🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • Helix Geometry Question

    SketchUp Discussions sketchup
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    daleD
    Gerrit, That is a really slick solution. It amazes me at how the generic toolset can accomplish just about anything you want. Thanks, a very insightful set of postings.
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    D
    thanks pilou, but this model is not the same, i want the old nissan patrol Y60
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    GaieusG
    Yes, AFAIK SP has some collision detection although I have not taken the bravery to plunge into it myself either (yet) so I am not sure how it would work...
  • Can't import .pdf floor plan layout

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    pbacotP
    @krisidious said: @unknownuser said: Dave R wrote: Hi Jet, PDF is not an import option for SketchUp. (On PC but it is on Mac) that's unfair If it's any conciliation our computers aren't backwards like theirs. [image: WOQh_question.png]
  • Funny PushPull fact

    SketchUp Discussions sketchup
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    J
    I understand now. thank you very much. I found this plugin, very good. thank you very much http://forums.sketchucation.com/viewtopic.php?t=29417
  • Photo Texture Aid Plugins

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  • Greeting

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  • When model Fliped it gets tilted..

    Newbie Forum sketchup
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    M
    Thnaks Gai, have you used IDX renditioner?? Pls see my another post regarding it.. Thanks, Mandar karve
  • Is there a program that alows lights?

    SketchUp Discussions sketchup
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    Alan FraserA
    All those renderers have an assortment of lights such as spot or point. They also have the ability to make actual surfaces emit...so you can place a point light inside a lamp shade or make the lampshade itself glow...or both. They're not limited to just the sun by any means.
  • OSX Lion

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    GaieusG
    No problem, Eric. I can still remove it if you wish...
  • Issue with dialog resize [MAC]

    Newbie Forum sketchup
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    S
    Ya I had that problem a while back. Just restarted puter and its better now.
  • Error 183 on image render export

    SketchUp Discussions sketchup
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    W
    @mbeauvais said: I am trying to render a scene from SketchUp and continue to get error 183 no matter how small I set the exported image to be. I have 157GB free on my hard drive. Windows 7. The file is large 205MB, and there are many components and materials in it, but it has been purged many times to try and minimize it's impact. The rendering software is Indigo, and the skIndigo plug-in. But I can't even get Indigo started because SketchUp gives me the 183 error on export. We are running SketchUp 8 pro. I have seen many forums on animations, but not on single image renders. If you can point me to a thread that covers this type of problem or if you have any suggestions, please help. Thanks, M I'm not exactly sure what error 183 means but for a scene this large, I recommend trying out the new SkIndigo 3.0 beta which is greatly improved for exporting huge scenes: http://www.indigorenderer.com/forum/viewtopic.php?f=17&t=11055 SkIndigo does not yet support Image export. You should explode any image components if you want them to show up in the render.
  • Dynamic Components Attributes

    Dynamic Components sketchup
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    F
    And there isn't an easier way
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    pilouP
    My method (the go2school method describe above will work for this sort of thing But you must record the screen for keep the animation! Or maybe Twilight can render this (?) Ps Can you save Siphon in V6?
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    R
    I use twilight render. That pin "might" be easier than you think. You only need to make one feather component and then reproportion unique instances until you have all the feathers for one wing. Then you tuck the feathers together to assemble the wing. Then group the wing. Then copy and flip the wing horizontally.
  • Sketchup loading time?

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    66searcher6
    @ Gaieus,TIG & others: very useful information. plugins , styles & materials...i have MANY MANY maybe GOOGLE should add selective startup option or i wish some smart guy create such plugin. thank you very much. TIG this is great...thanks http://forums.sketchucation.com/viewtopic.php?p=335586#p335586
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    J
    Hey Slimdog, it works like a charme! Thank you so much, you made my day!!!!
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    jeff hammondJ
    i guess in 3D apps with natural scrolling, your brain would have to detach from the camera and attach to the objects.. ie- scrolling back = pulling the object towards you instead of moving the camera back.. (and i suppose that's actually what's happening when using natural scrolling in 2 dimensional apps as well) i'm sure i could get used to that if i really had to but i'm so glad we don't have to in sketchup @gt5 said: For those users who wish to say they prefer unNatural Scrolling, fine, Apple allows the user to turn Natural Scrolling off--Google, however, will not allow me to turn it back on! i think you're wording that a little wrong or leaving out some info.. yeah, you can turn natural scrolling on/off but it's system wide instead of app specific.. when i first upgraded to lion, i thought i might try natural scrolling and it does in fact make sense to me but once i opened sketchup, i turned the preference off and never looked back.. so, you might have a better point if apple would allow app specific settings of scrolling but they don't so we're (the people that might want natural scrolling for browsers etc but not in other apps) sol.. the main issue i see with google making un-natural (who comes up with these names anyway?) scrolling necessary is that many people using sketchup also use other apps where they prefer similar scrolling so our systems are still set to unnatural scrolling.. the fact that sketchup is locked to our preference is irrelevant.. the only way i'd use natural scrolling now is if my other drawing apps would do what google has done -or- the real solution (imo) is that apple allows the preference to be app specific (in which case, google could undo the forced behavior).. tough call i guess but i think you'd be better off getting finger pointy with apple and trying to make them change their setup..
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    bsusalaB
    I have a related copyright issue, if someone can comment on it. Namely, what if: I download a model from SU's 3d warehouse I curate it, I verify for errors, I verify/put materials I prepare materials for a render process Now, which one of the following scenarios would be safe, in your opinion: (a) I reupload to my own models portal, no fees whatsoever (b) I reupload to a separate collection on 3Dwarehouse (c) I create a SU plugin for accessing from my own server (no from 3d warehouse), no fees whatsoever Reading the TOS of 3d warehouse, tallbridgeguy's works are clearly legally covered by the derivative work clause.
  • Good movie quality

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    D
    thanks Dave