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  • SP3 feature Magnets

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    @unknownuser said: Could you add a 'range' feature? some magnets are strong, but with very limited range, and some are weak, with a large range. Any chance we'd be able to change these settings? Its a little tricky but Ill see.
  • Camera Follow Glitch

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    Yeah, BTM is right.
  • When will Beta come?

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    be cool MALAISE
  • SP3 Useful controller scripts

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    @unknownuser said: do you know what controller scripts are used to make a keyboard key do an action (like the spacebar, or letters other than WAS and D), or for a slider to multiply an object like in the pre-release video? Also, do you know why the script (lefty-0.5)*300+slider('hover')*150 won't work in a thruster controller box? without the '-0.5', it seems to work, but I can't get it to do what I'm trying to. Not yet. But I think I am going to add something like key("space") or key("1") Mulitply an object will be the new emitters. Your script should work as far as I can tell.
  • Thruster&magnet settings can sometimes glitch up

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    @platypus5 said: Sorry I did not get back to you earlier. I am bad about responding, as you know. Not sure what the problem was but I think this is fixed with next release.
  • Get the old sketchup 6 back

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    Way to go, bump a thread that's over 2 months old -.-
  • SP3 feature SketchyReplay.

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    @kwistenbiebel said: Yes, each frame as a scene would be super, cause then we can use render engines on it. The next version will support rendering options better.
  • Putting SP2 and SP3 in zip files like SP1

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    @feddecheese said: Thank you very much Chris. Where are you going to post these files at? http://code.google.com/p/sketchyphysics2/downloads/list Not sure when yet....
  • Sketchup 7 Controll panel problems

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    Look at my video about making SP2 work in SU7. Link: http://www.youtube.com/watch?v=Buv-MLhIJrk
  • Sketchup 7 Sketchy Physics 2b Error

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    Look at my youtube video on how to make Sketchyphysics 2 beta work in SU7. Link: http://www.youtube.com/watch?v=Buv-MLhIJrk
  • Ball follows bounding box instead of shape of component

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    Group the lot and set the shape as static mesh StaticMesh Example
  • SP3 - Saving While Physic Simulation Doesn't Reset Positions

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    yeh it's actually quite usefull as a feature, because it lets you use sketchyphysics for modeling, like making roof tiles fall into place, or pavements or that kind of thing
  • Does SP3 still allow for objects to copy themselves?

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    I fixed the issue with Replay but I still haven't figured out how to expose the feature.
  • Thuster and Magnet Bug Splat

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    The number needs to be "10.0" not "10". But this will be fixed in next version.
  • If you copy an object, it will remain after simulation

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    Fixed in next version. SR isnt holding up copy. I just cant figure out how to make it work.
  • [Plugin]SketchyPhysics3 alpha.

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    Thanks. I was able to find it and its fixed in next version.
  • Er..Chris...we started uploading....

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    @platypus5 said: @cphillips said: Its ok. Nothing major is going to change between now and 3.0 which should be soon. wait. didn't you say the SP3 Alpha models wouldn't work with the beta version? I think I said "might not work". But in any case I am not going to change anything.
  • Tape on surface

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    @much said: Hi. I am new to the sketchy physics and would liketo ask an advice from the experts. I have a cylinder which is being turned around and I would like to cover it with a masking tape, with a different color (as the cylinder is being turned). Does anyone have an idea how i will do it? Thank you. much. There might be a way to fake it using a slider and a rotating "barber poll" kind of texture. But, even though it was suggested elsewhere that it might might be possible to make something out of joints and flat pieces I think you would find it tedious and the results disappointing. Sorry, its just not something this physics engine does well.
  • Solar System

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    MALAISE
  • SP3 feature: Gears.

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    Actually, I think I've worked out a way that would work if gears could work in reverse... so if the object the gear was connected to was moved while the gear stayed still, the gear would still work.

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