sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin][$] Vertex Tools

    Scheduled Pinned Locked Moved Plugins
    667 Posts 92 Posters 388.3k Views 92 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • O Offline
      optimaforever
      last edited by

      @panixia said:

      I confirm this happens when you try to bridge 2 edges which are not coplanar.
      doesn't happen if they are more than 2 or if they are 2 but still coplnar.

      Thanks!
      Ok, so a workaround would be to break/divide the vertices before doing bridge?

      1 Reply Last reply Reply Quote 0
      • panixiaP Offline
        panixia
        last edited by

        Honestly I wasn't trying to propose a workaround, just trying to better "isolate" the problem to give some more clue to Thomas. πŸ˜›

        1 Reply Last reply Reply Quote 0
        • O Offline
          optimaforever
          last edited by

          @panixia said:

          Honestly I wasn't trying to propose a workaround, just trying to better "isolate" the problem to give some more clue to Thomas. πŸ˜›

          Honestly I'm wondering if Thomas actually reads this thread... πŸ˜‰

          1 Reply Last reply Reply Quote 0
          • O Offline
            optimaforever
            last edited by

            @thomthom @TIG
            I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
            Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

            1 Reply Last reply Reply Quote 0
            • panixiaP Offline
              panixia
              last edited by

              @optimaforever said:

              @thomthom @TIG
              I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
              Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

              If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm. πŸ˜›
              This trick will work also for artisan brush and some other tools which don't "officially" support quads.

              1 Reply Last reply Reply Quote 0
              • O Offline
                optimaforever
                last edited by

                @panixia said:

                @optimaforever said:

                @thomthom @TIG
                I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
                Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

                If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm. πŸ˜›
                This trick will work also for artisan brush and some other tools which don't "officially" support quads.

                triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

                1 Reply Last reply Reply Quote 0
                • panixiaP Offline
                  panixia
                  last edited by

                  @optimaforever said:

                  triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

                  Yes, exactly. πŸ˜›

                  1 Reply Last reply Reply Quote 0
                  • O Offline
                    optimaforever
                    last edited by

                    @panixia said:

                    @optimaforever said:

                    triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

                    Yes, exactly. πŸ˜›

                    You're a genius!
                    And you can keep the quads while using sculpt brush with Artisan!!! 😍

                    1 Reply Last reply Reply Quote 0
                    • panixiaP Offline
                      panixia
                      last edited by

                      @optimaforever said:

                      Note that my meshes aren't perfectly quadbased; there are sometimes tris. I'm wondering how it will manage that ;D

                      It will work as expected: will create a proper diagoanl for each quad and will leave any other polygon (triangle or ngon) as it is.

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        @optimaforever said:

                        I've always wondered why thomthom proposed the triangulate quads option. now it makes more sense.
                        I thought you lose the quad properties when triangulating but apparently not.

                        QuadFace Tools quads can be planar SketchUp quads, or they can be two triangle separated by an edge that is Soft+Smooth+Not Casting Shadows.
                        It's not intuitive, but it was the only way I could manage to sanely work with quad meshes in SU.

                        @optimaforever said:

                        Note that my meshes aren't perfectly quadbased; there are sometimes tris. I'm wondering how it will manage that ;D

                        Quads are not a hard rule. Some times a tri or even n-gon in the right place makes the mesh simpler and easier to work with.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • O Offline
                          optimaforever
                          last edited by

                          Thanks Thomas for the reply! πŸ‘

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            Tru-la-la
                            last edited by

                            Super plugin. Thanks ❗ ❗ ❗


                            Ρ‚Ρ‚ 1.JPG


                            Ρ‚Ρ‚2.JPG


                            Ρ‚Ρ‚3.jpg


                            Ρ‚Ρ‚4.jpg

                            1 Reply Last reply Reply Quote 0
                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              That's hilarious. I want a 3d print of that!

                              Download the free D'oh Book for SketchUp πŸ“–

                              1 Reply Last reply Reply Quote 0
                              • panixiaP Offline
                                panixia
                                last edited by

                                LOL

                                1 Reply Last reply Reply Quote 0
                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Wow! This is fantasticality surreal! πŸ˜†

                                  How did you manage to turn that profile photo into a 3D head sculpture?

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • 1
                                  • 2
                                  • 30
                                  • 31
                                  • 32
                                  • 33
                                  • 34
                                  • 34 / 34
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement