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Wrong rotated textures

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  • J Offline
    john2
    last edited by 15 Jan 2015, 17:00

    Often while modeling rectangular and straight faces when I apply texture, it gets applied in a rotated way? I have to manually then rotate the texture intuitively which is not accurate. How can I solve it? I have tried using thomthom UV toolkit but it does not solve this issue.

    Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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    • D Offline
      Dave R
      last edited by 15 Jan 2015, 17:09

      How about an example image?

      Etaoin Shrdlu

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      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

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      • D Offline
        driven
        last edited by 15 Jan 2015, 19:34

        are the faces reversed?

        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • W Offline
          Wo3Dan
          last edited by 15 Jan 2015, 21:22

          @john2 said:

          Often while modeling rectangular and straight faces when I apply texture, it gets applied in a rotated way?
          This happens with changed (rotated) drawing axes. Is this what happens in your case?
          @john2 said:

          I have to manually then rotate the texture intuitively which is not accurate. How can I solve it?....
          The green rotation pin snaps to edges and guides.
          A guide rotated a known angle makes exact rotation possible. Be sure to have the red texture pin on the edge/guide intersection prior to the rotation taking place.

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          • J Offline
            john2
            last edited by 15 Jan 2015, 22:31

            @wo3dan said:

            @john2 said:

            Often while modeling rectangular and straight faces when I apply texture, it gets applied in a rotated way?
            This happens with changed (rotated) drawing axes. Is this what happens in your case?
            @john2 said:

            I have to manually then rotate the texture intuitively which is not accurate. How can I solve it?....
            The green rotation pin snaps to edges and guides.
            A guide rotated a known angle makes exact rotation possible. Be sure to have the red texture pin on the edge/guide intersection prior to the rotation taking place.

            Yes, that is exactly what was happening. Thanks for telling about the red pin πŸ˜„ πŸ‘

            I also found a plugin

            https://extensions.sketchup.com/en/content/eneroth-texture-positioning-tools πŸ˜„

            Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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            • D Offline
              Dave R
              last edited by 15 Jan 2015, 22:34

              Still struggling with those screwed up axes from your poorly created CAD file, huh?

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • J Offline
                john2
                last edited by 18 Jan 2015, 14:54

                @dave r said:

                Still struggling with those screwed up axes from your poorly created CAD file, huh?

                Yeah, I was running out of time. It was too late to make a fresh cad file with all the axes correct and then do Sketchupping again. That's why I was desperate for the plugin. But phew..I'm done with the work. I made a sketchup model for a 32 acre site which was the largest one I've ever worked upon. πŸ˜„

                The funny part is that I never cared about axes in Autocad for 8 years or so (the same time I've been working with sketchup). And things went really well in sketchup.

                But now in 2014-15 I faced this really big trouble. 😳

                Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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