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    [Plugin] QuadFaceTools

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    • OxerO Offline
      Oxer
      last edited by

      Thanks for the info!!

      "The result is the end what is important is the process" by Oxer
      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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      • O Offline
        optimaforever
        last edited by

        Hello Thomas,

        I can't find a good value for quadding a helix staircase made thanks to Eneroth's Upright extruder.
        Do you know a solution? I tried max angles of 1-10ยฐ but this produces awkward triangulated meshes.
        I already asked Julia if she could update her plugin to automatically generate QFT quads but I'm in a hurry (as usual)... ๐Ÿ˜„

        Thanks in advance,


        upright extruder (eneroth)

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        • HornOxxH Offline
          HornOxx
          last edited by

          ...even though I can't say anything constructive about your interesting question - this staircase is so amazing! ๐Ÿ‘

          never trust a skinny cook

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          • BoxB Offline
            Box
            last edited by

            Have you tried Convert Triangulated mesh to quads?


            TriToQuad.gif

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            • HornOxxH Offline
              HornOxx
              last edited by

              ๐Ÿ‘ ๐Ÿ˜ฎ that's impressive again Box - how did you get the "triangled mesh to quad's" operation work on the entire model after selecting these few entries only then? I try to reproduce this but unfortunately without success so far

              never trust a skinny cook

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              • O Offline
                optimaforever
                last edited by

                @box said:

                That is how it works, you need to only select to faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

                ahah I didnโ€™t know that. I was wondering how the script worked but your explanation makes sense, thanks!

                What max angle value do you use?

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                • BoxB Offline
                  Box
                  last edited by

                  That is how it works, you need to only select two faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

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                  • O Offline
                    optimaforever
                    last edited by

                    Jeez I can't get it to work right...
                    Is there a trick? I always end up with some diamond shapes instead of rectangles... even though my geometry is perfectly rational...
                    I tried the one diagonal edge + 2 adjacent triangles selection technique (once on the border, next in the middle, then on the upperface) but without luck.

                    Is there a video explaining how the make quad function works?

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                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      @optimaforever said:

                      Jeez I can't get it to work right...

                      First - thank you Box for demonstrating this Quad Face Tool feature - I've never understood how it works so far ๐Ÿ˜ณ ( just like some other buttons here as well ๐Ÿ˜ณ ๐Ÿ˜ณ )
                      @ Optimaforever - Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! ๐Ÿ˜„ so please give this way a try as well ...
                      ( not a video though but my very first GIF here ๐Ÿ˜‰ )


                      TriToQuad Test Gif

                      never trust a skinny cook

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                      • O Offline
                        optimaforever
                        last edited by

                        Ok I've found the problem.
                        I was using "convert wireframes to quads" instead of "convert triangulated mesh to quads"

                        Jeeez... doh!

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                        • gudio83G Offline
                          gudio83
                          last edited by

                          Hi everybody,
                          is anyone else who have a problem with importing .obj files?
                          When I convert .obj to skp with simlab composer, this take me a seconds. When I try with SU (Quad FaceTools) take me over 30min. I've tried on my laptop too, but the same result. Is it normal?

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                          • pilouP Offline
                            pilou
                            last edited by

                            Have you tried with an another OBJ Importer like the Tig One ?

                            And there is not native Import OBJ file with the SU Pro version ?
                            Can you post your OBJ file ?

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • gudio83G Offline
                              gudio83
                              last edited by

                              @pilou said:

                              Have you tried with an another OBJ Importer like the Tig One ?

                              And there is not native Import OBJ file with the SU Pro version ?
                              Can you post your OBJ file ?

                              No, I've never tried Tig One, but will try.
                              I have the same problem with all obj files. I've downloaded a lot of models, created on max or cinema4d and i've tried to convert them directly in sketchup, but its very slow.

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                              • HieruH Offline
                                Hieru
                                last edited by

                                @hornoxx said:

                                Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! ๐Ÿ˜„ so please give this way a try as well ...
                                ( not a video though but my very first GIF here ๐Ÿ˜‰ )

                                Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.

                                www.davidhier.co.uk

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                                • gudio83G Offline
                                  gudio83
                                  last edited by

                                  @hieru said:

                                  @hornoxx said:

                                  Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! ๐Ÿ˜„ so please give this way a try as well ...
                                  ( not a video though but my very first GIF here ๐Ÿ˜‰ )

                                  Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.

                                  How and where you unsmooth the geometry, when the problem its loading model?
                                  With simlab composer its easy, but out of sketchup

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                                  • HornOxxH Offline
                                    HornOxx
                                    last edited by

                                    Hi All - I can't get the two functions Build Corners and Build Ends to run.
                                    Hopefully someone can tell me what I'm doing wrong โ“ ๐Ÿ˜• Thanks!


                                    cklick to run GIF

                                    never trust a skinny cook

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Works for me! ๐Ÿ˜„
                                      in any orientations of the "plane"! (your is vertical) mine horizontal ๐Ÿ˜„

                                      Post your file! (V6) for a more large audience! ๐Ÿ˜‰
                                      I suspect some overlaped lines or hidden lines trimed or not or...

                                      GIF_corner.gif

                                      GIF_corner2.gif

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • HornOxxH Offline
                                        HornOxx
                                        last edited by

                                        thanks Pilou - itยดs running like yours on my SkUp 2016 Pro (in the company) but sadly not on my private SkUp 2015, 2016 or 2017 Make which is my Quad-SubD-things computer ๐Ÿ˜• ...

                                        never trust a skinny cook

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          If you are sure of your drawings that is a big mystery! ๐Ÿ˜ฒ

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • O Offline
                                            optimaforever
                                            last edited by

                                            Hornoxx, what's sure is you only need to preselect an edge, not the surfaces along the edge.
                                            You also need to be sure that the rim edges are continuous and not splitted, otherwise the quad making is impossible.

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