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    Vue and Sketchup

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
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    • R Offline
      remus
      last edited by

      If they dont post here, daniel and solo are the people to talk to about this. I understand they both use vue quite a bit

      http://remusrendering.wordpress.com/

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      • soloS Offline
        solo
        last edited by

        Larry

        Remus is right, I am a huge Vue fan and I hope to do a few workflow tutorials in the near future.
        There just is not a large enough following right now, I assume it must be the Vue GUI that is a little intimidating at first, the results are awesome however.

        So if you have any questions or need help, ask away.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • DanielD Offline
          Daniel
          last edited by

          I am a huge Vue fan as well, although not as proficient as Solo. He's the expert.

          As far as workflow, I model and texture everything in SU, then export it as an obj file. After importing the obj file in Vue, I will then edit or change materials (Vue's material editors are extensive but for the most part easy to use), and add atmosphere and plants. You can also add various types of lights, but to be honest, I haven't toyed with them yet.

          My avatar is an anachronism.

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          • F Offline
            fossa
            last edited by

            Friday I was having trouble importing a SU model. Certain Groups were rotated 90 degrees from what they should have been and materials didn't come in correcly. Today I tried importing the same model and everything went just fine. (it even linked to the original SU file) The only thing I did different was use a new vue file for importing. Must have been something with the terrain and existing textures messing things up. I'm also importing the SU file directly. Is there some advantage to creating a obj file out of it first?

            Additionally I'm confused about the unit coversion between the two programs. I can't seem to make 1 unit in SU = 1 unit in Vue. Both programs are set to imperial.

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            • soloS Offline
              solo
              last edited by

              From a previous Chipp walters post:

              @unknownuser said:

              I use SU Pro a lot with Vue. I work in feet units in SU and Imperial Auto in Vue. I export as OBJ from SU and import it into Vue.

              To convert from SU to Vue:
              Export from SU as OBJ with the following settings:
              X Export only current selection (optional)
              X Triangulate all faces

              X Swap YZ coordinates (Y is up)
              Units = inches

              Import into Vue the OBJ with the following settings.

              X Center object (leave off if you want to maintain center)
              X Resize object
              x Manual resizing = 0.254

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • DanielD Offline
                Daniel
                last edited by

                fossa, I've only tried once importing SU directly into VUE, and noticed it increased the polygon count considerably - even flat surfaces where triangulated into many triangles (excessively). Therefor, I've stuck with creating obj files (maybe Vue7 will have better support for SU files). I haven't had any of the other problems you mentioned.

                I've never bothered with units in Vue. Everything that requires precision I model in SU. Most Vue plants seem to be the correct size in relation to the SU model; those that aren't I just resize. There are a lot of Vue users who have no concept of real world units when modeling; someone might create a shrub that is larger than a tree (I've run into this from a few cornucopia 3d purchases). To be honest, I've never actually modelled anything from scratch in Vue, as SU seems so much easier for that aspect (especially for an obsessive detail-oriented person such as myself).

                My avatar is an anachronism.

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                • F Offline
                  fossa
                  last edited by

                  This is directly imported into Vue and rendered with no adjustments other than deleting some of the components that scaled wrong. I intend to completly revamp this into Vue when time allows. I'll post more when I have it.


                  SU into VUE.jpg

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                  • DanielD Offline
                    Daniel
                    last edited by

                    You jogged this old man's memory, and I recall that result. Try saving the SU file as an obj file first. Delete the SU trees and shrubs - there are much better ones in Vue (I'm assuming the evaluation version has them).

                    My avatar is an anachronism.

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                    • F Offline
                      fossa
                      last edited by

                      Guys, I just wanted to thank you for your help yesterday. Right now I don't even know the right questions to ask. I'm going to play around with Vue for awhile and then hopefully be back with some good questions. I'll also post to this thread if I find any good tutorials on SU to Vue.

                      Thanks again

                      I set this to render last night right before leaving work. The sphere is modeled in SU using the windowizer plugin. It took 4 hours to render. I'm hooked.


                      Glass Sphere.jpg

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                      • C Offline
                        Charlie__V
                        last edited by

                        All,
                        On Exploring Vue Infinite myself, I was sold with just over 30 hrs on the PLE....now licensed.

                        I am also importing directly from SU (save a step?) and have had a few components twist off axis...no a real biggie.
                        (Daniel) I have not found the file to increase in poly count, perhaps an update fixed this?

                        Ok, I of course have a question for those down the path ahead of me:
                        Is it possible to have a smooth switching between animated cameras? (gradual transition/pan to next target)

                        Best,
                        Charlie

                        Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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