Quick Comparison -Subd and Artisan
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@ely862me said:
I have fixed the geometry by removing the triangulation and by using the Quad face tools. I have also oriented each diagonal on the same direction, this helps a lot with Artisan too.
Honestly I don't exactly know which of the functions works to fix it because I have tried for a couple of times all the convert from tris to quads including the sandbox option.Thanks for this, I didnt know that both soft-ness and smooth-ness of the geometry has influence over the quality of the subdivisions.
Artisan would give similar results to soft&smooth" and non-soft&smooth geometry.
Now Im learning...
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@cuttingedge said:
Thanks for this, I didnt know that both soft-ness and smooth-ness of the geometry has influence over the quality of the subdivisions.
SubD (catmull clark subdivision) works best for quads, and quads in SU are quasi-defined by Thomthom this way "two triangles share an edge that is soft+smooth and doesn't cast shadows".
Artisan uses another subdivision algorithm and don't need quads.
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@cuttingedge said:
plus it retains the material and UV info (haven’t fully tried this though). You will lose all materials in artisan once subdivided.
Just want to clarify a common misconception about Artisan. You CAN retain materials and UVs in Artisan, you just need to enable that feature in 'Settings'. It is not enabled by default because it results in a performance hit.
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Hi, everybody. Here's my example with Artisan, texture and UV is retained.
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OK. This is my little experience after several hours. Excellent tool. Sorry for the last image
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Physically plausible
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@rich o brien said:
Physically plausible
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One grand pig! Very fat. Reminds me, I think something from my childhood. A piggy bank that wagged its tail up and down when the coin was put in.
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@pbacot said:
One grand pig! Very fat. Reminds me, I think something from my childhood. A piggy bank that wagged its tail up and down when the coin was put in.
I had to post to another thread. SUbD examples and models.
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Love that pig!
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@henyaoi said:
Hi, everybody. Here's my example with Artisan, texture and UV is retained.
Hi, as shown below, I´ve never managed to keep any texture by using Artisan.
What is the trick to achieve your result?
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... and once again AUAAA thanks Cotty! I am ashamed
How could I have overlooked this option?!?!?
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I think the Coca Cola has the texture distorted... and I am sure is not because of the brand. Pepsi seems fine.
What would be the cause? -
@yorik1984 said:
I think "Coca" and "Pepsi" are same. How do you think?
Love it!
Would you mind sharing the model? I'm about to look into OpenSubdiv and it might provide some better UV mapping features. That model looks like a nice test model to experiment on.
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I make a small test inspired by correspondence on Skype.
Not for holy wars just for fun.
I think "Coca" and "Pepsi" are same. How do you think?
[3dwh:jhj44tuk]ue4128cb4-6aa0-4d0b-b03d-ea9f1ff71cc0[/3dwh:jhj44tuk]
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Also, in my case, i need to use Artisan instead of SubD because with SubD i keep getting invisible "edges touching more than two faces" and it wont let me to subd.
With Artisan, smooth as hell. So i will say that Artisan is more flexible when dealing with geometry. I just needed to discard subd because it was making me to waste even more time, instead of the opposite..
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@hsrhdrehre5654654 said:
Also, in my case, i need to use Artisan instead of SubD because with SubD i keep getting invisible "edges touching more than two faces" and it wont let me to subd.
Got an example model to share?
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