Right like that JQL, I am quite impressed by this plugin and like to Blender is Eevee this would be a great plugin for SU if it would be implemented as an overlay to SU.
Posts
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RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020
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RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020
Hi, I have one question.
What is stopping you in developing this plugin as synced rendering plugin for Sketchup (or maybe as an overlay to SU window)? Is this far-fetched for me to think like this? -
RE: CABIN IN THE WOODS
Great model.
For floorplan, you could use cross section so we can see doors and windows. -
RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020
Hi, since this can be prepared for posting on FB, can you make export for *.glb?
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RE: Vismat's aren't loading correctly
Currently my Vray install crash SU so I can not try this but could you try and move some od mat settings slider(s) back and forth. With old vismats this can be solved like this, sometimes.
Also, check if all maps are in their slots? -
RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024
Anton, you deliver it as promised! It looks great.
I was wondering will v2 comes with something like force modifier in Blender,
for pillows and similar? -
RE: V-RAY 4.00.01 FOR UNREAL
Judging by the description this should work with Sketchup also, so this would be the easiest option for SU to Unreal workflow, at least to ones who use Vray for rendering in SU?
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V-RAY 4.00.01 FOR UNREAL
Hi guys,
I do not have time this morning to try new V-RAY 4.00.01 FOR UNREAL, did any of you Vray users try it already?
https://www.chaosgroup.com/vray/unreal -
RE: SubD examples and models
It looks great!
Do I think it should be less flat on top?
What is your plan for texture? -
RE: Spherify a loop?
Yes, there is no automatic way for it in SU. Maybe Thom needs more good suggestions for new tools in QFace/SubD workflow. I find Blender easier for this type of modeling but I will not quit on QFace/SubD workflow yet.
I think there is room and will on Thom side to add more tools to ease things out when modeling with QFace/SubD way, we just need to present them to him. -
RE: Georgian chest on chest
@davidheim1 said:
L i am: I'm not sure about the masterful part, but I'm pretty satisfied with the model.
Nlipovac: When I saw the listing for the original, I imagined that it was meant for a gentleman who lived in rented rooms, like Sherlock Holmes on Baker Street, and needed both a secretary and a dresser. The piece also appears to be more utilitarian than fancy-schmancy. It's made of oak, rather than mahogany, and except for the molding details on the upper case, it's pretty plain. And after nearly 200 years of use, it looks pretty banged up.Sometimes!?, eye meets with something that makes it cheerful and heart responds to it, most of the time for me it is a design of a chair that make that impression on me, but this time it was this piece.
I do like what you design and post here but this one is just a bit over them. -
RE: Georgian chest on chest
I love it. That piece is so useless to me and yet I really want one, just to watch it.
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RE: V-Ray Waves
Did you try using a map in bump slot for displacement? Copy it from a bump and paste to displacement.
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RE: Impress for Pcon-Planner
Thank you for this overview. I will have some spare time for the weekend so will try this free version.
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RE: Impress for Pcon-Planner
Hi Pilou,
have you tried it out?
It looks impressive, but no prices for other versions. -
RE: SketchUp to Blender observations
@rv1974 said:
Great idea Chipp!
After watching this comparison I have no doubt blender was built by aliens for aliens. I'm not sure it's suitable for Archviz. Are there any plans (in Blender community) to make some kind of fork that will look like conventional 3D software?Here under UI / Template, they are talking about Blender 101, so we will see if that would take some edge of that steep learning curve. These days I am trying to use Blender for UVs.
Blender 2.8 Design Document β Blender Developers Blog
A design document to guide the Blender 2.8 development, and centralize its big picture and main goal ideas.
Blender Developers Blog (code.blender.org)