Assigning weight to an object.
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Is there a way to assign weight to an object? If not, consider this a request. I think weights is one more important value in simulations, such as 2 balls of different weights colliding together. Right now, we have to rely on size, which is not practical.
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no it's been said tohousands of times before
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You can sort of make stuff heavier be increasing the bounding box's size without increasing the mesh's size.
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oh, I guess I didn't search the board first. But such a simple addition, why not having it?
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@wacov said:
You can sort of make stuff heavier be increasing the bounding box's size without increasing the mesh's size.
I suppose so, but that's not very good on making simulations since we have no idea the weight the objects have in relation to each other by simply increasing their bounding box.
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True. I think the setting, which may or may not come in a later release, will just be individual density settings for each object, not specific weight settings.
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I hope they have it in someday. What I'm trying to do is a simulation on same size balls of different materials, like solid gold and solid plastic balls. For example, a coin operator that can tell the difference between a fake coin or a valid one, based on it's weight and size. That's not what I'm working on, but something along that line, and I can't find a way to do it.
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