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    [Plugin][$] Vertex Tools

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    • O Offline
      optimaforever
      last edited by

      @panixia said:

      @optimaforever said:

      @thomthom @TIG
      I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
      Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

      If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm. πŸ˜›
      This trick will work also for artisan brush and some other tools which don't "officially" support quads.

      triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

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      • panixiaP Offline
        panixia
        last edited by

        @optimaforever said:

        triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

        Yes, exactly. πŸ˜›

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        • O Offline
          optimaforever
          last edited by

          @panixia said:

          @optimaforever said:

          triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

          Yes, exactly. πŸ˜›

          You're a genius!
          And you can keep the quads while using sculpt brush with Artisan!!! 😍

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          • panixiaP Offline
            panixia
            last edited by

            @optimaforever said:

            Note that my meshes aren't perfectly quadbased; there are sometimes tris. I'm wondering how it will manage that ;D

            It will work as expected: will create a proper diagoanl for each quad and will leave any other polygon (triangle or ngon) as it is.

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            • thomthomT Offline
              thomthom
              last edited by

              @optimaforever said:

              I've always wondered why thomthom proposed the triangulate quads option. now it makes more sense.
              I thought you lose the quad properties when triangulating but apparently not.

              QuadFace Tools quads can be planar SketchUp quads, or they can be two triangle separated by an edge that is Soft+Smooth+Not Casting Shadows.
              It's not intuitive, but it was the only way I could manage to sanely work with quad meshes in SU.

              @optimaforever said:

              Note that my meshes aren't perfectly quadbased; there are sometimes tris. I'm wondering how it will manage that ;D

              Quads are not a hard rule. Some times a tri or even n-gon in the right place makes the mesh simpler and easier to work with.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • O Offline
                optimaforever
                last edited by

                Thanks Thomas for the reply! πŸ‘

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                • T Offline
                  Tru-la-la
                  last edited by

                  Super plugin. Thanks ❗ ❗ ❗


                  Ρ‚Ρ‚ 1.JPG


                  Ρ‚Ρ‚2.JPG


                  Ρ‚Ρ‚3.jpg


                  Ρ‚Ρ‚4.jpg

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    That's hilarious. I want a 3d print of that!

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • panixiaP Offline
                      panixia
                      last edited by

                      LOL

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Wow! This is fantasticality surreal! πŸ˜†

                        How did you manage to turn that profile photo into a 3D head sculpture?

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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