[Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020
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Good news! PBR plugin becomes really handy with the new version (1.3.0).
Features
- Change environment map from SketchUp "Extensions" menu.
Tip : Changing environment map changes ambient light map. - Metallic & Roughness maps are separated in Material Editor.
- Access online help document translated in FR from Viewport.
Bugfixes
- Fixes pan (middle button) control issue in Viewport on Firefox.
- Fixes a little gamepad control bug. Improves maybe performance.
As part of an update, remember to disable plugin before uninstalling-reinstalling it.
- Change environment map from SketchUp "Extensions" menu.
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Next PBR plugin version will include a (micro) library of royalty-free PBR materials.
These will be available in "Materials" tray. Render-example with "Wooden Palisade 01":This should allow new users of plugin to become familiar with PBR materials.
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Hi, I have one question.
What is stopping you in developing this plugin as synced rendering plugin for Sketchup (or maybe as an overlay to SU window)? Is this far-fetched for me to think like this? -
@nlipovac said:
Hi, I have one question.
What is stopping you in developing this plugin as synced rendering plugin for Sketchup (or maybe as an overlay to SU window)? Is this far-fetched for me to think like this?At dev. beginning, I've thinked about a PBR Viewport synced with SketchUp...
That implies using internal browser but external browser is more up-to-date. -
Thea has viewport rendering which, for single monitors brings sketchup to life. Your plugin, as it is realtime, would be amazing with viewport rendering.
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Right like that JQL, I am quite impressed by this plugin and like to Blender is Eevee this would be a great plugin for SU if it would be implemented as an overlay to SU.
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@nlipovac said:
Right like that JQL, I am quite impressed by this plugin and like to Blender is Eevee this would be a great plugin for SU if it would be implemented as an overlay to SU.
By "overlay", you mean a top window a bit like PBR Material Editor? Fullscreen or splitscreen?
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This is Thea rendering in SU window, the same thing Vray have also.
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It was just an idea, thank you for this that you already accomplished with this plugin.
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Overlay feature request is out of my skills for now. Maybe another dev can, since code is open-source.
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Thank you for your idea.
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I will talk about this case with someone...
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@jql said:
Thea has viewport rendering which, for single monitors brings sketchup to life. Your plugin, as it is realtime, would be amazing with viewport rendering.
Yeah. There is an expensive workaround: to buy several monitors. More seriously, I will try to find a way to synchronize PBR Viewport with SketchUp.
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@samuel_t said:
- Plugin comes with a tiny PBR materials library. Donate to make it grow!
Take a look at these websites for free (CC0) textures: Pixel-Furnace, CC0Textures, freepbr. You can provide link to these sites maybe?
I think you should indicate that we need to open a collection to use PBR materials you provided. People may not find PBR folder you generated easily.
In addition to 'saving, opening and creating' a model, when we "apply all changes" in the PBR material editor, Chromium pops-up and updates the view as well.
HDR images working fine Can we rotate them somehow? That would be cool
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@filibis said:
@samuel_t said:
- Plugin comes with a tiny PBR materials library. Donate to make it grow!
Take a look at these websites for free (CC0) textures: Pixel-Furnace, CC0Textures, freepbr. You can provide link to these sites maybe?
Hello filibis, thanks a lot for these links.
@filibis said:
I think you should indicate that we need to open a collection to use PBR materials you provided. People may not find PBR folder you generated easily.
I added following sentence in official README:
Additionally, you should have a new "PBR" materials collection in "Materials" tray. Enjoy!@filibis said:
In addition to 'saving, opening and creating' a model, when we "apply all changes" in the PBR material editor, Chromium pops-up and updates the view as well.
You are right. I forgot to mention this case.
@filibis said:
HDR images working fine Can we rotate them somehow? That would be cool
I don't understand. You want to rotate HDRi?
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@samuel_t said:
I don't understand. You want to rotate HDRi?
Yes. Rotating the HDRi 360Β° will change the lighting directions since HDRis gather light intensity from the brightness of pixel colours. Thus normal maps will behave accordingly.
Something like this:
Or simply to change background view:
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I understand now. Thanks for the trick!
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A new version is available, 1.3.3.
- Add exposure control in Viewport.
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Add one material to "PBR" library.
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Disable Viewport update on save.
It was too slow. I recommend to set a shortcut for menu entry "Force Viewport Update".
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