If you created the Lines as filibis did, you would simply have to do one section at a time as pbacot suggested you simply have to use create "terrain in" in "sandbox" That tensile skin could be easily be reproduced in native sketchup. I just tried it and it was not at all as dirty as i expected it to be.
Posts made by L i am
-
RE: Drawing Tensile Structure / Stretch Tent
-
RE: Raylectron renderer
Hi Frenchy, sorry I have absolutely no idea Could you clarify?
(Edited) I have never used it as stand alone only inside Sketchup.
-
RE: Tool sandbox dialogue box inoperable 2017
Thanks guys, mine has started working again. Considering all the other "tool tips" (Thanks Rich) work I would call that a "Bug":)
-
Tool sandbox dialogue box inoperable 2017
In 2017 the tool dialogue box does not pop up when you hover over any of the sandbox tools that names the tool and explain its function, as normally happens with any other tool.
-
What other 3D file extensions can I convert to Skp?
Hi all, I need to get a 3D file other than SKP into SKP. It will probably originate from solid works. Can anyone suggest what file extension I should request. Is there anything else I should be aware of?
Thank you
-
Raylectron renderer
Hi Guys, I tried a rendering program a number of years ago (raylectron) version 2 was terrible. Recently I downloaded the new version 4 and had a few issues. What was amazing was the support, they got back to me with assistance in about the same time it takes to get assistance on sketchucation. I suggested that the Sun was difficult to navigate and that having a button "set sun behind camera" within half a day they sent me a version update with that button installed It is now a permanent feature. Anyway I find this program extremely good. Caveat: I have only used a couple of rendering programs prior. The interface is very easy to get onto.
I have attached an image rendered in Raylectron for your perusal -
RE: Plane of nothing
Thank you, Gentlemen Do you think this issue is solvable in theory? What I mean by that is, do you think there would be a day where this issue may disappear by Trimble tweaking the program or is it inherent. I am sure I am not the only one that finds this problematic.
I ask the question but think that if a fix was possible it would have been fixed already -
Plane of nothing
I am sure this has been discussed many times but I do not know where to look. Does anyone know how to get rid of the problem where as you zoom in to edit something the "plane of nothing" apears hiding the part of the model you are trying to edit...........it is infuriating Does anyone know how to ameliorate this issue?
Thanks
-
RE: Bugsplat when i try to complete a line on a suface
Thanks Kass and Dave. You are right about the segments but don't know how they happened. I was looking for about 90 segments for the whole circle because anything less showed segmentation on a render when I chose a reflective metal. Over the whole circle its actually 4000 segments which is crazy Thanks for checking it out for me
-
Bugsplat when i try to complete a line on a suface
Hi, I am getting repeated bugsplats when i try to complete a line on a surface. I have purged, 'fix problems' put the model on a thumb drive and opened it on another computer.........'Bugsplat' when I try to complete the line in the image. I can draw circles etc, on that surface but as soon as soon as i try to draw a line from edge to edge.....Bugsplat!
I have attached an image and an Skp file if anyone cares to have a look and maybe offer a fix. It seems to have started after I tried to do a "round corner operation but not sure. The model has no "round corners" as I abandoned the idea of using it.Amp.skp
-
Reverse engineering a render file back to SKP
HI, I "lost" an SKP file for whatever reason, however I still have the .Rof file (this is the file extension for raylectron) I asked the question on a forum and received the following reply:
"We've never attempted to do this but I think it can be done. The data in the ROF file is text, so it can be read, converted and stored as an OBJ where you can load the OBJ into SketchUp using a third party plugin"
Is anyone able to talk me trough this?
Cheers
-
RE: Model size limits
When I say frustrated its just that everything goes so slow. I have always wondered what it is like to control a mars rover with control delay.
I could not believe selecting a texture, and hitting the delete button does not work at all any more. I have to right click and "erase" and wait about 7 seconds for it to go. Moving a texture or even something small is almost impossible. So frustration was expected and experienced. Loading the model into the renderer (8.2 million faces)takes about 6 minutes so about 12 minutes from hitting the render button to getting the first frame render. Strangely though the renders only take about 5 minutes to cycle to a good standard. I followed as much of the advice I was kindly given from this forum, and the computer I use is of a high spec so I think this is about the limit of shetchup. So basically it is just a very big model. It did test my patients though. -
RE: Model size limits
Hi guys I posed the above question a short while ago Re: Model size limits. I am seeing the light at the end of the tunnel. I thought I would post the results. The model is about 250MB and 8.4 million faces. Panning Etc. was OK but just about on the mark of 250Mb it became very frustrating. I have posted some test renders, there is no post production as yet
-
RE: Sketchup dreaming?
@kaas said:
...It's normal. Maybe you can convince your boss it's overtime...
Great idea......will put it to him on Monday, I will let you know how it goes
-
RE: Sketchup dreaming?
Mainly interested in how common it is, and if they get more interesting than the banality of my own
-
Sketchup dreaming?
Hi Guys, I have just finished a HUGE model, about a one month full time project. I find myself dreaming in Sketchup, like continually scaling something or drawing a curve or........blah blah, over and over just non sensical stuff. Has anyone had a similar experience
-
RE: Understanding hardware requirements
Hi Kristoff, thanks but I have been using sketchup professionally about 6 hours a day for the past couple of years, and have high spec computers both at home and at work. I commonly produce models of 5 million faces. My current model just broke 7 million with in excess of
3000 texture images on top of that. With big models like that the end phase gets a bit of a struggle. I needed to know what to upgrade. I am a designer, not a computer expert. I had an inkling of what did what, but it was good to find a source that clearly defined what does what, in the stream of processing for modelling and rendering. I basically got it right, but wish I had read that article before. It would have saved me a lot of drawn out, research work, to help me understand the nuts and bolts of it. There are lots of sometimes fragmented hardware questions asked on this forum. I was just offering a resource for people like me who want to understand the big picture in one go:) -
Understanding hardware requirements
I have been trying to get my head around hardware requirements for a while. I could not fully understand what does what. I came across this article albeit a few years old which explained and clarified this minefield of information to me. Thought I would share
http://blog.grabcad.com/blog/2011/07/12/how-to-build-a-faster-3d-cad-pc/
-
RE: Keeping face me components in place
Thank you box: ) Beautifully and eloquently demonstrated. So simple but it had me stumped. On the same principle I now just: 'edit component' then select the component and move its centre to the axis point shown.
-
RE: Skp to dwg
Thanks to all. Yes I think that may be the issue Tig. Will do some trials when I can.