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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    advancecoder

    @advancecoder

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    Latest posts made by advancecoder

    • How do you execute Ruby API commands in headless mode?

      Hi,

      How do you execute Ruby Plugin API commands in headless mode (e.g. not opening the GUI for Google Sketchup Pro)?

      Thanks!

      posted in Developers' Forum
      A
      advancecoder
    • RE: Sketchup Model to Unreal 2k4 Editor

      Hi,

      The problem I am having is that when I export the lightwave (*.lwo) file into Unreal Map Editor 2L4, there is only one texture for the object unlike what I see when I view the object in a LightWave where all the textures are present. Does anyone have a clue how to do import into Unreal 2K4? I know the software is dated but help would be appriciated. Thanks.

      posted in Extensions & Applications Discussions
      A
      advancecoder
    • RE: Sketchup Model to Unreal 2k4 Editor

      I am unclear about your response. Basically, the problem is that you have to manually take each material and put it on the wire frames manually in the Unreal Map Editor. This can be laborious.

      Also, when I open up the models in Blender from Sketchup that are in 3ds Max format. The materials are all gone. How do I recover the materials?

      Thanks!

      posted in Extensions & Applications Discussions
      A
      advancecoder
    • RE: Sketchup Model to Unreal 2k4 Editor

      Unreal tournament supports imports from 3ds Max and Maya. However, the textures and the wire frames are kept separate. That is the major stumbling block.

      posted in Extensions & Applications Discussions
      A
      advancecoder
    • Sketchup Model to Unreal 2k4 Editor

      Hi,
      I have an urgent issue regarding the export functionality of Sketchup Pro. I am trying to convert the .skp file into a Unreal 2k4 world. I tried HardPCM exporter[http://forums.epicgames.com/archive/index.php/t-615742.html] to create a *.t3d file but it only shows the wireframe and hot the textures. Is there a simple way to export a sketchup model (e.g. a forest) so Unreal Map Editor can read in both the textures and the wireframes.

      posted in Extensions & Applications Discussions extensions
      A
      advancecoder