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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    Recent Best Controversial
    • RE: LightUp v4 now uses SketchUp .rbz Installer

      To install LightUp for older versions of SketchUp without .rbz Extension support, you'll need to:

      1. Add ".zip" to the download filename and double click to open it.
      2. Drag the file "lightup.rb" and folder "lightup" to your SketchUp Plugins folder.

      LightUp supports SketchUp 8,SketchUp 2013, SketchUp 2014, SketchUp 2015, SketchUp 2016

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • LightUp v4 now uses SketchUp .rbz Installer

      Back in 2010 when LightUp was first launched, SketchUp had no support to install Plugins and Extensions. This meant LightUp had to have its own installer to copy files to the correct locations.

      Starting with SketchUp 2015, there is now a built-in Extensions Installer that offers a simple method to install plugins via .rbz files. It lives in Preferences->Extensions->Install Extension

      We have started to transition over to using the SketchUp Extensions Installer system for LightUp. Initially it will be for the free 30-day DEMO on WIndows. Website www.light-up.co.uk

      Please let us know if you have questions are problems.

      posted in Extensions & Applications Discussions extensions
      AdamBA
      AdamB
    • New step-by-step tutorials

      New tutorial for LightUp 4.4 http://www.light-up.co.uk/index.php?t=tips

      http://i614.photobucket.com/albums/tt229/ElektraGlide/SketchUpScreenSnapz002 copy_zpsjxeortkr.jpg

      posted in Extensions & Applications Discussions extensions
      AdamBA
      AdamB
    • Android player

      Just released the Android player for SketchUp models lit with LightUp.

      You can navigate your lit models in realtime, use any Scenes you've set up and take measurements from your model.

      Link Preview Image
      Not Found

      favicon

      (play.google.com)

      Adam

      posted in Extensions & Applications Discussions extensions
      AdamBA
      AdamB
    • RE: Lightup start page have really a german start page?

      THANK YOU!

      I've updated the German text with what is suggested.

      As you will have seen, we have been updating the website. How is it best to express in German the new English text?

      Link Preview Image
      LightUp for SketchUp

      Sketchup realtime lighting plugin

      favicon

      LightUp for SketchUp (light-up.co.uk)

      Adam

      posted in Plugins
      AdamBA
      AdamB
    • RE: How to read material pixel ?

      May be better to simply have a single rectangle of glass material behind this material.

      posted in Developers' Forum
      AdamBA
      AdamB
    • New releases of LightUp

      The LightUp website has been spruced up for Spring, check it out: https://light-up.co.uk/index.php

      Also updated iPad LightUp Player available with improved performance and fixes.
      Get it here: https://light-up.co.uk/index.php?t=player

      New Android LightUp Player is nearing completion and looking great.

      Last but not least, a new version of LightUp for SketchUp released (v4.2e) that has improved realtime Section Planes for Poche effects, and continuous 2-point Perspective mode which is very handy when doing flybys.

      Adam

      posted in Extensions & Applications Discussions extensions
      AdamBA
      AdamB
    • RE: Unreal Engine is now FREE

      FREE to develop, yes. But Its 5% royalties on shipping applications.

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: Generating Texture Atlas for Gaming Performance?

      LightUp builds atlases internally, so you could export using LightUp using Autodesk Filmbox format (FBX) and choose 'Single Layer' and 'Dynamic Resolution' to get what you want - and you could export the Ambient Occlusion at the same time. πŸ˜„

      LightUp also has an Editor script for Unity that makes dual layer imports very simple.

      Adam

      posted in Developers' Forum
      AdamBA
      AdamB
    • RE: Rendering frustration

      Also be aware that many raytracing tutorials use 'time-lapse / fast-forward' to avoid long delays in the video - are you sure it was really 3 seconds of elapsed time?

      Adam

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: Alpha transparency in back face

      I've made a simple model to help understanding.

      Open it and you'll see a single face, but its actually rhomboid with the "sides" facing toward the camera direction.

      You can't do a worldspace test to determine visibility in a non-orthonal projected space.

      EDIT: well thats not entirely true, but you need more than camera.direction.


      backface culling.skp

      posted in Developers' Forum
      AdamBA
      AdamB
    • RE: SketchUp RUBY API Wishlist [way of coding wishes, please]

      Pretty, but whats the use case?

      posted in Developers' Forum
      AdamBA
      AdamB
    • RE: Alpha transparency in back face

      @tig said:

      In code you can also paint the same material on every face's back as it is front.
      So for example iterating all faces to make sure any ones using a transparent material, then have the same material on both sides...
      faces.each{|face| face.back_material=face.material if face.material && face.material.alpha < 1.0 **&& !face.back_material** }
      The part at the end - && !face.back_material - only paints the back of a face if it is in already in the default material, BUT omitting it forces every face which has a transparent material to have that material on its front AND its back sides.

      And of course this ignores Group materials that override any face with the Default material. So you can't just check when face#[back_]material is nil 😒

      posted in Developers' Forum
      AdamBA
      AdamB
    • RE: Alpha transparency in back face

      @tig said:

      In code you can ensure a face's normal is towards the camera [get angles between the view direction and the face.normal], if >180 you are looking at the front !

      TIG, strictly this is only true for a parallel projection. Its broadly correct for perspective projection, but not for all cases.

      posted in Developers' Forum
      AdamBA
      AdamB
    • RE: Bar renders

      Here's a lighting-only render with few bottles of vino added.

      http://i614.photobucket.com/albums/tt229/ElektraGlide/b8227c24-88a7-4597-9a76-69b64eeb589b_zpsce1f0093.jpg

      http://i614.photobucket.com/albums/tt229/ElektraGlide/mysisbe_lightupScene5_2014-11-20_1858_zps07877a84.jpg

      posted in Gallery
      AdamBA
      AdamB
    • RE: A Mobile Viewer That is Actually Useful

      Based on some great feedback, we've released LightUp iPad Player v4.1. Its just been accepted by Apple AppStore.

      Its got lots of user-experience polish and also a new screen to manage your downloaded .luca files.

      Hope you like it.

      Adam

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • Bar renders

      Saw a 3dsmax render of a proposed bar and I thought I'd have a go recreating it with SketchUp.

      SketchUp 2014 + LightUp v4
      10 min lighting, realtime render

      I'll try and post the luca file so you can fly around it.

      http://i614.photobucket.com/albums/tt229/ElektraGlide/mysisbe_lightupScene2_2014-11-13_1302_zps6cdd72a2.jpg

      http://i614.photobucket.com/albums/tt229/ElektraGlide/mysisbe_lightupScene2_2014-11-13_1303_zps7002d784.jpg

      posted in Gallery
      AdamBA
      AdamB
    • RE: Npr fly around videos

      @pmolson said:

      120 seconds x 30 frames per second = 3600 images with a duration of .033 each (1 second divided by 30)

      Correct

      @pmolson said:

      Lets say I have 20 scenes and the animation settings are set to 30fps
      My scene transition settings are set at 2 seconds (just because that is what it was set at)

      I know from past experience that this set up generates 1142 images.

      20 x 2 = 40 seconds animation @ 30 fps = 1200 images

      @pmolson said:

      f I want a video that plays at 30 fps and I want that video to be 2 minutes long...

      120 seconds x 30 frames per second = 3600 images with a duration of .033 each (1 second divided by 30)

      OK, better to say 120 seconds / 20 scenes = 6 seconds per scene transition.

      So set the transition time to 6.0 seconds and for 20 scenes it will be 120 seconds long. Job done.

      @pmolson said:

      does changing the scene transition time change the image output per scene?

      Yes because video is output at 30 frames per second. More seconds, means more frames.

      posted in Gallery
      AdamBA
      AdamB
    • RE: A Mobile Viewer That is Actually Useful

      New version of player approved by Apple today. v3.1

      Realtime planar reflections, faster, uses less memory. That is all.

      (Something wrong with the new version of ScreenFlow v5 that is stuttering when recording - its not the player!)

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: Npr fly around videos

      Yep, I'm sure the final h.264 is 30Hz - but if you essentially have each frame repeated 3 times, you've got 10Hz. πŸ˜„
      So check carefully each encoding stage in your workflow, to make sure its always 29.97/30Hz.

      posted in Gallery
      AdamBA
      AdamB
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