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Scheduled Pinned Locked Moved Organic Modelling
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  • P Offline
    pilou
    last edited by 2 Sept 2020, 16:27

    If there is a triangulation visible that signify that your faces are not planar! 😄
    So not an easy job for clean all that! Some arcs edges must be // etc ...

    Even the TIG Extrude Tools who can show quads don't make specifically "planar faces" ! 🤓
    When hidden geometry is asked...

    https://images2.imgbox.com/f2/46/hLV3Jmeu_o.jpg

    Frenchy Pilou
    Is beautiful that please without concept!
    My Little site :)

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    • E Offline
      Epix3D
      last edited by 6 Sept 2020, 19:55

      So I come to the point where I have managed to create a reduced model in SketchUp.
      Now the challenge is how to paint the model with right UV pattern. I´ve tried with Thrupaint and SketchUV with no succes. The pattern should be horisontal following the shape both outside and inside. Size is O.k, but how do I make the texture continous?

      UVpattern.jpg

      New SU Model attached

      Link Preview Image
      InnerCeiling.skp

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      • T Offline
        tuna1957
        last edited by 7 Sept 2020, 15:32

        Took a look at the last model you posted. I think the crazy mesh may be causing your texturing difficulties. Re-skinned a section of the roof using Curviloft. Had no problem using Thru Paint on the new mesh , painted with the quad face painting option. Texture follows the curve no problem. There is some squeezing of the texture at the smaller end but that is expected. Posting some images , hope they make sense.


        original mesh_mono.jpg


        curviloft mesh2.jpg


        curviloft mesh.jpg

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        • E Offline
          Epix3D
          last edited by 8 Sept 2020, 10:58

          Sorry, must have linked to the original model. The reason for remodelling was to reduce model size. This is part of a big model 400mb which so far I managed to reduce to 55mb.
          Here is a snapshot of the curviloft model which was further reduced with Transmutr.

          NewMesh.jpg

          This is the model I am trying to texture

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          CeilingUV.skp

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          • T Offline
            tuna1957
            last edited by 8 Sept 2020, 15:42

            Suspected you might have linked to the old model... Can't have a go with the fixed model you linked, it's a 2020 SU model. Back save it to 2018 or earlier and I'll have a go at it. Quick question.. just how large do you want that texture to look ? It has all those "form board" seam in it.

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            • E Offline
              Epix3D
              last edited by 8 Sept 2020, 21:33

              Size approx which is on the model allready

              Here is the model in 2018 version. I appreciate your effort ; )

              Link Preview Image
              CeilingUV2018.skp

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              • T Offline
                tuna1957
                last edited by 9 Sept 2020, 02:38

                Hope somebody smarter than me comes along with a fix for you. Messed about trying different approaches. Only met limited success. 😕 Was able to get a decent result on the sloping sides using ThruPaint ( quads , Face by face mode ). Could get the lower curved section using native Paint Bucket tool . Worked straight down from the slope , sampling the face painted with ThruPaint. Texture followed the curve o.k. minimum distortion. Big trouble was the ridge and the end pieces. The mesh has enough irregularities that I wasn't able to get a decent result. Posting a couple of images . Hope to clarify what I tried. Second image I highlight some of the mesh issues that make for the difficulties. Got to say short of a total work over of the mesh to make it more "texture friendly" I think I'd paint the whole thing a nice uniform concrete color and call it done.....


                CeilingUV_texture.jpg


                CeilingUV_texture2.jpg

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                • P Offline
                  pilou
                  last edited by 9 Sept 2020, 08:24

                  Maybe ?
                  Click the link for see the video! 🤓

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • E Offline
                    Epix3D
                    last edited by 9 Sept 2020, 09:25

                    Thank you for the tips 😉
                    I see, -it´s all about modelling to get a clean model. However in my case it´s all about polycount to keep the size down. I know the model is abit rough but my goal is a visually manueverable model much smaller than the original which is very accurate but much too big.

                    Screenshot.jpg

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                    • N Offline
                      nlipovac
                      last edited by 9 Sept 2020, 11:29

                      I used Curviloft to create skin then add some cut loops to get more polygons so ThruPaint can texture skin with great precision.
                      After placing textures and creating holes in used Transmutr to reduce polygons and keep texturing intact.
                      Your finished model skin is not continuous and there is a great deal of holes and internal faces so I do not see a way for you to get great UV texture on that roof.


                      Hidden lines on


                      Smooth shade

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