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    Assigning weight to an object.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • A Offline
      Alienizer
      last edited by

      Is there a way to assign weight to an object? If not, consider this a request. I think weights is one more important value in simulations, such as 2 balls of different weights colliding together. Right now, we have to rely on size, which is not practical.

      I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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      • H Offline
        hobbnob
        last edited by

        no it's been said tohousands of times before

        My WIP Thread:Here

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        • W Offline
          Wacov
          last edited by

          You can sort of make stuff heavier be increasing the bounding box's size without increasing the mesh's size.

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • A Offline
            Alienizer
            last edited by

            oh, I guess I didn't search the board first. But such a simple addition, why not having it?

            I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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            • A Offline
              Alienizer
              last edited by

              @wacov said:

              You can sort of make stuff heavier be increasing the bounding box's size without increasing the mesh's size.

              I suppose so, but that's not very good on making simulations since we have no idea the weight the objects have in relation to each other by simply increasing their bounding box.

              I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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              • W Offline
                Wacov
                last edited by

                True. I think the setting, which may or may not come in a later release, will just be individual density settings for each object, not specific weight settings.

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • A Offline
                  Alienizer
                  last edited by

                  I hope they have it in someday. What I'm trying to do is a simulation on same size balls of different materials, like solid gold and solid plastic balls. For example, a coin operator that can tell the difference between a fake coin or a valid one, based on it's weight and size. That's not what I'm working on, but something along that line, and I can't find a way to do it.

                  I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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