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    Sketchucation Tools 5.0.7 | Licensing improvements and bug fixes Learn More
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      LightUp v2.1e

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      @miikka1978 said: Is there some limitations with the size of the model? For example, I would like to bake a golf course model (2000m x 2000m) and import the model into Unity. The file size is about 5-6MB. No intrinsic limits. However, you can significantly accelerate your workflow by structuring your model, using Layers, "Zoning" your (golf) landscape into top-level Groups to make it easier to edit and process, using a consistent level-of-detail both in terms of geometry detail and texture detail (no 6000x6000 textures for the basket in the corner). etc. Adam
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      Embed SketchUp models in web pages

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      OK, thanks Adam. I like this web viewer more and more. Will there be plugins for other browsers too (Opera, Chrome etc.). I hope it's not an extremely big effort to port it to other browsers, too, once the core is working.
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      LightUp v2.1

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      @ksj100 said: When I try to register to the site I cant because it says the passwords don't mach every time! If you email help at light-up.co.uk with your details, they can reset your password. Adam
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      A bit scary...

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      Noticed on a Mac - but no reason to think the same solution wouldn't be applied to both platforms. I honestly can't decide whether its inspired pragmatic engineering or completely bonkers. @driven said: have you tried this http://www.gremedy.com/downloadMac.php Of course..whaddaya think I am! Not as good as Pix etc but certainly a step up from OSX "OpenGL Profiler" Adam
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      LightUp website

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      @unknownuser said: ah . .. the price of fame. . . Its definitely "a quality problem" to have. All fixed BTW
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      SlideshowOptions

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      Timeline Editor for SketchUp

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      Adam! You are the man! I have been waiting for this feature for the Windows OS for some time now! Will this application require LightUp to work... or will this be a stand alone application? Awesome!
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      What a job..

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      Hi folks. I saw that there is another similar tower nearby. Imagine that these guys realize, once on the top, that they choose the wrong one
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      [Plugin] Goldilocks v2.0

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      I'm trying to fix a big file. Can someone explain what the Goldilocks output means. In the screenshot, does this mean the very component last in each list muntin v#2 is the big component or the whole window or door? The muntins should only be 6 sides If I open this up and select all it is 18 entities Also there is a number in each column. On the left "24" on the right and "1287070" on the right. I guess the one on the right is actual edges? (where are they?) I am comparing to some similar projects made in similar fashion. This file is 79 MB--10 times larger than some of the others and a pain to work with. [image: LYy4_ScreenShot2018-05-05at6.16.04PM.png]
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      Shadow Catcher materials

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      adam, the latest developments are quite impressive. Lu is becoming a very complete rendering plugin. congrats on your work. I have not had time to play seriously with LU but I am very anxious to do it. I'll get to it soon enough.
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      MAXWELL plugin Authors?

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      @jd hill said: And thanks for the idea of using a Definition; that's perfect. Mind you - if you don't use abort_operation you'll end up making lots of temp definitions cluttering up the In Model definition list.
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      OnRButtonUp broken?

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      So both events are busted. And when they fix it..?
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      LightUp 1.10 released

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      @xrok1 said: seems like your going backwards 1.9 to 1.1 ????? the trailing 0 has no value so you might need to rethink your revision numbering 1.09 to 1.1 might be more appropriate. one would expect ver 1.95 or 2.0 to be next No, the trailing zero has a significance - he's going from 9 to 10 (nine to ten). And application version numbering isn't like normal decimal numbers, the numbers before and after the period is independent. I for instance use versions like 1.4.2 (Major.Minor.Revision) Major number increases in major application changes - like rewrites etc or when there's major compatibility changes. Minor is often increased for new feature additions. Revision is often just bug fixes. There are different practices and norms though.
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      Page "Include in animation" flags

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      Oh - so there is a difference between label and name... Hurray for documentation...
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      Sphere Create Ruby

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      cheers!
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      SketchUp 8 Observers crash

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      Also reported here: http://forums.sketchucation.com/viewtopic.php?f=180&t=20676&start=15#p268315 Have you used InstanceObserver before SU8? I could never get it working - no events ever triggered...
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      SketchUp::Image transforms

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      I do like that approach though. Using Images for advanced material compositing.
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      Poor quality geometry

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      Adam, A point to always bear in mind when working with SU are its limitations when modelling circles, cylinders, arcs etc. Remember that circles, cylinders, pipework etc are made up of short straight line segments and are not really circular at all, but many sided polygons that "cut the corner" of the circles etc they are approximating. ........... When importing CAD data eg from AutoCad, the original geometry may be modelled as solids etc and have no problems at all in their original (CAD) form with respect to gaps, slivers, fit etc. When these solids are imported into SU, all the cylinders, pipes etc are approximated with many sided polygons. This sometimes creates gaps and slivers where the original geometry in its CAD format had a perfect fit with no gaps at all. Particularly noticeable if you zoom in. On the whole SU does a pretty good job when importing such curved CAD data - but it can only ever approximate the original. ............... Hope this helps Howard L'
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      Ruby widechar filenames not supported

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      I ran into that as well. My write-up from back then: http://forums.sketchucation.com/viewtopic.php?f=180&t=20657 (Probably outdated and not 100% correct.) I had thought of doing a CExtension available, with some basic file, read,write,exist? methods - but I'm not that familiar with C yet.
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      Animated flames

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      This is VERY great! But what would be even greater is to have the choice from 1st and 3rd-person view like in Walkabout3D
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