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    • StinkieS

      Box, room, etc

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      C
      I think a couple of your light bulbs blew since your last render. Its now too dark for my liking and although I can see some reflection, it's too dark.
    • StinkieS

      I like a good box (WIP)

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      StinkieS
      Sorry to bump this thread. I figured it'd be kind of silly to start a new one for the finished render. Done with Crashwell, not Indigo. [image: eerstecuttx3.th.jpg]
    • StinkieS

      SkIndigo - layer blending

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      StinkieS
      Too late! Already got it myself. As always, the solution was right under my nose. Thanks anyway.
    • StinkieS

      Hello friends!

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      StinkieS
      You click on pitcher, then not so small anymore! Yes! Is true! As for the image being fairly dark, that's the idea. The lighting's pretty much done. Though I'm curious to see if I can 'liven' things up a bit by adding a studio hdr to generate reflections on the windows of the building.
    • StinkieS

      Vismats bonanza!

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      StinkieS
      Someone upped the forementioned vismats as a single zip. http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=4735.0 Caution: 500 mb download.
    • StinkieS

      Part of Stinkie HQ

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      StinkieS
      @stu said: Not entirely sure about the floor texture though? Neither am I. Doesn't werk very well. I need something 'cleaner', and lighter. @johnsenior1973 said: Thankfully Stinkie has no friends, that's why there's no blood splatters. If he had friends they'd have smashed their face into the wall because of the drop for the first step (...) The stairs dissapeared from the render. Vray bug. @johnsenior1973 said: and another of his friends would have broken their backs falling down the stairs when they reached for the handrail and found it down by their ankle. No, they wouldn't. That thing is exactly where it is in real life.
    • StinkieS

      Fryrender Swap - dang!!!

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      StinkieS
      Oh, the atmosphere thingy is good. A job well done. Thing with Maxwell is that it's buggy, too buggy for it's price. And bugs don't exactly get squashed swiftly, either. If I had known this beforehand, I may have gone with Fry. That's not to say Maxwell is bad, though. When it delivers, it delivers quality. But those bugs ... And the Studio ... I dare anyone to spend a day 'planting' high poly trees (while using cautious settings to not strain the app!) and count the amount of crashes they get. I once had over 60. Thing is, of course, that the ability to populate a scene with trees and what not is, at least partially, wherein Maxwell's appeal to us 'poly limited' folks lies ...
    • StinkieS

      Old model, new render

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    • StinkieS

      Room + box-like things

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      plot-parisP
      great lighting. especially in the second and third image.
    • StinkieS

      Vid on some rubies

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    • StinkieS

      MoI > SU export

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      pilouP
      The first try (I believe your adress don't works for somebody who is not loged This is maybe better(maybe [image: TUFH_testga.jpg]
    • StinkieS

      Blender, baby! (Some questions)

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      C
      Thanks, Stan! Great links. Blender for architects is really taking off. Seems to be mainly in Europe. I guess a lot of its appeal and importance is because it runs on linux systems. The linux people have been deprived for a long time!
    • StinkieS

      Silo Core

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      StinkieS
      Update. It appears that, at least for now, Silo is not as stable under Vista than is desirable. Some people have been complaining about this on the Silo forum. I too, have thus far experienced a couple of crashes. Shame, but it won't stop me from continueing to use it. At the very least, it's proven to be a very good bevelling solution. Precise and fast, just what I needed in that regard. Workflow: build comp in SU export as .obj import into Silo select and bevel edges (loop select - love it) -save as .3ds import into SU and run 'remove unused edges' (that a ruby? not sure) Cut up and copy comp to keep poly's down if possible. Done.
    • StinkieS

      Lifelike animation

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      plot-parisP
      you are absolutely right, remus. as I understood it, they use the same idea behind motion capture, only that they use single pixels as trackers - which means dramatically increased precision for tiny movements of the skin and at the same time less preparation and a more comfortable procedure for the actor. so basically it is like covering the actor's whole face in markers. for comparisson. this is how the old method looks like [image: mocapface.jpg]
    • StinkieS

      McCain Sings

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      StinkieS
      @solo said: LOL. Just the thought of Americans voting for yet another angry white man for president is bad enough, him singing "bomb bomb bomb, bomb bomb Iran" to the 'Beach boys' tune is just sickening. Brian Wilson doesn't mind, though. He feels, and I quote: "honoured". Love yer music, Bri, but you took acid one time too many. As for McCain, at the very least, his sense of humour is a tad tasteless. One does not crack jokes about things like that. Certainly not considering the times we're living in. I wonder, though, whether it was bad humour, or hardcore cynicism.
    • StinkieS

      Some dumb questions on printing

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      J
      1: What do you mean by wavy lines? Depends on the resolution you'll print at- ironically the worse the resolution the more reduced the moire effect will be (it should blur it out a bit). Applying a gaussian blur in PS will help, but it's better to fix it at the source- increase the "HSph. Subdivs" setting in the Irradiance Map menu in VRay- it increases render times pretty much proportionally, e.g. 100 takes twice as long as 50, but for certain models (lots of detail, very moirey textures, etc). An HSph. Subdivs setting of 100 is usually enough to reduce moire of brick patterns for example, occasionally I've gone up to 200 if I really need to pick out details, especially in reflective materials.
    • StinkieS

      Office building

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      StinkieS
      [image: weeku3.th.jpg] [image: thpix.gif]
    • StinkieS

      Flats

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      RichardR
      I find it just as easy to pan and drag my model to the side of the screen to ensure verts vertical
    • StinkieS

      New Indigo

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      plot-parisP
      ui, that was quick...
    • StinkieS

      Antialiasing

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      StinkieS
      Allrighty. Will try.
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