Quick Comparison -Subd and Artisan
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Hi, everybody. Here's my example with Artisan, texture and UV is retained.
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OK. This is my little experience after several hours. Excellent tool. Sorry for the last image
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Physically plausible
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@rich o brien said:
Physically plausible
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One grand pig! Very fat. Reminds me, I think something from my childhood. A piggy bank that wagged its tail up and down when the coin was put in.
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@pbacot said:
One grand pig! Very fat. Reminds me, I think something from my childhood. A piggy bank that wagged its tail up and down when the coin was put in.
I had to post to another thread. SUbD examples and models.
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Love that pig!
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@henyaoi said:
Hi, everybody. Here's my example with Artisan, texture and UV is retained.
Hi, as shown below, Iยดve never managed to keep any texture by using Artisan.
What is the trick to achieve your result?
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... and once again AUAAA thanks Cotty! I am ashamed
How could I have overlooked this option?!?!?
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I think the Coca Cola has the texture distorted... and I am sure is not because of the brand. Pepsi seems fine.
What would be the cause? -
@yorik1984 said:
I think "Coca" and "Pepsi" are same. How do you think?
Love it!
Would you mind sharing the model? I'm about to look into OpenSubdiv and it might provide some better UV mapping features. That model looks like a nice test model to experiment on.
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I make a small test inspired by correspondence on Skype.
Not for holy wars just for fun.
I think "Coca" and "Pepsi" are same. How do you think?
[3dwh:jhj44tuk]ue4128cb4-6aa0-4d0b-b03d-ea9f1ff71cc0[/3dwh:jhj44tuk]
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Also, in my case, i need to use Artisan instead of SubD because with SubD i keep getting invisible "edges touching more than two faces" and it wont let me to subd.
With Artisan, smooth as hell. So i will say that Artisan is more flexible when dealing with geometry. I just needed to discard subd because it was making me to waste even more time, instead of the opposite..
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@hsrhdrehre5654654 said:
Also, in my case, i need to use Artisan instead of SubD because with SubD i keep getting invisible "edges touching more than two faces" and it wont let me to subd.
Got an example model to share?
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@thomthom said:
@hsrhdrehre5654654 said:
Also, in my case, i need to use Artisan instead of SubD because with SubD i keep getting invisible "edges touching more than two faces" and it wont let me to subd.
Got an example model to share?
Unfortunately i dont have the model, since i started from scratch again , using Artisan. But i asure you that the cuts were pretty clean (i made sure of it) with no edges between and weird things, and still i was getting that error.
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A couple of things about each program.
Artisan - Let's you model quick and dirty, or cleanly in quads, without tripping you up in the smoothing process when dealing with n-gons and weird geometry. For models to be kept in SU that do not need to conform to industry standards, this works fine.
The Crease tool has no scale for lighter or softer creases (that I know of). And, it only does one single edge at a time, which can be slow.
Artisan crashes with some frequency, especially in complex models.
The knife tool can be really handy for quick visualization, or when needing to chop geometry that is intended to be rebuilt, BUT it does not restructure anything into quads (which would be freaking stellar if it did).SubD - In a lot of ways it's actually good that SubD makes you model cleanly (assuming you want professional level models, or models that easily export for other programs), which can be easily checked in your model by subdividing and looking for oddities in the triangulations.
The Crease Tool might be what makes the biggest difference between these two. SubDs tool works quite a bit better than Artisans by allowing you to scale the intensity of your creased edge, which gives an added level of control. It also creases all selected edges at the same time. Very handy when using Quad Face Tools for selecting loops or rings. -
@hsrhdrehre5654654 said:
Also, in my case, i need to use Artisan instead of SubD because with SubD i keep getting invisible "edges touching more than two faces" and it wont let me to subd.
With Artisan, smooth as hell. So i will say that Artisan is more flexible when dealing with geometry. I just needed to discard subd because it was making me to waste even more time, instead of the opposite..
Been there! Here's what happens - sometimes you repeat edges to close some gaps and a new face overlaps the already existing one next to the gap(sorry, I'm on another PC so I can't show an example). So you get the old face, the overlapping one on top of it and the closed gap next to them - all in all 3 faces. That's a problem that always needs fixing. I can remember having issues with it even with Artisan and Loop. I'd also guess rendering would be a pain in the rear end
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@yorik1984 said:
I make a small test inspired by correspondence on Skype.
Not for holy wars just for fun.
I think "Coca" and "Pepsi" are same. How do you think?Great test model! I'm more partial to coke, though.
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