Mine models lately are over 200MB, and most of the lag I get from high poly models. I open each one in separated SU instance, clean them from unnecessary layers, geometry, materials. Smooth them. Purge them and then save them. Since I mostly make ArchViz I tend to use layers to show/hide furniture in rooms that I am finished with. For components that I have to model, I make the simple surface, make a component of it and then in another instance of SU make all modeling. In my main model, I use reload to reload component back to my main model. In the end, most of the whole models are around 300-400 MB before rendering. Since I use Enscape for rendering I make all heavy furniture models into proxies and then render all my scenes or videos.
Posts
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RE: Poor Performance with Pretty High-End Hardware
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RE: Blender forum in sketchucation
BlendUp is no longer available.
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RE: SketchUp 2019 release
Love that new OpenGL stuff in Blender. I hoped for that and some UV editor in this 2019 SU version.
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RE: SketchUp 2019 release
There is a classic one time purchase option but without VR/AR.
https://www.sketchup.com/products/pro-classic -
RE: SketchUp 2019 release
So I am not missing anything, all new is here in writing, right?
https://blog.sketchup.com/article/a-whole-new-way-to-sketchup -
RE: Drawing organic shapes on a face
Also, Fredo Bezier Spline plugin works well on flat surfaces.
http://sketchucation.com/forums/viewtopic.php?p=100509#p100509 -
RE: SketchUp to Blender2.8 EEVEE Interior Rendering Course ships
Definitely on my list! Great job on this.

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RE: Improvements needed.
Here is plugin rv1974 is talking.
https://extensions.sketchup.com/en/content/solar-north -
RE: Render queue / File de rendu
Here is a help page from ChaosGroup for Batch rendering button.
https://docs.chaosgroup.com/display/VRAYSKETCHUP/V-Ray+Batch+Render -
RE: SketchUp 2019 release
I had big hopes for 2018 and for this one I turned them off. I guess some kind of auto UV for unreal and similar real-time engines would be great, but honestly, I do not see what they can get new that we do not have a plugin for.
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RE: [Plugin] QuadFaceTools
It is something cool to be done inside the engine itself.
So if you fill your scene with SubD models and apply subdivision what strain it takes on an engine to make subdivision?

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RE: Chair plans
You could try a photo match, maybe, to get rough dimensions?
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RE: Upholstered furniture
Really good tutorial on how to make tufted furniture, thank You!

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RE: BlendUp, making Blender work like SketchUp for new users
I have it too, I was experimenting for ease transfer from SU to Unreal but as I know the plugin is abandoned? You guys have any new news on that?!
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RE: Modeling Moulding and Paneling on Curved Stair Case
Well, just eyeballing I think that moulding profile is to thick (in real life to) to be bend on that corner. You should make it thinner to avoid pinch on that turn.

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RE: Texture_sketchup
If that is group or component try exploding it first and see if a scale of that texture is changed.
Also, are the faces of your floor object inverted? -
RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020
It was just an idea, thank you for this that you already accomplished with this plugin.
