@hornoxx said:
"...But it's not bad..."
No, not at all - it's really really good!
(rendered in ?)
Pretty sure that is rendered in Raylectron
@hornoxx said:
"...But it's not bad..."
No, not at all - it's really really good!
(rendered in ?)
Pretty sure that is rendered in Raylectron
Hi, no thats not what I meant. You can make them instances in your renderer. If it looks like yo have 40 chairs your computer will think you only have one. Look at "instancing in Raylectron"
Nice work Bryan, I now realise that you were going for the look of the original, but think it would be a cool, as per Majid's suggestion that that you put your own spin on it to make it your own
@odewallrus said:
Anyone looking for a seemingly simple project that would be very useful???
Seemingly, because I have no clue.....
I would love to see a plugin/script that would sequentially place numbers at a set height wherever you clicked on a model. You would also need to be able to set the start number (1,2,3... or 25,26,27,28... etc).
I am looking to number lots on site plans. There is a script available for AutoCad called 'lotno' that has the exact functionality I am looking for, with the exception of specifying the Z value.
I am assuming you are talking "spot heights" that would be invaluable especially in Landscape Architecture on contours. Brilliant idea mate, would change my life
Hi Bryan, I think lights in the Landing/loading bays and perhaps navigation lights would help. I also think some bold and not so bold graphic details. but I think your main enemy here is the default materials, Titanium perhaps? I think that model deserves some extra rendering time that the lights and a bit of shine may require:thumb:
(edited) Did you use an image for the background? If not have a look at these. BTW if they take a long time to load into your renderer that is normal. Have attached a link for Space HDRI's
HDRI maps of star and outer space environments for CGI and game engines like #Unity3D or #UnrealEngine.
(www.hdri-hub.com)
So cool thanks for posting. I am not sure if absolutely true, but I was told that an intel binary chip would have to be the size of the universe to do the same as a quantum chip of a similar size (To A standard binary chip)! Not sure how true that is but it impressed the hell out of me
@bryan k said:
The last image turned out great and is an obvious evolution from the previous images.
Thanks Bryan, nice to hear that all that tweaking wasn't for nothing
It feels hard to justify sometimes
Thanks very much guys It took a lot of patients but definitely was a learning curve for me
I genuinely think rendering is an art, and the more I learn the more I realise I know very little
Hi Danial, I have added sugar hits in spite of a "clear desk" policy
There are other issues with this render but am suffering from renderers fatigue
Looking forward to seeing where this goes, looking good so far
Thanks guys, I am surprised at the response to the first one, it is my least favourite.....interesting thanks for the feedback guys
Thanks Mike and Bryan, I have finished the experiment with a morning shot as the boys have pulled an all nighter
And Bryan I somehow think we use the same render engine;)
Have been playing around with the lighting and have posted the result for comparison
Hi All, I came across a model I had abandoned some time ago. I thought I would render it to see how I would come out. Thought I would share for what its worth. It is straight out of the renderer without any post production
Really accomplished Dave, much more complex than meets the eye probably one of the best models I have seen. The proportions are refined and perfect
Hi all, A while ago I wanted to experiment with Depth of field and macro just for something different. Just thought I would post. Modelled with sketchup Make and rendered with Raylaectron.