@blackdogsketch said:
... It doesn't seem that YOU are doing it to reduce image export time.
if it was too me...
overall, you reduce the export time mainly by splitting out the shadows from the textures and any raster line work...
here's a realtime export of a simple model...
ignore the fact it's crammed so small for the gif, the shadows were 4000px wide, line work 2000 and 3000 texture 2000
ignore the plugin resizing the window, I just added my code in it to save some time coding...
I also used a vivid background because I was doing all the post in code and it made it easier...
but the principle is the same for manually making these...
have x number of style and one scene per view...
for each scene export an image, sized depending on the style... i.e. shadow style was biggest because I wanted the most control over it...
you may need to cmodel by DaveR
john
john