πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • Sketchup UV import error.

    SketchUp Discussions sketchup
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    @chedda said: Your best chance is .3ds bring it in big m or km then scale down. I didn't think about scaling it down ill try that.
  • Remove uv mapping coordinates from geometry

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    andybotA
    @numerobis said: assign material without texture to remove the projection UVs Cheers! assign material without texture using Thrupaint did the trick. (didn't seem to work just assigning with regular SU paint bucket.)
  • 4 mitred edges

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    Thank you all!!! Incredible how you guys respond... @Gilles: Will take a look at it today. Thanks. @Box: Very helpfull, will take a look at what you mentioned: "You probably need to learn how the inferencing system works and how components separate and allow you to repeat geometry." I'll try and find some tutorials on the inferencing system... @pbacot: By a layer I meant just one part of the closet, for examle one side... I'll let you alle know how I proceed using all advices... Again, thanks!
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    masterpaulM
    It would be useful, if it was possible to turn off the axis snapping and edges snapping. Perhaps have different toolbox that would enable you to turn of different snapping depending on the situation.
  • Old stuff but,

    SketchUp Bug Reporting sketchup
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    Mike AmosM
    A direct quote from trimble uk:- "Sketchup is either bought online or from a distributor. Looking on the web, the UK distributor are a company called Cadpoint ! Trimble no longer deal with this product".
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  • Australian wall sockets and light switches

    SketchUp Discussions sketchup
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    utilerU
    @solo said: Anyone have decent modeled ones? Or know where I can find some? You won't get anymore standard than these, Pete. In every home in Australia..... http://www.hpm.com.au/Products.aspx?pid=3
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  • Need Help With Error Box's

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    Dave RD
  • How to make the curve lid of a macbook pro?

    Newbie Forum sketchup
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    jeff hammondJ
    . like so... http://www.youtube.com/watch?v=2-BwO_jBKxk (or just do what ely and rich said )
  • Best GPU for Sketchup + Thea GPU Rendering?

    SketchUp Discussions sketchup
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    Hello everyone, I am an avid sketchup user for over 10 years(in the profession of architecture) and want to make the break from most other programs in my workflow to really only using sketchup and layout in my own practice. I don't own my own computer, but want to buy one soon so that I can start working for myself. If anyone has any hints and suggestions of what to buy and where to buy it would help a lot. Not much of a tech guy, I can use a computer but have no idea of how to build one. I'm also not interested in realistic type rendering but I do a lot of work with advanced styles in sketchup (which I've found some problems in my graphics card at work related to advanced style manipulation). Mainly want a computer to run sketchup pro, layout, photoshop, photosketcher, and basic office software. Looking for desktop tower and two HD monitors. I do some masterplanning related site annimations also. any help would be appreciated, Thanks, Josh
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    BoxB
    Don't worry, it's a common mistake. You can also click and move without being attached to the piece. For example, you want to move a vase along a cluttered mantlepiece, select the vase with the select tool, then using the move tool follow along the edgeline of the mantle and the vase will move relative to that.
  • SKUP 2013 Floating Windows Problem

    SketchUp Bug Reporting sketchup
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    Dave RD
    So it didn't do this before you upgraded to Mavericks?
  • Newb Intro Plus Follow Me Problem

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    Dave RD
    One thing that comes to mind from looking at your image is it looks as though the profile might have been placed very near but not on a vertex of the circular path. This would result in a very short section of extrusion between the profile and the vertex where the extrusion changes direction. And that short section would result in a gap. The best thing to do would be to place the the profile at the mid point of a side of the circle to get equally long sections of extrusion on either side of the profile. Of course if the side of the circle is extremely short you'll still have issues. Second best would be to place the profile at the vertex itself. The downside, although it may not matter much in this case is that the resulting extrusion will be distorted a bit relative to the original profile.
  • Plugin Information...

    Newbie Forum sketchup
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    mitcorbM
    I take it that you are looking for a tool that will create a worn and torn look. Deterioration from rough handling? Possibly this? http://sketchucation.com/plugin/720-ene_fractalterrain_v1-0-0_2
  • Problem inserting components

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    yes, that was the problem! Thanks to both of you. Mods - you are welcome to lock the thread, if you need to -Sasha
  • Help making a face

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    Dave RD
    Josh, I'm curious about your drawing. What benefit do you expect from all the very short line segments? Are you looking for a smooth surface in a rendered image or something? What is the end product of your SketchUp model? I would suggest that you don't need anywhere near the number of segments/faces that you'll end up with. This comes up from time to time. I made this as a quick example for someone else who thought they needed many thousands of faces to get a smooth surface. [image: 6318648290_530026a3b2.jpg] This looks smooth to me and there's not that many faces on the large surface. I'm just asking you this because I'm curious and because I rarely find any benefit in using such short line segments in my modeling. I'm also curious about another thing with your profile. Zoom in very close to the curve at the top of the long straight on right side of it. Do you really intend to have the crease that will be created there when you run Follow Me? Is that by design?
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    pbacotP
    If you triple click a contour edge all the connected edges should select with it. It is not required to weld it. If they don't select, then they need to be connected by hand or ruby.
  • Sketchup to Maya Units

    Newbie Forum sketchup
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    @tig said: You haven't managed to tell us how you are exporting the SKP, so how Mayan might handle a file's subsequent importation must be a guess... Although your Model-Units might be 'meters' SketchUp's internal base-units are always "inches". In a SketchUp DAE exported file's header, you get: <unit meter="0.0254" name="inch" /> So something 1.0 long in the SKP's Model-Units [m] is in the DAE file as 39.37008 [i.e. it's always inches]. When you import the DAE into another app like Maya, then that app assumes certain things about the imported data. It should know it's "inches" from the header, and adjust the imported object to the current Maya units... You have Maya set to 'cm' so it ought to read in the 39.37008" and convert it into 100cm - not 1cm - so I now must suspect it's not a DAE file ?? Another option... FBX export is different from DAE - you can set its options to use whatever 'units' you like. So although you are working in "meters" you can export in "centimeters", or whatever. The FBX's Mesh values are always in the option-units - so for 1m you'd get 1 for units=m, 100 for units=cm etc. Inside an FBX file only UV dimensions are always represented in "inches" 1m >>> 39.3700787401575 etc... So now Maya [setup in cm] should import an FBX properly... IF you have it set the FBX units-option to "centimeters" - even though you are working in another model-unit in the SKP... Thank you sir for your answer. I am importing as a FBX file from SU and when it asks in fbx import screen i choose centimeters for units (cause i am using cm in Maya). So my question is when i import this 1 meter cube in maya if i dont scale anything when i measure the cube it gives me 100 units which is true (1 meter is 100 cms). Is this the correct workflow? Thanks.
  • Creating a new texture

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    ok, will try it