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    Detach endcaps from cylinder

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    • K Offline
      Klokl
      last edited by

      I downloaded a model that has a cylinder in it. I can see the individual faces when I choose View --> Hidden Geometry. I want to deal with the endcaps of the cylinder separately from the body. When Hidden Geometry is turned off, I can't select the endcaps separately.

      Question is, how do I detach the endcaps from the cylinder entity?

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      • K Offline
        Klokl
        last edited by

        Actually I noticed it was a tapered cylinder. The model I was referring to was the main body of the log from this model: http://sketchup.google.com/3dwarehouse/details?mid=6e49277d675093609ea255cc673350af&prevstart=0

        I started a new model and created my own tapered cylinder and it acts much more like I would expect it to, with endcaps that can be selected separately.

        So what is it about that log model that makes the endcaps act like part of the tapered cylinder? Thanks

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        • Jean LemireJ Offline
          Jean Lemire
          last edited by

          Hi Klokl, hi folks.

          The perimeter of each end cap is smoothed (or softened) and thus, its surface is "joined" with the cylindrical part.

          To change that, try this procedure:

          1 - Show hidden geometry. You can now copy the end cap but its edge will keep their smoothed characteristic. To change that, continue at step 2.

          2 - Double click one end face to select it and its perimeter.

          3 - Right click on one of the selected edges of the perimeter.

          4 - Choose "Unsmooth" or, if some edges are smoothed and other not, "Soften" to bring the Smooth/Soften" window.

          5 - Slide the softening cursor all the way to the left to unsmooth all selected edges.

          6 - Now the end cap can be selected and copied away.

          Just ideas.

          Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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