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    Is it possible for an if statement to rely on the "state"

    Scheduled Pinned Locked Moved SketchyPhysics
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    • P Offline
      Platypus5
      last edited by

      I have been trying to make something that triggers when disturbed. I saw in a previous thread that you can't trigger objects directly by collision.

      However, I was wondering if an "if" statement could check and see what the "state" (frozen, static, etc.) is and then make a decision based on that

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      • C Offline
        CPhillips
        last edited by

        Theoretically I could expose those. I think there is something that will help you in the neXt version.

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