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    Rayscaper New Releases

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    • Rich O BrienR Offline
      Rich O Brien Moderator @pixelcruncher
      last edited by

      @pixelcruncher is hard at work crushing bugs and adding quality of life stuff for the next release....

      Interior render using Rayscaper for SketchUp no denoising

      Above was 5000 samples at 2k resolution on a 4080 card with no denoising in 14.5mins

      Below was 500 samples at 2k resolution on a 4080 card with denoising in 1.5mins

      Interior render using Rayscaper for SketchUp with denoising

      Download the free D'oh Book for SketchUp πŸ“–

      majidM 1 Reply Last reply Reply Quote 5
      • Mike AmosM Offline
        Mike Amos
        last edited by

        I think he is doing a great job tbh. No complaints.

        1 Reply Last reply Reply Quote 2
        • pixelcruncherP Offline
          pixelcruncher Extension Creator
          last edited by

          The next release is coming soon. I was working on a lot of internal stuff in the engine. In the future, I plan to do more frequent releases, as they give me a tighter feedback cycle and make the process less lonely.

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

          1 Reply Last reply Reply Quote 1
          • pixelcruncherP Offline
            pixelcruncher Extension Creator
            last edited by pixelcruncher

            Hey, Rayscaper users!

            Another release with some bug fixes. Thanks for reporting all those bugs!

            Rayscaper 0.9.64 Beta is available in the SketchUcation store. As
            always, I recommend upgrading to the latest version.

            What Changed?

            • Fix weird artifacts in the interactive render viewport.
            • Fix the upside-down images when saving.
            • Add transmission support for the PBR material. This makes it possible to create glass or liquid materials with the PBR material.
            • Fix a regression when renaming light components. Rayscaper lights should now correctly use the name of their SketchUp light component again.
            • Fix glass rendering, when multiple glass surfaces overlapped, Rayscaper would render them too dark.
            • Fix the render timer in the viewport. It will stop counting when the render is paused or finished.

            Help Me Build the Community πŸ‘

            If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
            and helps me showcase its capabilities to new users.

            Follow me on Twitter.

            Happy Rendering!

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

            1 Reply Last reply Reply Quote 2
            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Yay! Great update Thomas

              Download the free D'oh Book for SketchUp πŸ“–

              1 Reply Last reply Reply Quote 1
              • S Offline
                sashapepperspray
                last edited by

                thank you for the new release.
                I noticed two bugs with this release

                1. it does not Support SketchUp material inheritance anymore. Faces, or objects that have the default material painted on them, but the group that they are in have a material, show up as unpainted (with the default material).
                2. the rendered images have a watermark on the bottom, even though I have a license (and I doublechecked that it is connected)
                  [as a side note, any idea when you will connect the sketchup pbr materials to the rayscaper material properties, so that I don't need to set up metalness, roughness, etc, twice?]
                pixelcruncherP 1 Reply Last reply Reply Quote 0
                • pixelcruncherP Offline
                  pixelcruncher Extension Creator @sashapepperspray
                  last edited by

                  Hey @sashapepperspray

                  it does not Support SketchUp material inheritance anymore. Faces, or objects that have the default material painted on them, but the group that they are in have a material, show up as unpainted (with the default material).

                  Okay, that's a bug. It should inherit the material of its parent component or group.

                  the rendered images have a watermark on the bottom, even though I have a license (and I doublechecked that it is connected)

                  Also a regression, this was reported by other users as well. I will make an update ASAP.

                  [as a side note, any idea when you will connect the sketchup pbr materials to the rayscaper material properties, so that I don't need to set up metalness, roughness, etc, twice?]

                  This is definitely on my list. I don't want to commit to a hard date.

                  Regards,
                  Thomas

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    sashapepperspray
                    last edited by

                    thank you very much

                    1 Reply Last reply Reply Quote 1
                    • majidM Offline
                      majid @Rich O Brien
                      last edited by

                      @Rich-O-Brien, These renders are jaw-dropping!

                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                      1 Reply Last reply Reply Quote 1
                      • N Offline
                        nickchun
                        last edited by

                        I've just been trying out Rayscaper, albeit on an underpowered machine with no dedicated GPU.
                        I have to say, its been a long time since I've used such an intuitive piece of software, without really needing to refer to the manual. Very much enjoyed using it and will be keeping an eye on it's development. The startup screen humour is genius as well, helps put you in the right frame of mind when starting work.
                        Well done

                        pixelcruncherP 1 Reply Last reply Reply Quote 3
                        • pixelcruncherP Offline
                          pixelcruncher Extension Creator @nickchun
                          last edited by

                          @nickchun Thanks for the kind words! That made my day!

                          Cheers,
                          Thomas

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                          1 Reply Last reply Reply Quote 1
                          • K Offline
                            Krass
                            last edited by

                            Hello, pixelcruncher,
                            I wasn't aware of this new version and am very happy to return to Rayscaper for new renderings!

                            Krass

                            pixelcruncherP 1 Reply Last reply Reply Quote 1
                            • K Offline
                              Krass
                              last edited by

                              Hello,
                              Is there a way to rename the lights? I'm lost, I can't adjust the intensity of a new bulb because they are numbers and I have to activate or deactivate each light to locate them.... thank you

                              Krass

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                Krass
                                last edited by

                                I renamed the light sphere component and that's not the right solution, it disabled them all. And now I can't add any more light spheres, only the spotlights work...

                                Krass

                                1 Reply Last reply Reply Quote 0
                                • K Offline
                                  Krass
                                  last edited by

                                  ok, that's good, by purging sketchup, I can add sphere lights again

                                  Krass

                                  1 Reply Last reply Reply Quote 0
                                  • pixelcruncherP Offline
                                    pixelcruncher Extension Creator @Krass
                                    last edited by

                                    @Krass said in Rayscaper New Releases:

                                    Hello, pixelcruncher,
                                    I wasn't aware of this new version and am very happy to return to Rayscaper for new renderings!

                                    Great to hear!

                                    Hello,

                                    Is there a way to rename the lights? I'm lost, I can't adjust the intensity of a new bulb because they are numbers and I have to activate or deactivate each light to locate them.... thank you

                                    The lights take the names of the light components. Maybe I can add the option to rename the lights in Rayscaper itself?

                                    I renamed the light sphere component and that's not the right solution, it disabled them all. And now I can't add any more light spheres, only the spotlights work...

                                    This feels like a bug, do you have a way to reproduce this?

                                    Cheers,
                                    Thomas

                                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                    1 Reply Last reply Reply Quote 0
                                    • K Offline
                                      Krass
                                      last edited by

                                      Hello pixelcruncher, I will try later tips for renaming the lights component. Now, i'm rendering an image, I'm stucked

                                      Krass

                                      K 1 Reply Last reply Reply Quote 0
                                      • K Offline
                                        Krass @Krass
                                        last edited by

                                        in this scene, a series of bulbs of the same type and two others for the individual lamps. And I end up with the list of numbers if I want to adjust the intensity... it would be necessary to have noted the number of each light that we add...
                                        eden-rayscaper-2.jpg

                                        Krass

                                        1 Reply Last reply Reply Quote 2
                                        • K Offline
                                          Krass
                                          last edited by

                                          lights.jpg

                                          Krass

                                          1 Reply Last reply Reply Quote 0
                                          • Mike AmosM Offline
                                            Mike Amos
                                            last edited by

                                            OK, with the replacement of mats, some issues have been resolved. I have lightened this image to demonstrate what I think it a problem/issue. The cabinet doors here have a texture to them they have not had selected by me. Is this part of the ai changes? If it is, I am not a fan.

                                            4 1000s 2081 x 1160  912945 tri 1m 07s GPU  Post pro increased exposure to 1.75.png

                                            Rich O BrienR pixelcruncherP 2 Replies Last reply Reply Quote 1
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