

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    8 so that 7 works properly with emitters.
  • Frames

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    %5 means "Modulo 5" in math terms: http://en.wikipedia.org/wiki/Modulo_operation In this case it makes sure that frame/50 is never more that 5. Once it reaches 5 it will start at 0 again.
  • Is it possible for an if statement to rely on the "state"

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    Theoretically I could expose those. I think there is something that will help you in the neXt version.
  • How long till we get this?

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    Oh crap! Sorry BTM. I dont think you could exactly blow a hole in something with what I am talking about. Say you had a big wall and you hit it hard with a small object. It would break the wall into at least two pieces, not make a hole shaped piece.
  • Emitter problems

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    Oooh, looks like we got us a bug! It doesn't make the slider! If you force sketchyphyics to make the slider using another box, it works... turn on the object's thruster setting, and use Chris' code, so that the thruster has no effect. Wierd...
  • Sketchup controll panel

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    Put a slider with the same name in some other place (like magnet strength) and it should work. SP3 has no specific release date. Just "when its done"
  • Emitting Magnets?

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    So far you can only emit simple objects that dont have any properties or connections. It might be possible in SPIV.
  • SP3 feature Thrusters.

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    WIP on my next car game... improved stability and handling since warehouse upload, also with more detail on the dune buggy and slow reverse 'gear'... but, along with mid-air control, the best feature by far is the thruster-powered hyper-boost!! It's powerful enough to give you serious air-time, and you can even, um, drive vertically... Have fun! [image: 1zp2_BuggySP.jpg] leftx = steering joyRY = throttle a = Hyper-Boost leftx/y = mid-air yaw/pitch NOTE: Just the testing ground
  • Object-Triggering

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    Something like the magnet switches from LBP could achieve all kinds of stuff like this; they're basically proximity switches. If we were able to use entity names within script, something like "if(proximity(box1,box2)<500);1.0;else;0.0;end" would do it. The way I've written that is probably stupid, but you get the idea... expanding on this, you could have sketchyphysics know an object's position in relation to the origin, something like "x/y/zproximity(origin,box1)", its x/y/z speed and how much it's pitch/roll/yawing. Also use joint names in script, like "0.5-hinge1000", for levers etc. If it's possible, that'd be awesome, if it's not, never mind.
  • Sketchy Physics Bug Splat

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    This observation doesn't apply to the model above, but my model crashes consistently if there are any controlled joints with associated groups set to ignore or static. To stop some objects from falling from my model I had set their overall groups to 'static/ignore'. When later connected to a joint I had overlooked some groups in the static/ignore states, bug splats occurred until I corrected the states. The bug splat sometimes occurs at the point the play button is pressed, but also when the reset button is pressed after successfully playing the animation.
  • Change direction of emitter?

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    Look here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=61&t=17350
  • Changing the initial posistion from 0.5 to something else.

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    sorry for that misleading post
  • Sketchyphysics question

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    ok thanks

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