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    Topics

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      Multi-language installer.

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      Friday

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      Best cover so far.
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      A video compilation in under 95 seconds with Blues music

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      jarynzlesaJ
      super animation with nice music
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      L*mion "unboxing"

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      Update: I dumped the gigantic box, as the dongle is the only thing that matters. June 12th update: It looks like I'll have to dump the dongle, too.
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      Wish list for future rendering software

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      K
      My guess is that we will never be able to render reality.. unless you want to spend few years of your life on one project. Why? Not because of compuing power needed to do all the calculations.. (well.. actually also because of that) it's because of the fact that if you want to render reality, you have to set up reality. And the other thing.. all of the functions you have mentioned are kinda for geeking out. Fluorescent light? Cooll.. but can't you really make this effect in your current renderer or in post processing? Infra red... isn't this effect easily achievable with normal render and depth render connected in post processing? Gravitational lenses.. cool idea.. not easily achievable with other ways.. but how often you photograph distant solar systems? I guess it's mostly for placing singularities in Your kitchen.. i must say that i'd play around with that too.. but it is no longer making photos real-like. Light interference.. this one, as you wrote would be for geeking out only, but i guess that limitation isn't really much like computing power but resolution.. for this you can't use graphical textures (maybe vector ones). I can see use of it and i think it already should be done by someone (like a geek home project) but not in such commercial products like any renderer i know. And most important.. the things you've mentioned are not really dragging the renders to photo realism. They are mostly usefull when you want to render certain phenomenon. For photo queality there have to still be perfected and added things like light scattering, air humidity, dust particles and many others.. but still making renders look like photograph is mainly based on attempting to implement in renders the same flaws that camera lenses have, like lens flare. All this is yet pretending the reality and not rendering the reality. What i think would help in this is increasing amount of faulty details. Because when you look at world.. you can never see prefect surfaces, straight lines, total transparency, perfectly waxed car or evenly covered with rust. In renders you can. Lens flares, light scatter and all post effects are simply attempt to cover the fact that it is perfect world behind them.. rendered world. What i am saying that i would very much like to see in rendering programs something like Chaos Generator. It would slightly modify surface properties in certain zones.. mostly unexpectedly for creator but this would make his own work a bit more real even for himself. So.. surface properties, air density (along with surface and edge curving), random surface reflections or dullness, scratches, mentioned before dust particles and so on.. The fact is that you actually can make it all by hand.. but no matter what you render, you just can't inject enough flaws to make it really work like in reality because the "visible chaos" factor per inch square of final render is constant no matter the scale you are operating in. Zooming in is not making the chaos bigger.. it only shows different parts of it. That's why it should be automated and random (for user).
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      Material names in DAE export

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      What's up with all the "The Simpsons" style avatars?

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      BoxB
      @solo said: Ben, that's just creepy. I'm sure there was an episode where Monty was half man half robot, but yes, I have a rather twisted mind too. He always did remind me of Davros. (Dr Who)
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      Torres del Mall del Sol

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      KrisidiousK
      nice... I figured those reflections came from some renderer... nice smooth movement.
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      Don't you just hate the current USD-Euro exchange rate?

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      GaieusG
      I've just checked out PixPlant and there is also a wrong exchange rate. But at least they allow me to select the currency!
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      Rise of the GPU renderers

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      Here's one more, RTGU: http://www.rtgu3d.com/index.php?x=1
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      Interior walk-through of Carmela house (LightUp + FormFonts)

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      Ha ha ha... Well, in my city we tend to cover every single available wall with something, mostly huge paintings.
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      Furryball RT rendering - Want something like this for SU!

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      I think in 5 years we will be working entirely in real time rendering mode
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      Why does scale bottom out at 0.11 instead of 0.1?

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      J
      Ecuadoran— Wile the answer to this and many other questions remain shrouded in the realms of mystery, you can select an object, Scale, start to move a control point, and then type in the percentage or size you want to end up with. If you are shooting 0.1% (or less, say 0.01), just grab a control point and move it a bit, then type in a number. Less than one shrinks, more than one expands, negatives make mirror images. If you add a unit of length afterwards, it scales that dimension to the number you typed, as in 1mm; 3.5"; .7m; 42'. Best, JIm
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      Will forums soon become obsolete?

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      T
      Oh dear. Still, a brilliant idea. I think perhaps it was technology too ahead of its time? I still think that it could work.
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      Change zoom of all cameras at once

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      Thank you a lot, Chris. Worked perfectly. All my cameras (actually, scenes as you pointed out) are perspective ones, so I received no warnings. No worries about not being able to undo... I save a new file version several times a day.
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      What's written here? (It's in Arabic alphabet)

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      R
      What a beautiful looking language.
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      Anyone using an online render farm?

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      Indigo 2.4

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      soloS
      Cool looking showreel.
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      Prevent material color change with mouse scroll wheel?

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      T
      You have do or select something in the SU window to deactivate the materials window...?
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      La Romareda: Walk-throughs of houses (made with LightUp)

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      Thanks, Scott. I know this can improve a lot and I thank you for your suggestions. I made these new videos slow because my client got headaches from my older, faster videos made 5 years ago in Artlantis 4.5, but it seems I exaggerated. Most of the furniture was brought over from the original 5-year old ArchiCAD models. I've been trying to replace most of it with better stuff from the 3D warehouse, but time is limited. Same excuse for the rest. Still, there's a couple weeks left until these videos will be shown to the general public, so I might have time to improve them if no other project fills my plate. jsteacy, I prefer to use the "image sequence" export function from LightUp. I then used VideoMach 4 and the XviD codec to convert this .tga sequence to a video small enough to upload to YouTube (around 300 MB, quantizer 2.00).
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