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    • RE: How to change dimension ?

      @max58 said:

      ........ I mean I want to resize only lenght and not the diameter of element. Which tool can i use ? In which way ?

      I would use the 'Move'tool on a (selection of) rod(s) that need to be moved.
      You can move the rod from its current position to where you create a guide (parallel to the rod).

      posted in Newbie Forum
      Wo3DanW
      Wo3Dan
    • RE: Possible ?

      @juanv.soler said:

      ...... But in my case now working with the riscky model is better than working with the purged model . ....

      The model itself isn't riscky. The fact that at some point (in time) you have no model at all but the one that you saved to clipboard, that (to me) seems scary. Easy your model gets lost due to an unintended action.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Possible ?

      @juanv.soler said:

      .......by clicking to get a new file and paste it in it .

      Amazed and thankfull ,.

      I would like to think that this is just an odd way of purging unused (components and materials). So yes, it is possible.

      p.s. .... but riscky!

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Can I deactivate "constrained on....."?

      @jgb said:

      Whenever I draw a line that is just slightly off (by design) the red, green or blue global axis, SU snaps the endpoint just off my mark with the "Constrained by..." message, and won't let me move it. ❓

      As mentioned in your other thread where you wanted to change the bounding box and component axes to run along the component's geometry, you can take away the disturbing factor by temporarily redrawing the axes. Then snapping to your target shouldn't be a problem.

      If this happens a lot, create a scene with only the "odd" drawing axes saved.

      p.s. it is important to know that the use of the scene with its saved axes is not restricted to just one context. Open a (nested) group or component and you'll still be able to use the scene!

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: How to force "Change Axis" to the RGB directions I want

      @jgb said:

      ...... I am drawing multiple components that are at an angle to the global axis, sometimes just slightly off. When I create the component bounding box, it naturally aligns with the global axis.

      But I need the box aligned to an angle from within the component.
      ❓

      In cases the bounding box (and thus the local axes) are just slightly off global axes (say an angle of as little as 0.5 degrees), 'Change Axes' on the component doesn't work. They keep snapping to the global axes.

      Redraw the drawing axes at quite a different angle, keeping blue the same.
      Now apply 'Change Axes' from the right click context menu on the component to set its bounding box correct along its edges (= an effective rotation of 0.5 degrees).
      Then reset the drawing axes.

      I hope I did understand your problem correctly.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Dimension jump to a different place on screen.

      @sk_man_2020 said:

      ...... All you need to do is to use the "change axis" option on each level in the hierarchy, to make sure that they all have the same axes pointing in the same directions.

      I'm not sure about whether axes positions an directions are involved. Can you share an example?
      But dimensions inside scaled groups and components do change their location when closing the scaled group/component. As if the dimension isn't fully taking part of the scaling operation.

      posted in Newbie Forum
      Wo3DanW
      Wo3Dan
    • RE: Shadow Being Cast Above Ground

      @eadoll said:

      ....... or are the "textured" aerial imagery on the location snapshots unable to display shadows?

      Both the terrain and the snapshot can display shadows.
      Open the 'Shadows' window and see if display: on faces is checked.
      Also play with both available sliders, light and dark. The contrast might be too low to even see the shadows.

      posted in Newbie Forum
      Wo3DanW
      Wo3Dan
    • RE: Feyenoord back as champion

      @hvanessen said:

      After 18 years Feyenoord Rotterdam is back the soccer champion of holland. The club with more then 3 million supporters all over the world, and world cup winner 1970.

      the whole country and city is having a great time
      😮
      Are they? Feijenoord lost again. If eventually they win the cup(next sunday last chance!) it will be a "narrow escape". I'm not into soccer but it would be nice for them. They somehow deserve it after that many years.

      posted in Corner Bar
      Wo3DanW
      Wo3Dan
    • RE: Scene tabs

      @bobrsta said:

      .... Is there a way to create scenes without having them populate as tabs across the top of the window?

      What if you add scenes through the 'Scenes' window (using its **+**sign) while having menu View > Scene Tabs disabled? There won't be any (new) tabs visible till you enable Scene Tabs again.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Issue Inferencing along the Green Axis...

      @utiler said:

      And just tried a new model with nothing in it....
      Can't find the red axis.

      Just tested a model similar to the one in your file, feb 13.
      With the camera position you presented I could find R, G and B axes in FOV less than 10 deg upto 120 degrees. No problem here.
      The blind spot that seems to only appear on my laptop decreases with a larger FOV.
      Weird.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Issue Inferencing along the Green Axis...

      @utiler said:

      I opened your file Wo3Dan and tried it out but didn't see any issues...

      So did I, to see if my uploaded file was any better, .... fixed something that I wasn't aware of.
      But it is still the same, the indicated area inside the yellow "circle" doesn't trigger inference to any of the three axes. Is there no center blind spot at all for you? is this a screen / graphics card / driver depending issue?

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Issue Inferencing along the Green Axis...

      Hi Steve, Have you tried the model I attached?

      I only made these observations, ...... marking them all with *****. This does however not explain why SketchUp can't find the axis. (and I don't understand your explanation as to why)
      You are right that the vanishing point can't bee seen due to infinit distance. But looking at the 'blind' area on screen this seems to be quite large compared to the entire viewport.
      I wonder if the program couldn't be made to narrow down the blind area to something significantly smaller.

      The model origin's location on screen has no influence.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Issue Inferencing along the Green Axis...

      Also see attached skp:


      model about blind spot for SU in finding axis.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Issue Inferencing along the Green Axis...

      @utiler said:

      Hey guys, take a look at this screen video I just exported. This has been happening to me for a little while now and it's really giving me the pips!!!!

      Red axis inference works as does the blue but green just can't be found...

      Is anyone seeing this issue as well?

      For everything there has to be some "reason".
      To me it seems that (found by trial and error) for all three axes there is quite a large blind spot on the viewport center where SketchUp refuses to pick up the axes inference unless using the appropriate [Arrow] key.
      See attached screenshot in which I divided the screen's viewport vertically and horizontally into four equal parts. (with screentext)
      Then I checked whether SU could find the axis towards the visible vanishing point. If no, I marked that spot on screen with ***** as screentext. Inside the yellow circle SU lacks the axis inference.
      This does not depend on which axis is looked at, only the location of the vanishing point.


      blind_spot_axis_inference.JPG

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Paste and paste in place issue

      Are you by any chance copying "from > into" a lower SketchUp version?

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Follow Me Tool

      @wolli said:

      .... Does anyone know, how this rotation is determined?

      As Dave says, this is a known feature.
      The sectional rotation that you see is determined by the rotation of subsequent planes determined by pairs of path segments as you go along the path. Hence no rotation when all path segments are in the same plane.

      posted in Newbie Forum
      Wo3DanW
      Wo3Dan
    • RE: Getting thick lines and not able to push/pull on surface

      @lights1 said:

      I don't know how that is happening, as i am completing all of those rectangles in succession, in the same selection context, in the same plane view. one after the other, some are thick, some a thin.

      I have tried on other walls in my existing model and the same thing happens.

      However, i just drew a new cube, and had no issues on the new cube. It is something happening to my pre existing shapes. I am confident all walls are parallel.

      I suspect that the rectangles that have thick profiles do cross an invisible dividing (diagonal) edge in the wall face. You may see it when turning on 'Hidden Geometry'. But even when you don't see it (issues with the larger wall face(s) within tolerance to have 'Hidden dividing edges' showing, the wall face(s) may be incorrect.

      Drawing rectangles on either side of the invisible diagonal creates thin edges 'On Face'.
      Drawing rectangles crossing the diagonal produces profiles.

      Just some thoughts.

      posted in Newbie Forum
      Wo3DanW
      Wo3Dan
    • RE: File size differences

      @chrisjmitchell said:

      ...... Both have only Layer0, one style, no scenes, no components & no materials. (images: see above)

      I can't see the lines for Layers and for materials, so I have to take your word for it.

      In the 'Statistics' window the model info is updated as you go. (I hope you purged unused (materials? Layers? in use))
      But the windows showing the file size may not be the actual (current) file size. It isn't updated until you save and re-open the file. So in the model with larger file size you may just have deleted stuff and even purged the model. The file size then does not inform you about the current size.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Axis keep on moving

      @slbaumgartner said:

      @wo3dan said:

      .... But this actually supports my statement that it matters how you are changing the axes!

      That's why I was happy to see that you emphasize the word "how" in your post above. Hoping that @malbertsen would tell us more.

      @unknownuser said:

      ....
      I am glad you repeated this as I did not grasp the first time what you meant.
      .....

      Thank you, .... and I'm glad about being able to reduce some confusion concerning these group's axes.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
    • RE: Axis keep on moving

      @slbaumgartner said:

      ......, but is cancelled as soon as you close the group.

      The only way I know for sure will work is to open the group for edit, rotate all of the contents to align with the existing axes (rather than vice versa), close the group, and then rotate the group (without opening it) back to the original orientation.

      Using the Axes tool inside the group permanently changes the group's axes. (at least yesterday when I checked again). So IMO there's no need to rotate geometry.
      Using the right click (again inside a group) > Move command is a temporary action.
      I didn't check the one you mentioned, 'Align Axes' inside a group.

      posted in SketchUp Discussions
      Wo3DanW
      Wo3Dan
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