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    Quick Comparison -Subd and Artisan

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    • ely862meE Offline
      ely862me
      last edited by

      I have fixed the geometry by removing the triangulation and by using the Quad face tools. I have also oriented each diagonal on the same direction, this helps a lot with Artisan too.
      Honestly I don't exactly know which of the functions works to fix it because I have tried for a couple of times all the convert from tris to quads including the sandbox option.


      -Subd_trial a.skp

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • cottyC Offline
        cotty
        last edited by

        @cuttingedge: I can't reproduce your glass image, I've got the same topology with both plugins in this case...

        my SketchUp gallery

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        • thomthomT Offline
          thomthom
          last edited by

          @cuttingedge said:

          Here's also a screenshot. For the sake of investigating the mesh, the smoothing slide is on 0.
          Here, Subd shows triangulation, while artisan shows quads

          Yes, SUbD always create triangulated mesh for the sake of editing performance. Though they are created as QuadFace Tools quads - so pairs of triangles will be treated as a logical quad.
          Technically, even a native planar SketchUp quad will have two triangles - at least in terms of the GPU. It's just a matter of whether you expose the sub-triangles to the end user or not.

          Once you are done subdividing, you can convert the instance to a plain mesh (Context Menu > SUbD > Convert to Plain Mesh) and then use QuadFace Tools to remove the triangles from planar quads:

          2016-01-09_16h04_54.png

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            @ely862me said:

            I have fixed the geometry by removing the triangulation and by using the Quad face tools. I have also oriented each diagonal on the same direction, this helps a lot with Artisan too.
            Honestly I don't exactly know which of the functions works to fix it because I have tried for a couple of times all the convert from tris to quads including the sandbox option.

            Making sure things are treated as QuadFace Tools quads is the key here - that two triangles share an edge that is soft+smooth and doesn't cast shadows. Then QFT and SUbD will thread them as one logical unit.

            (I took screenshots of your model to visualize the results after quadifying the mesh)


            2016-01-09_16h08_48.png


            2016-01-09_16h08_57.png

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • C Offline
              cuttingedge
              last edited by

              @ely862me said:

              I have fixed the geometry by removing the triangulation and by using the Quad face tools. I have also oriented each diagonal on the same direction, this helps a lot with Artisan too.
              Honestly I don't exactly know which of the functions works to fix it because I have tried for a couple of times all the convert from tris to quads including the sandbox option.

              Thanks for this, I didnt know that both soft-ness and smooth-ness of the geometry has influence over the quality of the subdivisions.

              Artisan would give similar results to soft&smooth" and non-soft&smooth geometry.

              Now Im learning...

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              • cottyC Offline
                cotty
                last edited by

                @cuttingedge said:

                Thanks for this, I didnt know that both soft-ness and smooth-ness of the geometry has influence over the quality of the subdivisions.

                SubD (catmull clark subdivision) works best for quads, and quads in SU are quasi-defined by Thomthom this way "two triangles share an edge that is soft+smooth and doesn't cast shadows".

                Artisan uses another subdivision algorithm and don't need quads.

                my SketchUp gallery

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                • cottyC Offline
                  cotty
                  last edited by

                  SCF_Cotty_subd15.png

                  my SketchUp gallery

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                  • W Offline
                    Whaat
                    last edited by

                    @cuttingedge said:

                    plus it retains the material and UV info (haven’t fully tried this though). You will lose all materials in artisan once subdivided.

                    Just want to clarify a common misconception about Artisan. You CAN retain materials and UVs in Artisan, you just need to enable that feature in 'Settings'. It is not enabled by default because it results in a performance hit.

                    SketchUp Plugins for Professionals

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                    • henyaoiH Offline
                      henyaoi
                      last edited by

                      Hi, everybody. Here's my example with Artisan, texture and UV is retained.


                      art.png

                      SketchUp Service and Tutoring http://monoloki.com

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                      • alvisA Offline
                        alvis
                        last edited by

                        OK. This is my little experience after several hours. Excellent tool. Sorry for the last image


                        pige.JPG

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          Physically plausible

                          Sent from my iPhone using Tapatalk

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                          • alvisA Offline
                            alvis
                            last edited by

                            @rich o brien said:

                            Physically plausible

                            Sent from my iPhone using Tapatalk

                            😎

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                            • pbacotP Offline
                              pbacot
                              last edited by

                              One grand pig! Very fat. Reminds me, I think something from my childhood. A piggy bank that wagged its tail up and down when the coin was put in.

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • alvisA Offline
                                alvis
                                last edited by

                                @pbacot said:

                                One grand pig! Very fat. Reminds me, I think something from my childhood. A piggy bank that wagged its tail up and down when the coin was put in.

                                I had to post to another thread. SUbD examples and models.

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Love that pig! 😄

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • HornOxxH Offline
                                    HornOxx
                                    last edited by

                                    @henyaoi said:

                                    Hi, everybody. Here's my example with Artisan, texture and UV is retained.

                                    Hi, as shown below, I´ve never managed to keep any texture by using Artisan.
                                    What is the trick to achieve your result?


                                    S v A 01.jpg

                                    never trust a skinny cook

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                                    • cottyC Offline
                                      cotty
                                      last edited by

                                      artisantexture.png

                                      my SketchUp gallery

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                                      • HornOxxH Offline
                                        HornOxx
                                        last edited by

                                        ... and once again AUAAA 😲 thanks Cotty! I am ashamed 😉
                                        How could I have overlooked this option?!?!?


                                        S v A 02.JPG

                                        never trust a skinny cook

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                                        • dereiD Offline
                                          derei
                                          last edited by

                                          I think the Coca Cola has the texture distorted... and I am sure is not because of the brand. Pepsi seems fine.
                                          What would be the cause?

                                          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @yorik1984 said:

                                            I think "Coca" and "Pepsi" are same. How do you think?

                                            Love it! 😄

                                            Would you mind sharing the model? I'm about to look into OpenSubdiv and it might provide some better UV mapping features. That model looks like a nice test model to experiment on.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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