SubD I think would do the trick.
Posts
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RE: Making soft furniture seem more realistic, random
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RE: Onward, comrades!
@tuna1957 said:
Both images are very cool but disturbing at the same time..... not sure why... Great job !

True
That is stinkies style, quite unique, I would even call it artfull 
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RE: Low light final.
No worries mate, the render works really well indeed
Do you find the end phase of fine tuning and making little ajustments seems to take forever? -
RE: Low light render.
The lamp works well nice work
Perhaps a good 3d person? just a thought, if you dont have any PM me -
RE: Kitchen Render
Hi Mafesto, thanks for posting that is a great comparison. how long did you work on the post production work say just the main shot?
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RE: Low light render.
@mike amos said:
Thanks folks, much appreciated. Still messing with it.
I think the final stages of "Messing with it" is what makes a good render

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RE: Kitchen Render
@imabzeous said:
HEY LIAM, i will post them today.
Thanks mate will be valuable to me for the exercise:)
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RE: Kitchen Render
Hi Mafesto, thanks for your help so far:) I am working on your model which is pretty cool BTW. I had issues with your lamp I did not know it had a multitude of fins which must have had about a thousand of more faces, so when I made that material an emitter my renderer spat it. I will simplify the lamps for me. If you have the raw render without post proscessing could you post it? That would be of huge benifit as I have tried to stay away from that so far and would love to see the difference.
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RE: Kitchen Render
@imabzeous said:
i have simply used vray sun and sky, used portal lights, emmisive light and rectangular lights.
Thank you

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RE: Kitchen Render
What did you use for lighting, hdri or other? and are your crossover lamps in operation Just trying to find how to duplicate.
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RE: Kitchen Render
Hi, would like to ask a favour, could you post the kitchen model on 3d warehouse? I did an experiment lately posting another kitchen model inviting others to participate in skill exchange. It did not work as I thought it would. I think the answer is having the finnished render for comparison. I would love to download your render and "dress" it. others may download as well. I would like to ask you what lighting setting (Concept) you used even though I am sure we use different renderers. Would that be approriate from your perspective, would you be prepared to be involved?
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RE: Kitchen Practice/challenge
@tuna1957 said:
Find this latest test to be somewhat interesting..... raises a few questions.... Curious why you chose the viewpoint for this shot ? Personally I have never been able to pull off a good image with one of these "centered and lined up straight" with a long narrow space. Not a complaint really it's just this type of view never seems to "look quite right " to me.
Know it's a test but I wonder why you ended up with the brighter "white line" that runs around the space at the height of the doorway ?
Also wondering what render engine your using ? Are you using a Biased setting or an Unbiased setting for the
renders ?Have another render running now of my model. Hope to post something later today. Will try and give more info of how I set the render up then I did on first post.
I am using raylectron renderer. I do not even know it it is a biased or unbiased render but have asked support will let you know. oh one thing I found is I have a setting within the renderer allowing me to ajust the brightness of the HDRI I set it to about x7 to get the lighting around where I wat it.
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RE: Kitchen Practice/challenge
Hi Tuna, it was a test I was not worried about the the aesthetics or quality of the image at all it was just a test using the HDRI. The line running aroubd the room was addressed in the text with the image it is an "artifact" of the lamps I used.
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RE: Kitchen Practice/challenge
@tuna1957 said:
Well here's my first go at this..... Used L i am's base model as a starting point. Made some changes here and there. Not very happy with this first result...... oh well back to the drawing board. Tried some new things with the lighting and not real pleased with what I was getting... Render time was going huge. Need to go back in and tweak the material settings on some things and try some different setups for the lighting.... see if I can get a better result without it turning into a multiple days render.

Based on Mike's approach (Hdri environment) I have attached a hastily produced a test render from HDRI Haven. I also have 2 different sets of lights, 11 in total and did this render, uncooked at only 100 samples over about 15 mins rendering. I have had the issue of renders taking forever before similar to your situation with mixed lighting, dont know why thought. Have attached the result pretty much thrown together and it has a light articact horizontally around the room caused by the shape of the lamp I used. If I went further I would fix this and other things which can take forever as you know. But forgetting all the bad things with this render I am getting close to the lighting I was after thanks to Mike reminding me of HDRI's which I had given up on, Duh!

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RE: Kitchen Practice/challenge
@mike amos said:
Ta, I prefer yours tbh. Mine is a bit wasteful of space, I am used to smaller spaces and do not know what to do with larger areas. Larger definition hdri seem to be the way to go with hdri lighting and portals seem to benefit from that.
Hi Mike the actual space was not as important as the rendering starting with the empty warehouse that I supplied to add an interior (furniture, lighting etc) to my existing "foundation" The exersise was meant to have people working on a similar project and following each other to pick up pointers from one another mainly on rendering. I may not have articulated that well enough:)
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RE: Kitchen Practice/challenge
Nice trajectory Mike, I stopped using HDRI environments a while ago as I found them a pain. So silly as it sounds I have not even thougt about them for a while. I think I will have a bit of a play with the warehouse as soon as I get a chance

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RE: Water Stadium with Sinking Ship modelled in Sketchup
Cool metaphor "watching a sinking ship":thumb:
