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[Plugin] QuadFaceTools

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  • A Offline
    alsomar Extension Creator
    last edited by 9 Nov 2017, 17:09

    Is there any way to quantify how many quads a component has?
    Thank you!

    Alejandro Soriano Visuals · All my links

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    • R Offline
      Rich O Brien Moderator
      last edited by 9 Nov 2017, 18:22

      Tools > QuadFace Tools > Analyse > Count Polygons

      Download the free D'oh Book for SketchUp

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      • A Offline
        alsomar Extension Creator
        last edited by 9 Nov 2017, 18:45

        @rich o brien said:

        Tools > QuadFace Tools > Analyse > Count Polygons

        Thank you Rich! I was sure there was a way 😄

        Alejandro Soriano Visuals · All my links

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        • O Offline
          Oxer
          last edited by 17 Nov 2017, 01:06

          Hi, is QuadFaceTools compatible with Sketchup 2018?
          I don't know what plugins are or not compatible with Sketchup 2018, for this reason I will wait to update to SU2018.

          "The result is the end what is important is the process" by Oxer
          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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          • H Offline
            HornOxx
            last edited by 17 Nov 2017, 11:11

            @oxer said:

            ...for this reason I will wait to update to SU2018.
            ...nevertheless you could always install any new version in parallel, as long as you didn't make the mistake of deinstalling an existing and running version 😉
            hopefully I'm not wrong - there will be no more SU 2018 Make version (??) - so better keep your SU 2017 Make.

            never trust a skinny cook

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            • O Offline
              Oxer
              last edited by 17 Nov 2017, 12:27

              Thanks for the info!!

              "The result is the end what is important is the process" by Oxer
              [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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              • O Offline
                optimaforever
                last edited by 17 Jan 2018, 16:54

                Hello Thomas,

                I can't find a good value for quadding a helix staircase made thanks to Eneroth's Upright extruder.
                Do you know a solution? I tried max angles of 1-10° but this produces awkward triangulated meshes.
                I already asked Julia if she could update her plugin to automatically generate QFT quads but I'm in a hurry (as usual)... 😄

                Thanks in advance,


                upright extruder (eneroth)

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                • H Offline
                  HornOxx
                  last edited by 17 Jan 2018, 18:07

                  ...even though I can't say anything constructive about your interesting question - this staircase is so amazing! 👍

                  never trust a skinny cook

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                  • B Offline
                    Box
                    last edited by 18 Jan 2018, 01:36

                    Have you tried Convert Triangulated mesh to quads?


                    TriToQuad.gif

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                    • H Offline
                      HornOxx
                      last edited by 18 Jan 2018, 06:31

                      👍 😮 that's impressive again Box - how did you get the "triangled mesh to quad's" operation work on the entire model after selecting these few entries only then? I try to reproduce this but unfortunately without success so far

                      never trust a skinny cook

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                      • O Offline
                        optimaforever
                        last edited by 18 Jan 2018, 06:47

                        @box said:

                        That is how it works, you need to only select to faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

                        ahah I didn’t know that. I was wondering how the script worked but your explanation makes sense, thanks!

                        What max angle value do you use?

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                        • B Offline
                          Box
                          last edited by 18 Jan 2018, 06:51

                          That is how it works, you need to only select two faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

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                          • O Offline
                            optimaforever
                            last edited by 18 Jan 2018, 13:48

                            Jeez I can't get it to work right...
                            Is there a trick? I always end up with some diamond shapes instead of rectangles... even though my geometry is perfectly rational...
                            I tried the one diagonal edge + 2 adjacent triangles selection technique (once on the border, next in the middle, then on the upperface) but without luck.

                            Is there a video explaining how the make quad function works?

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                            • H Offline
                              HornOxx
                              last edited by 18 Jan 2018, 18:59

                              @optimaforever said:

                              Jeez I can't get it to work right...

                              First - thank you Box for demonstrating this Quad Face Tool feature - I've never understood how it works so far 😳 ( just like some other buttons here as well 😳 😳 )
                              @ Optimaforever - Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Box´s demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! 😄 so please give this way a try as well ...
                              ( not a video though but my very first GIF here 😉 )


                              TriToQuad Test Gif

                              never trust a skinny cook

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                              • O Offline
                                optimaforever
                                last edited by 19 Jan 2018, 15:11

                                Ok I've found the problem.
                                I was using "convert wireframes to quads" instead of "convert triangulated mesh to quads"

                                Jeeez... doh!

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                                • gudio83G Offline
                                  gudio83
                                  last edited by 12 Mar 2018, 21:13

                                  Hi everybody,
                                  is anyone else who have a problem with importing .obj files?
                                  When I convert .obj to skp with simlab composer, this take me a seconds. When I try with SU (Quad FaceTools) take me over 30min. I've tried on my laptop too, but the same result. Is it normal?

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                                  • pilouP Offline
                                    pilou
                                    last edited by 12 Mar 2018, 22:39

                                    Have you tried with an another OBJ Importer like the Tig One ?

                                    And there is not native Import OBJ file with the SU Pro version ?
                                    Can you post your OBJ file ?

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • gudio83G Offline
                                      gudio83
                                      last edited by 13 Mar 2018, 11:03

                                      @pilou said:

                                      Have you tried with an another OBJ Importer like the Tig One ?

                                      And there is not native Import OBJ file with the SU Pro version ?
                                      Can you post your OBJ file ?

                                      No, I've never tried Tig One, but will try.
                                      I have the same problem with all obj files. I've downloaded a lot of models, created on max or cinema4d and i've tried to convert them directly in sketchup, but its very slow.

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                                      • HieruH Offline
                                        Hieru
                                        last edited by 13 Mar 2018, 14:13

                                        @hornoxx said:

                                        Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Box´s demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! 😄 so please give this way a try as well ...
                                        ( not a video though but my very first GIF here 😉 )

                                        Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.

                                        www.davidhier.co.uk

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                                        • gudio83G Offline
                                          gudio83
                                          last edited by 16 Mar 2018, 17:37

                                          @hieru said:

                                          @hornoxx said:

                                          Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Box´s demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! 😄 so please give this way a try as well ...
                                          ( not a video though but my very first GIF here 😉 )

                                          Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.

                                          How and where you unsmooth the geometry, when the problem its loading model?
                                          With simlab composer its easy, but out of sketchup

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