@pieterv said:
Hello,
There is a question I have been asking myself for some time now. There are a lot of people who are fed up with the low performance of Sketchup when you are working with slightly more complex models. Skethcup is the best tool for modelling non-organic things, but is awful at almost every other task.
Would it be possible for anyone to build some kind of plugin for a program like 3ds Max or Blender that installs some kind of "Sketchup-modelling mode"? A plugin that would allow you to model the same way as you do in Sketchup, but also allows you to do all the other things with the tools of another program?
It would be nice I think. Or is this a stupid idea?
I think it's a brilliant idea...it crossed my mind as well how wonderful it would be to have a 'Sketchup skin' for Max or Cinema 4D or Modo, fully working navigation control included.
The alternative, a total reworking of the inner Sketchup code seems out of the question.
I think it could only be done by the @Last team, back in the pioneers era .
Nowadays, Sketchup is this slow dragon with a lot of people (ruby devs) relying on the core to remain as it is.
Sketchup doesn't like polygons and it is not bound to change imo.