🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
  • When rendering....

    V-Ray render plugins extensions
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    If you match your viewport ration in V-Ray, then what you see in SU will always be what comes out of V-Ray. If you want to customize the ratio, for example, you what a true 16:9 proportion, then you can use ThomThoms V-Ray Toys plugin. http://sketchucation.com/forums/viewtopic.php?t=15491
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    jiminy-billy-bobJ
    I think it's a limitation of the demo version.
  • Honeycomb pattern on my reflections?? help!

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    C
    I noticed that the illumination are the ones having this weird pattern ...the objects itself in the reflection are not..
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    TedVitale_CGT
    Hi, Could you share the file? I'd be interested to see how you are going about creating the elevation. What I think may be happening is the exported 1:200 elevation have a different resolution than the rendering. Have you tried just exporting the un-scaled scene from SketchUp at the same pixel resolution as the rendering and composite those two? Then you can re-scale the rendered elevation in Photoshop based on the 1:200 elevation you've already exported. I think SketchUp takes some liberty when it exports a scaled drawing so there may be some discrepancy between the scaled view and the rendered view. Let me know what you come up with, and I'd love to see the final result. But again, if you still have trouble with it, post the scene here or send it to me directly, and I can give you some more direction on how to best solve this.
  • How to set bed canopy veil material?!!

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    i figured setting the transparency value of the diffuse to 0 use a bitmap for the mask effect. it works. yea, i think the 2 sided material will make the material even better. thanks for the help [image: KJHY_ScreenShot2014-04-26at11.16.18pm.png]
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    2 pt views are not able to render in VR Make sure to go to your options - output - image aspect ratio - click get view aspect If it's a parallel (elevation) view this is only supported in 2.0 SketchUp sections are not supported in VR (use a plugin like Zorro)
  • Unreal 4 Engine

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    jo-keJ
    interessting
  • Crash after renaming material (v.2.0)

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    dkendigD
    we just need to fix the bug, that's the solution.
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    Plusspec, I was chosen to find out what software to use for BIM. At the office I work everyone was telling me about Revit and that's the program we have to use. I want to show them that it's possible with SU. But still have a lot of questions. What about manufacturers in Europe (The Netherlands). I want to create my own profiles for the windows/doors, is that possible? We do a lot of restoration projects and nothing is standard. Same with the walls. If A builder uses the exported IFC file (from SU) can he continue with that file (in REVIT, Archicad etc.), can he extract quantities from the objects, time schedule etc. etc. and does 3rth parties like a constructor (structural engineer) can use/adjust the model for their proceedings. When I make a window is it possible to tag that window (automatically), and I want to use them to make a window plan with the windows separately in front view/plan view/section (see attachment). Is this possible? Room tags with area information (m2 and m3). Translation in Dutch. Is there a translation or can we do that our selfs. Does someone in The Netherlands already make use of Plusspec? Is there a way to contact them or are they on the forum. Line thickness, will that be implemented with LOD? Is section pattern (like Skalp) possible for all the elements like wall, framing, structural concrete etc. etc. When I buy a license, how is the updating process arranged. Is it a 1 time investment or does it come with a maintenance (like SU). It's not very clear on the site, only $795,- Okay I think this is it for the moment. But I just got the trial so there will be more questions. Sander Window plan
  • Lumion 4.5 sneak peak

    Extensions & Applications Discussions extensions
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    soloS
    @pbacot said: ^^ mind blowing? What's Byzantos? A Lumion third party developer? He is a beta tester I believe, brilliant artist and has some content he gives away, very helpful guy.
  • Proxy Grass Tutorial

    V-Ray render plugins extensions
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    andybotA
    very cool, thanks for the share!
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    AndrewSA
    @jeff hammond said: ^ great. thank you Jeff, I was gonna respond with some more info about material migration, but I feel like to do so would be hijacking the thread. Therefore I'm posting my next reply here instead. Andrew
  • Moving skp model with all materials at once

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    @valerostudio said: In VR 2.0 there is a pack scene feature. This copies all the files (HDRI, maps, IES, etc) into a ZIP file. Its located in the V-Ray menu. Yep found it! its under Plugins- Vray - Pack Scene... Great - makes life much easier.
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    i am very thanks to you i am trying explode the groupe and appling material after that the objects appeare in render thaks to your interesting
  • Help. error? NilClass?

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    TIGT
    There have been other reported issues with vfs.rb : http://sketchucation.com/forums/viewtopic.php?f=15%26amp;t=41055 Have you checked these issues too ? The error you show is because it is trying to find the 'entityID' of a reference that points at 'nil', rather than at a valid SketchUp entity Does this occur when SketchUp starts or when you try to use the script ? To get a fuller error type: load 'vfs.rb' in the Ruby Console and post the error messages - if any...
  • VRAY for sketchup - Materials Settings

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    That sounds like an old old bug from 1.49.01 I think. The best way to avoid this is to upgrade to 2.0 where a million bug fixes and improvements have been made.
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  • Radiosity in LightUp

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  • V-ray VFB channels issue. Help needed!

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    FlatchoumF
    None has THe same issue? I'm working on PC, Windows 7, Sketchup 2015, Vray2...
  • Help - Getting Quality Render

    V-Ray render plugins extensions
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    I think this is a really good start. I think to get more realism you need two things, better materials and more modelling. For example, what is the blue material supposed to be? Will the owner of the house really want a Blue house like that, does the material have any kind of texture to it? reflection? Secondly, it looks as if this is more of a massing model. When trying to create a realistic rendering you need to think in more realistic terms. How would the soffit inside your overhang attach to the walls, is there any trim around the fascia, walls etc. It almost needs to get to the point where you model it as if you were building it for real (almost). And finally, if you look at 90% of the best realistic renderings out there I would say that 60% of it is modeling/rendering and 40% is post processing in Photoshop. But yeah, very good start, just start looking around you at different building materials and see the texture, reflection, refraction, gloss, and connections to other materials. And then create you own Vray Materials to match it or model it in sketchup. Hope this helps, Rob