• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

[Plugin][$] Vertex Tools

Scheduled Pinned Locked Moved Plugins
667 Posts 92 Posters 388.3k Views 92 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • O Offline
    optimaforever
    last edited by 16 Nov 2022, 17:29

    @panixia said:

    I confirm this happens when you try to bridge 2 edges which are not coplanar.
    doesn't happen if they are more than 2 or if they are 2 but still coplnar.

    Thanks!
    Ok, so a workaround would be to break/divide the vertices before doing bridge?

    1 Reply Last reply Reply Quote 0
    • P Offline
      panixia
      last edited by 16 Nov 2022, 18:12

      Honestly I wasn't trying to propose a workaround, just trying to better "isolate" the problem to give some more clue to Thomas. πŸ˜›

      1 Reply Last reply Reply Quote 0
      • O Offline
        optimaforever
        last edited by 18 Nov 2022, 11:02

        @panixia said:

        Honestly I wasn't trying to propose a workaround, just trying to better "isolate" the problem to give some more clue to Thomas. πŸ˜›

        Honestly I'm wondering if Thomas actually reads this thread... πŸ˜‰

        1 Reply Last reply Reply Quote 0
        • topic:timeago-later,19 days
        • O Offline
          optimaforever
          last edited by 7 Dec 2022, 09:59

          @thomthom @TIG
          I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
          Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

          1 Reply Last reply Reply Quote 0
          • P Offline
            panixia
            last edited by 7 Dec 2022, 23:45

            @optimaforever said:

            @thomthom @TIG
            I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
            Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

            If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm. πŸ˜›
            This trick will work also for artisan brush and some other tools which don't "officially" support quads.

            1 Reply Last reply Reply Quote 0
            • O Offline
              optimaforever
              last edited by 8 Dec 2022, 00:09

              @panixia said:

              @optimaforever said:

              @thomthom @TIG
              I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
              Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

              If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm. πŸ˜›
              This trick will work also for artisan brush and some other tools which don't "officially" support quads.

              triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

              1 Reply Last reply Reply Quote 0
              • P Offline
                panixia
                last edited by 8 Dec 2022, 10:11

                @optimaforever said:

                triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

                Yes, exactly. πŸ˜›

                1 Reply Last reply Reply Quote 0
                • O Offline
                  optimaforever
                  last edited by 8 Dec 2022, 10:15

                  @panixia said:

                  @optimaforever said:

                  triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

                  Yes, exactly. πŸ˜›

                  You're a genius!
                  And you can keep the quads while using sculpt brush with Artisan!!! 😍

                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    panixia
                    last edited by 8 Dec 2022, 10:30

                    @optimaforever said:

                    Note that my meshes aren't perfectly quadbased; there are sometimes tris. I'm wondering how it will manage that ;D

                    It will work as expected: will create a proper diagoanl for each quad and will leave any other polygon (triangle or ngon) as it is.

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      thomthom
                      last edited by 8 Dec 2022, 15:19

                      @optimaforever said:

                      I've always wondered why thomthom proposed the triangulate quads option. now it makes more sense.
                      I thought you lose the quad properties when triangulating but apparently not.

                      QuadFace Tools quads can be planar SketchUp quads, or they can be two triangle separated by an edge that is Soft+Smooth+Not Casting Shadows.
                      It's not intuitive, but it was the only way I could manage to sanely work with quad meshes in SU.

                      @optimaforever said:

                      Note that my meshes aren't perfectly quadbased; there are sometimes tris. I'm wondering how it will manage that ;D

                      Quads are not a hard rule. Some times a tri or even n-gon in the right place makes the mesh simpler and easier to work with.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • O Offline
                        optimaforever
                        last edited by 8 Dec 2022, 18:36

                        Thanks Thomas for the reply! πŸ‘

                        1 Reply Last reply Reply Quote 0
                        • topic:timeago-later,3 months
                        • T Offline
                          Tru-la-la
                          last edited by 8 Mar 2023, 04:37

                          Super plugin. Thanks ❗ ❗ ❗


                          Ρ‚Ρ‚ 1.JPG


                          Ρ‚Ρ‚2.JPG


                          Ρ‚Ρ‚3.jpg


                          Ρ‚Ρ‚4.jpg

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            Rich O Brien Moderator
                            last edited by 8 Mar 2023, 09:57

                            That's hilarious. I want a 3d print of that!

                            Download the free D'oh Book for SketchUp πŸ“–

                            1 Reply Last reply Reply Quote 0
                            • P Offline
                              panixia
                              last edited by 8 Mar 2023, 21:38

                              LOL

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                thomthom
                                last edited by 15 Mar 2023, 16:07

                                Wow! This is fantasticality surreal! πŸ˜†

                                How did you manage to turn that profile photo into a 3D head sculpture?

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • 1
                                • 2
                                • 30
                                • 31
                                • 32
                                • 33
                                • 34
                                • 34 / 34
                                34 / 34
                                • First post
                                  662/667
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement