πŸ’‘ LightUp 7.1 | SketchUp's only real-time renderer that uses object-based rendering Download Trial
  • Vray isn't using GPU, don't know why.

    V-Ray
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    P

    Are you using the latest version V Ray 3.6? ifso your answer is can be found here:
    https://www.youtube.com/watch?v=HZ_FeuG9WSE

    you need to go to your settings tab and pick the GPU button then click on the 3 dots and look to see if your graphic card is showing up there , you can then pick its on or off. when on a check will show up next to name.

    VR-GPU.jpg

  • MaterialID renders black

    V-Ray
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    A

    You are right, that was the problem...

    thank a lot for your quick and useful reply!!

  • What have I done wrong?

    V-Ray
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    A

    https://i.imgur.com/LkSj2pE.jpg

    Is it better? I'm afraid that I can't do better, larger picture. I mean I can but it will take ages..
    So.. what happened? As I said I'm new in sketchup and v-ray but it never happened to me before. Sofa, ceiling, walls, floor...

  • Render Region Division in 3.4?

    V-Ray
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    R

    Turn off "Progressive" on Renderer sub menu (left Tab),and now you can see "Bucket size" menu appear on Sub menu off Optimization (Right Tab). Bucket size is similiar to Region Divison. I hope this can solve your problem. i'm sorry for my bad english...

  • BUG

    Animator Beta
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    fredo6F

    @xufeng,

    Can you check you run the latest version of Animator and LibFredo6. I tested on SU2015 (as it seems to be your version) and found no problem.

    Xufeng Follow path.gif

    Fredo

    Xufeng - path1 - SU2015.skp
    Xufeng Follow path.mov

  • Vray 3.6 texture issue

    V-Ray
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    No one has replied
  • V-Ray 3.4 IES Light NOT On

    V-Ray
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    J

    Thank you, I'm here because of a similar problem. I am glad that this forum is visited by some people who understand something about this issue.
    Also check https://newestmovieshdapk.org

  • [?] Questions Using FlexTools

    FlexTools
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    halroachH

    Hi Bob,

    For each Flex component, there are two component types to choose from, depending on the modeling situation. There are 'Standard' components and 'Single-Face-Cutting' components (Not wall cutting!).

    Standard: The standard components are the kind you can place anywhere, rotate them, scale them, move them - they don't stick to any faces, and they don't have any wall geometry included in them. They are suitable for if you have pre-cut holes. (So for the example you showed, where there is a pre-cut hole on the left, you'd want to use a 'Standard' component).

    Cutting: The cutting components stick to the faces you place them on, and by default they cut through a single face, as long as they are placed directly on the geometry they are cutting. They can be used in two different situations:

    For mass modeling with walls that have no thickness (single face). The cutting components cut through the face, and come with their own wall geometry. (You can change the wall thickness from within the component settings). This is very convenient for quick modeling of exteriors, where the interior is not important.

    In combination with 3rd party plugins, like 'double-cut', you can cut through double-faced walls (which I believe is what you were trying to do with the window on the right).
    Flex components and the double-cut plugin work together, but I don't feel it is a complete solution. There are still some issues that need ironing out.

    To toggle between 'standard' and 'cutting' components:

    When button is de-pressed - Clicking on a component will pull in the 'standard' version of it.

    When button is pressed - Clicking on a component will pull in the 'single-face cutting' version of it.

  • Texture Helper

    V-Ray
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    No one has replied
  • Render lines

    V-Ray
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    M

    for my tub i created a toon effect, it just looks better this way but on my photo there is no toon effect.

  • Rendering Puzzle

    V-Ray
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    R

    What you are seeing on the pillar is in fact a texture that is scaled down very tiny and repeating. You need to increase the size of the texture to something more realistic.

  • How Can This Look more Real?

    V-Ray
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    GD3DesignG

    The sharp edges are really hurting you here. Adding a chamfer to the edges of your geometry would really help things out....get rid of those sharp edges and help pick up some corner highlights. Also some dirt maps added to your textures so things don't look too 'perfect'. Both will help you render not look so 'computery'. Also looks like you have a light ray coming in from the top left, though the shadows on the house say the sun is above to the right.

  • Aliasing around rectangle lights

    V-Ray
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    D

    So, I found how to turn on subpixel clamp, but when I do, the render gets super noisy, and the denoiser doesn't seem to do much of anything. Turn off the clamp, and less noisy render, and denoiser makes it even nicer.

    Anyone know what's up?

    Thanks,

    Dave

  • How to make a realistic book material?

    V-Ray
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    No one has replied
  • Flexwindow and scaling

    FlexTools
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    O

    Basically, something like this.

    Something like this?

  • Vray 3.4 Render Options for Spotlight

    V-Ray
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    No one has replied
  • Textures

    V-Ray
    3
  • FlexTools Promotions!

    FlexTools
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    halroachH

    flexpack 2017_04-christmas_02a.jpg
    18% Off for 2018

    Offer good till January 5th 2018

    flextools.cc

    Happy Holidays to you all πŸ˜„

  • Plugin Vray sketchup 2014

    V-Ray
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  • Unable to create realistic glazing render

    V-Ray
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    No one has replied