@pibuz said:
Hi Dylan! The floor tiles you show in the first render are amazing: how did you do that?
I simply drew around them and push pulled!
It took me about 20 mins at a guess.
What I did was applied floor texture in SU.
I right clicked and chose texture/position. I then drew a square on my texture, the size of the box shown when you edit the texture (where the 4 pins are)
I knew from here I could hopefully seamlessly tile it.
Next I used the freehand pencil tool and in plan view quickly drew around each individual cobble in the square.
Once all were traced, I push pulled 10mm.
Some of them I used round edges on at 2mm, but I only randomly did this on maybe about a third.
Finally I hid the lines at the edge of the stone cobbles, then created a component.
With this component I scaled it to the size I wanted, then simply copied it along to fill the room.
The image above was 6 components.
A couple of images may show it better:
It probably sounds more complicated than it actually was. It was simply a quick brainwave and it worked first attempt.
A close up view
Raw SU showing Component