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    Recent Best Controversial
    • RE: Replacing edges by components?

      @tig said:

      I wrote that very script for someone long long ago...
      It's in the PluginStore........

      Thank you TIG, I'll see if it does what I am hoping for.

      My ultimate goal is to be able to work on any selection of edges, not only the ones along current drawing axes but also the ones that have different values for all three coordinates at both ends, thus "true 3D". And thereby replace them all by 3D-Polyline with same lengths as the edges, hence the scaling of the component per instance.
      Doing this manually, edge by edge is very laborious and silly if a plugin could do the job.
      The 3D pPolyline is wrapped in the component with "definition scale 1:1" say 1000mmm in length.

      It would allow one to convert chunks of geometry into a visial reference without the ability, nor the hinder of inferencing to it.

      Also see this thread about some options for using such a script:
      http://sketchucation.com/forums/viewtopic.php?f=15%26amp;t=60655

      posted in Developers' Forum
      Wo3DanW
      Wo3Dan
    • Replacing edges by components?

      Is it possible to replace all basic edges in a selection (also see * and ** below) by instances of one single component that holds say multiple edges running in the same direction?

      The replacements should respect the edge's directions and their individual lengths, to scale these instances accordingly.
      So each edge becomes a component instance, local red along the replaced edge and component's box length equal to the replaced edge's length due to scaling that component per edge.

      (*) this might be the entire model's basic edges if nothing is selected

      (**) The selection might also be inside a group or component when in editing context.

      posted in Developers' Forum
      Wo3DanW
      Wo3Dan
    • RE: SketchUp crashing

      @daeneryst said:

      I recently installed SketchUp 2015 on a new Windows 8 computer. In the last few days, SketchUp has been crashing frequently (every 5 to 10 minutes when working on a model). As far as I am aware, I haven't been doing the same thing to cause every crash. ......!

      Same work flow? Different hardware + drivers!

      The crashes might have something to do with SketchUp not working properly with your current graphic's card driver.

      Try with disabled 'Use hardware acceleration' to see where you get.
      In SketchUp's menu Window > Preferences > OpenGL > uncheck 'Use hardware acceleration'.
      Now restart SketchUp! to see if SketchUp works, bypassing your graphics card's driver.
      If so, it will be slower (the CPU needs to do all the work). Update the graphics card driver and don't forget to check hardware acceleration again. (restart Sketchup after that).

      I can't help you with reporting a bugsplat, sorry.

      posted in Newbie Forum
      Wo3DanW
      Wo3Dan
    • RE: Geolocation in SKP - Latitude Longitude

      @jlukjluk said:

      when I used Sketchup 8 I had a plugin: LatLon

      It allowed to give the longitude and latitude of a point

      in a location-based model

      this plugin no works in SKP 2015

      I seek and can not find a tool to achieve this

      help me please

      Jluk

      What if you use 'Add Location....', one of the tools in 'Google' toolbar.
      Select it and just type the desired lat and long (or long and lat) in the search field and hit [Enter]
      Example: type 3w,55n [Enter] or 55n,3w [Enter] to end up somewhere in Brittain
      (don't know who lives there?!, but anyway)

      Then select the presented region and 'Grab' it to import both the snapshot and the terrain into your model.

      If you don't wish these groups to stay in your model, unlock them and delete them.

      You may be able to go to 'Model Info' > Geolocation > and change both lat and long there. I'm not sure if this is a pro feature only. And if you make changes here, SketchUp will delete both groups for you.

      Note that you'll have the correct solar north angle (not necessarily exactly the green axis) by using 'Add Location...'. Just entering Lan/Lon the way you seek isn't going to adjust solar north.

      posted in Newbie Forum
      Wo3DanW
      Wo3Dan
    • RE: Does your EU country love bees?

      @michaliszissiou said:

      @unknownuser said:

      to get to the bottom of why the bee population is in serious decline.

      Not in greece.
      We're facing a different problem though. Beekeepers are responsible for this.
      See these pine trees?

      (image in previous post)
      Why are beekeepers responsible for what is shown in the image?

      posted in Corner Bar
      Wo3DanW
      Wo3Dan
    • RE: Select Only Solids

      @krism said:

      ..... I need to find the non solid objects in the model so that they can be fixed. Any ideas out there?KrisM

      I don't know of a plugin that selects just solids.
      But hovering over geometry with the 'Move' tool "temporarily" highlights what the cursor is over, as if it were selected. At that time 'Entity Info' displays whether the geometry is a group or component and if so, whether the grouped geometry is a SketchUp's solid. This without actually selecting anything.
      Maybe this will help you out.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Face won't close, z coordinates the same

      @jaybyrd said:

      ......The z coordinates of the two upper points are the same, as are the z coordinates of the two lower points. Yet it won't close; ..... Any ideas would be appreciated.

      Connect the two upper points A and B, resulting in say edge (a)
      Connect the two lower point C and D, resulting in say edge (b)
      Copy edge b towards a, dropping point C on A. You'll see that they aren't superimposed, they do not have the same direction.

      A and B on the same Z1 and C and D also on the same Z2 doesn't mean a thing.
      In your case a diagonal to triangulate the foursided loop will close the area. Then hide (and smooth) the diagonal.

      posted in Newbie Forum
      Wo3DanW
      Wo3Dan
    • RE: Guideline Visibility Issue

      @mistro11 said:

      Box- I am creating them from local geometry not from the origin. Even near the origin I get the same thing in this model. Example: I have a square column with a 3ft wide face. Making a guide on it shows that issue. Not a far distance at all.

      I know this issue happens (can happen) when the insertion point of the guide happens to be "way off screen" when zoomed in

      See if this helps with a guide that disappears:

      • select guide
      • (in menu Edit) Make Group
      • move the guide (with its local origin visible! ((show component's axes)), which was the inserrtion point upon creating it) to the location where it was giving display issues.
      • now that the insertion point is in or nearby the viewport the issue should be gone. With or without exploding the guide group.
      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: [Banned]

      @rich o brien said:

      The media lie?

      No, only one does. (they take turns). Then the rest can just copy the sh*t! 😲 .

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: What is there to know about 3D Polylines?

      ThomThom wrote in "forum.sketchup.com":"......but the API doesn't provide any control over them.
      @tyler_miller - got the history behind this oddball of an entity?
      "

      Is there any news yet?
      Some related questions that may expand the use of these 3D Polylines:
      Can edges be converted into (i.e replaced by) components containing one single edge per component. One "single edge" component with scaled versions replacing all the edges in a selection.
      Next step would be to replace this component (and all its scaled instances by a "single segment" 3D Polyline component, scaled likewise per edge component. This component with standard length, say 1m is already an "In Model" component.
      This would allow replacing a wireframe by a 3D Polyline version that doesn't interfere with the inferencing engine and serves as a visual reference.
      Some examples:
      -1) visual marks in a model, easy to spot (whether accompanied by a guide point or not) each with its own color, even with edges colored all the same.
      -2) visual referens of axes in a different color (for color blind people)
      -3) symbols that are visible in the model but don't interfere with what you are modeling (no snap to)
      (Mike Lucey at SketchUcation once mentioned working on symbols, using edges and faces. But the cursor keeps snapping to real geometry). example: 2D vegetation.
      -4) accurately dimensioned (scalable) visible circle or curve, not interfering the inferencing engine.
      -5) though limited, two styled in the model, say straight 3D polylines plus a sketchy style.
      -6) maybe some other options.

      If replacing edges for "single segmented" 3D Polylines through plugins as mentioned above isn't possible, -1) trough -5) is still possible but very laborious, some more than others.

      edited:
      -6) completely transparent hatches opposed to faces textured with hatches.
      -7) (3D)text, visible though not in the way when modeling.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Can Sketchup 15 demo tell me what size workpiece to start on

      @barrysumpter said:

      ...My angles are quite a bit more complex and compound.
      The project does not contain a single right angle anywhere.

      I pretty much need Sketchup to block out every angle as if it was a group/object/segment/component/group being highlighted in Sketchup.
      And show me the dimensions....

      Another plugin (that I vaguely remembered and found again via SketchUp's Extention Warehouse / last icon in SketchUp's toolbar 'Warehouse') is the plugin 'Angle Between Faces' by daiku.
      The tool works more or less like the 'Query' tool. Here you right click on an edge between (max!) two intersecting faces in the same contect and read the angle <=90 degrees in the context menu. Fast and simple.

      posted in Newbie Forum
      Wo3DanW
      Wo3Dan
    • RE: Changing Dimension Type

      Menu Window > Model Info > Units > change to inches.
      Your default template may be a different one from settings the file is saved with.

      Fresh ones start with the template you have set SU to. Then you can still change any settings you like. So you can change back to inches only as mentioned above.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: What is there to know about 3D Polylines?

      @jeff hammond said:

      @wo3dan said:

      ...., but are 3D Polylines simple, i.e. manageable?
      ....

      Hi Jeff, the question is about 3d polylines in SketchUp, created with the 'Freehand' tool while holding down [Shift]. Once created there are no endpoints to select unlike when just using the tool by itself. The result may look like your example but you can only select it in a "left to right" window around its tail end (or around the entire 3d polyline (which also means: tail included)).
      I'm just curious how (if at all) people use them. And does ruby have access to them? FAIK this was not possible in the past.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • What is there to know about 3D Polylines?

      The question is simple, but are 3D Polylines simple, i.e. manageable?
      For instance, can 3D Polylines be controled by plugins? And what are they used for?
      How do you apply them if you do?

      posted in SketchUp Discussions sketchup
      Wo3DanW
      Wo3Dan
    • RE: Wrong rotated textures

      @john2 said:

      Often while modeling rectangular and straight faces when I apply texture, it gets applied in a rotated way?
      This happens with changed (rotated) drawing axes. Is this what happens in your case?
      @john2 said:

      I have to manually then rotate the texture intuitively which is not accurate. How can I solve it?....
      The green rotation pin snaps to edges and guides.
      A guide rotated a known angle makes exact rotation possible. Be sure to have the red texture pin on the edge/guide intersection prior to the rotation taking place.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Can't get rid of strange orange line

      @hellnbak said:

      ......., and since I never had the plugin installed before I would really like to know how that feature got turned on in the first place.......

      Even if you never had 'Solar North' installed on your computer, you could stiil be stuck with that orange line in your model. That is when downloading a model with the line activated (and maybe rotated to the new solar north). It may sound silly but yes, that's the way it happens.
      The way to get rid of it is to have someone re-upload the same model without orange solar north for you to download, or to install the plugin yourself.

      p.s. I found this out myself some 6 years ago, not knowing that there was the possibility to set/adjust north. I had just begun with SketchUp. Someone "gave" me a model to work on.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: In memoriam

      My thoughts are with the families of those who lost their lifes.

      Brave people, cartonists and policemen, executed by coward islamic fundamentalists.

      **Mike, I strongly disagree with you. What more proof do you need when these fundamentalists can be seen and heard in the videos while carrying out their acts. I'm not likely mislead by the sensation greedy media but here I can't see it any other way.

      Sorry for hacking, -> If needed, then further discussion on this in another thread.**

      posted in Corner Bar
      Wo3DanW
      Wo3Dan
    • RE: DC sliding &quot;wavering&quot; problem

      @dieter10 said:

      .....I made a sliding door with an onclick function. But when i click on it, de door moves not smooth but is "wavering". I think the model is to complex but it is only 800kB. The door consist of a lot of subcomponents. How could i solve this problem?.....

      The component is way too complex. Recreate it with arcs of only say max. 12 segments and most likely the door will slide much smoother. If there's no particular reason, avoid using that many segments.

      posted in Dynamic Components
      Wo3DanW
      Wo3Dan
    • RE: Texture Matching

      @fredo6 said:

      ThruPaint does not provide continous textures across different groups.

      Actually, the best is to use the native Projected mode of the Paint tool, which, I believe use an absolute origin for texture positioning.

      Fredo

      One think that does work across different (nested) groups with native tools is to reposition the texture and drag each red pin to a one mutual location (endpoint of a basic edge or guidepoint in plane! of faces) further down and to the left of all included geometry (thus all the basic and grouped (nested) faces that need to be painted correctly). So all these faces would then have their red pin located at the same [X,Y,Z] location.

      For me it worked in you model. Tedious to do though and I had to reset one texture of a nested face.
      Probably a plugin would be able to dig trough the (nested) geometry to do all the faces in a certain plain with the same defined/selected material. This would exclude other faces, painted with other material.

      But hé, unfortunately I can't do Ruby scripting.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Parallel or Perpendicular axes as default

      @john2 said:

      How can I do a tweak in sketchup so that any new group or component has its axes created in a way that it is perpendicular to its one of the edges and not randomly created?

      I see no problem in putting the axes where I want them to be, overruling where SketchUp puts them (which btw isn't random at all).
      But to answer your question: right click the face (if not too complex shaped) with that edge you wish to coincide axis with > select 'Align Axes' > (maybe adjust the drawing axis to coincide with another bounding edge) > select all that needs to be grouped and group the selection > right click on an axis in empty space and select reset.

      posted in Newbie Forum
      Wo3DanW
      Wo3Dan
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