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    Quick Comparison -Subd and Artisan

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    • alvisA Offline
      alvis
      last edited by

      @rich o brien said:

      Physically plausible

      Sent from my iPhone using Tapatalk

      ๐Ÿ˜Ž

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      • pbacotP Offline
        pbacot
        last edited by

        One grand pig! Very fat. Reminds me, I think something from my childhood. A piggy bank that wagged its tail up and down when the coin was put in.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • alvisA Offline
          alvis
          last edited by

          @pbacot said:

          One grand pig! Very fat. Reminds me, I think something from my childhood. A piggy bank that wagged its tail up and down when the coin was put in.

          I had to post to another thread. SUbD examples and models.

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          • thomthomT Offline
            thomthom
            last edited by

            Love that pig! ๐Ÿ˜„

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • HornOxxH Offline
              HornOxx
              last edited by

              @henyaoi said:

              Hi, everybody. Here's my example with Artisan, texture and UV is retained.

              Hi, as shown below, Iยดve never managed to keep any texture by using Artisan.
              What is the trick to achieve your result?


              S v A 01.jpg

              never trust a skinny cook

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              • cottyC Offline
                cotty
                last edited by

                artisantexture.png

                my SketchUp gallery

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  ... and once again AUAAA ๐Ÿ˜ฒ thanks Cotty! I am ashamed ๐Ÿ˜‰
                  How could I have overlooked this option?!?!?


                  S v A 02.JPG

                  never trust a skinny cook

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                  • dereiD Offline
                    derei
                    last edited by

                    I think the Coca Cola has the texture distorted... and I am sure is not because of the brand. Pepsi seems fine.
                    What would be the cause?

                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @yorik1984 said:

                      I think "Coca" and "Pepsi" are same. How do you think?

                      Love it! ๐Ÿ˜„

                      Would you mind sharing the model? I'm about to look into OpenSubdiv and it might provide some better UV mapping features. That model looks like a nice test model to experiment on.

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • yorik1984Y Offline
                        yorik1984
                        last edited by

                        I make a small test inspired by correspondence on Skype.
                        Not for holy wars just for fun.
                        I think "Coca" and "Pepsi" are same. How do you think?
                        [3dwh:jhj44tuk]ue4128cb4-6aa0-4d0b-b03d-ea9f1ff71cc0[/3dwh:jhj44tuk]


                        M7o3QoIkYGg.jpg


                        uoNmC7JE3zc.jpg


                        cEbSc3eE2Pw.jpg


                        Ryx8Vhex7D0.jpg

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                        • yorik1984Y Offline
                          yorik1984
                          last edited by

                          @thomthom said:

                          Would you mind sharing the model?

                          Add link to warehouse in post

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                          • H Offline
                            hsrhdrehre5654654
                            last edited by

                            Also, in my case, i need to use Artisan instead of SubD because with SubD i keep getting invisible "edges touching more than two faces" and it wont let me to subd.

                            With Artisan, smooth as hell. So i will say that Artisan is more flexible when dealing with geometry. I just needed to discard subd because it was making me to waste even more time, instead of the opposite.. ๐Ÿ˜›

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @hsrhdrehre5654654 said:

                              Also, in my case, i need to use Artisan instead of SubD because with SubD i keep getting invisible "edges touching more than two faces" and it wont let me to subd.

                              Got an example model to share?

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • H Offline
                                hsrhdrehre5654654
                                last edited by

                                @thomthom said:

                                @hsrhdrehre5654654 said:

                                Also, in my case, i need to use Artisan instead of SubD because with SubD i keep getting invisible "edges touching more than two faces" and it wont let me to subd.

                                Got an example model to share?

                                Unfortunately i dont have the model, since i started from scratch again , using Artisan. But i asure you that the cuts were pretty clean (i made sure of it) with no edges between and weird things, and still i was getting that error.

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                                • xiombargX Offline
                                  xiombarg
                                  last edited by

                                  A couple of things about each program.

                                  Artisan - Let's you model quick and dirty, or cleanly in quads, without tripping you up in the smoothing process when dealing with n-gons and weird geometry. For models to be kept in SU that do not need to conform to industry standards, this works fine.
                                  The Crease tool has no scale for lighter or softer creases (that I know of). And, it only does one single edge at a time, which can be slow.
                                  Artisan crashes with some frequency, especially in complex models.
                                  The knife tool can be really handy for quick visualization, or when needing to chop geometry that is intended to be rebuilt, BUT it does not restructure anything into quads (which would be freaking stellar if it did).

                                  SubD - In a lot of ways it's actually good that SubD makes you model cleanly (assuming you want professional level models, or models that easily export for other programs), which can be easily checked in your model by subdividing and looking for oddities in the triangulations.
                                  The Crease Tool might be what makes the biggest difference between these two. SubDs tool works quite a bit better than Artisans by allowing you to scale the intensity of your creased edge, which gives an added level of control. It also creases all selected edges at the same time. Very handy when using Quad Face Tools for selecting loops or rings.

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                                  • Z Offline
                                    ZahariStoyanov
                                    last edited by

                                    @hsrhdrehre5654654 said:

                                    Also, in my case, i need to use Artisan instead of SubD because with SubD i keep getting invisible "edges touching more than two faces" and it wont let me to subd.

                                    With Artisan, smooth as hell. So i will say that Artisan is more flexible when dealing with geometry. I just needed to discard subd because it was making me to waste even more time, instead of the opposite.. ๐Ÿ˜›

                                    Been there! Here's what happens - sometimes you repeat edges to close some gaps and a new face overlaps the already existing one next to the gap(sorry, I'm on another PC so I can't show an example). So you get the old face, the overlapping one on top of it and the closed gap next to them - all in all 3 faces. That's a problem that always needs fixing. I can remember having issues with it even with Artisan and Loop. I'd also guess rendering would be a pain in the rear end ๐Ÿ˜„

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                                    • W Offline
                                      Whaat
                                      last edited by

                                      @yorik1984 said:

                                      I make a small test inspired by correspondence on Skype.
                                      Not for holy wars just for fun.
                                      I think "Coca" and "Pepsi" are same. How do you think?

                                      Great test model! I'm more partial to coke, though. ๐Ÿ˜›

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