Is it possible for an if statement to rely on the "state"
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I have been trying to make something that triggers when disturbed. I saw in a previous thread that you can't trigger objects directly by collision.
However, I was wondering if an "if" statement could check and see what the "state" (frozen, static, etc.) is and then make a decision based on that
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Theoretically I could expose those. I think there is something that will help you in the neXt version.
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