I converted it with SimLab Composer and got a 22.3mb skp 2017 file (no textures).
Then converted your bloated skp (with textures) to fbx with external textures, and got a 4mb .fbx file and a folder with 24mb of jpg textures.
I converted it with SimLab Composer and got a 22.3mb skp 2017 file (no textures).
Then converted your bloated skp (with textures) to fbx with external textures, and got a 4mb .fbx file and a folder with 24mb of jpg textures.
Then I won't redistribute them. I guess legally if he did not explicitly allow redistribution, it is not allowed. Still, just removing all plugins distributed over years without leaving a note is pure anti-social behavior in my book.
@blackdogsketch said:
His blog appears to have stopped four years ago.
I sent him a PM but I'm not optimistic that he will reply.
If anyone could share the rbz or has an alternate extension I would sincerely appreciate it. Without this plugin, the cleanup work on previous scenes is so painful.
It seems he removed all of his plugins. However last year I downloaded a bunch, among these were:
jf_add_layer_v1.1.1.rbz
jf_attach_camera_to_sun_v1.0.0.rbz
jf_centering_v1.0.rbz
jf_custom_toolbars_v1.5.2.rbz
jf_faster_obj_exporter_v1.2.rbz
jf_freedxf_v16a.rbz
jf_get_dimensions_v1.0.rbz
jf_mesh_importer_v15.4.rbz
jf_moveit_v2.1.0.rbz
jf_mover_easings_v0.6.0.rbz
jf_north_angle_slider_v2016-10-09.rbz
jf_protrude_v2015-12-06.rbz
jf_random_tin_v1.2.rbz
jf_rotcam90_v1.0.rbz
jf_save-copy-as-2.0.rb
jf_scene_units_v1.0.rbz
jf_zoom_selection_v1.0.rbz
Anyone knows for sure whether it is OK to distribute them here or not?
Well, this wasn't meant as a third application to become a developer, but just letting other see how stupid this rejection policy is. I may apply later at some point, but now I am fed ut with it. It takes days to get an answer too.
For the second time, my application was rejected:
"... Unfortunately your application was denied. If you are learning SketchUp, creating 3D models, downloading an extension, OR developing an extension for your internal/personal use you DO NOT need a SketchUp Developer account! If you would like your application to be reconsidered, please submit it again with more information on what you are planning to do as a SketchUp Developer.
Thank you, The Extension Warehouse Team"
Right. What about protecting/encrypting the source code to .rbe, licensing and sharing plugins or creating import/export plugins with the C API?
And why holding back the C API from download? I'm a developer and needed to make an efficient file importer, so I downloaded the C API documentation, recreated the headers with an awk script, and created the import library from the sketchup dll. Worked fine, but it would be a hell of a lot easier if I could simply download the dev-library.
I developed a sketchup plugin for a customer in 2010-12, and did plan to do so for a new large customer now. That led to multiple sales of SketchUp Pro, but I have serious doubts if I will use SketchUp now, unless I am forced to.
Clearly, applicants are treated as retards, unless you beg or write BS to convince that you conform and are worthy as a "Sketchup developer". It is not enough to simply ask. Most devs want to create plugins that may be shared, and to be able to protect their code.
I normally share code and do support when I engage in a software community, but I am not encurraged nor allowed to do so here. This policy is unprofessional, unfriendly, and serves no purpose other than limiting the active developers to the group of people who have been there for years.
TIG,
I made a shape where I can create a Mansard roof, but it says it cannot make a Hipped roof.
I mention this because the algorithms seems similar. In fact, I can set "Height of Lower Roof" to only 1cm and it looks like a regular Hipped Roof. However, setting the height to 0 fails like Hipped roof.
Could it be a bug? Here's the file: https://1drv.ms/u/s!AnwI6G-MJcza1X_aCfVxdSqVB69t
Hi TIG, sherwood111
To make it work in su2017, simply comment out the line 'gp.explode' two places in the file.
The code is referring to entities from a group after an explode, which is not allowed...
Alternatively, move the lines mentioned down, e.g. before 'if sof==0###v3.0', to get rid of the group when no longer referred to. There are also other groups left in the model created, not sure if that is intentional.
Just a small contribution to thank for a fantastic plugin, has been most valuable!
-tyge